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  • Treacherous Gang Leader Solitary, Stealthy, Devious, Organized, Intelligent
    Rapid fisticuffs or bow (d8 damage) 12 HP 2 armor
    Close, Near

    "You thought you'd had the jump on me when you took out my gang - but you didn't expect I'd already paid their sum to the Goblins for their help!" Instinct: To gain status.

    • Betray those he cares about.
    • Move around and confuse.
    • Command loyalty despite treachery
    • Call underlings
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  • Mounted Goblin Commando Solitary, Small, Organized
    Bow (b[2d10] damage) 12 HP 1 armor
    Close, Near

    "Git 'em, Growlridaz! Fight fight fight!" Instinct: To urge forward.

    • Ride hideous beast.
    • Call goblin allies
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  • Artemis Solitary, Intelligent
    Shoot arrows (b[2d10] damage) 12 HP 1 armor
    Far, Reach

    Artemis, like Lok'tar, lives for his paycheck. Greed is his only morality and his skill with a bow is a thing to fear Instinct: Earn his keep

    • Fire a volley of arrows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bronwen the Spellbinder Solitary, Magical
    Cast a web at it's foes or put them to sleep (d10 damage) 12 HP 0 armor
    Close, Ignores Armor

    Bronwen seeks power wherever she can, and seldom factors morality into her pursuits. The call of ancient ruins was irresistable to one such as her Instinct: Discover sources of power

    • Ensnare it's foes in deadly traps
    • Cast a spell to slow or disarm an opponent
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  • Lok'tar the Heavy Solitary
    Swing a great axe (d10+4 damage) 12 HP 1 armor
    Close, Forceful

    Lok'tar is a giant battle-scarred orc mercenary who lives by his giant axe and doesn't look much further ahead than his next payday. Instinct: Draw blood from it's foes

    • Lay about with a great axe
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  • Hellionguard Mindbender Solitary, Small, Stealthy
    Create illusions of vicious beasts to cause panic. Place an illusory bridge across a fatal drop (d12 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Like the Hellionguard Sentinels, the Mindbender is small and flighty. It tends to spend most of it's time in shadow, so it has more pale flesh. It chitters to itself, constantly paranoid. Instinct: Confuse and trap intruders

    • Confuse it's foes by pretending to be an ally or making an ally look hostile
    • Creates illusions to trick prey into harming themselves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hellionguard Sentinel Group, Small, Stealthy, Planar
    Sharp claws (d8+2 damage 1 piercing) 6 HP 0 armor
    Close

    A small pixie-like creature with four thin, translucent wings on it's back and razor-sharp claws. Descended from the ancient Eren'gar, it now resides in the Ruins of Xanthous, scaring explorers away from the tombs. Instinct: Scare away intruders

    • Ambush from above
    • Strike from above then scramble away
    • Vanish into the undergrowth to reposition
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Slink Solitary, Large, Devious
    Slash with claws. Charge headfirst (d10+2 damage 1 piercing) 16 HP 4 armor
    Forceful

    http://darksouls3.wiki.fextralife.com/Ravenous+Crystal+Lizard A large lizard covered in crystalline spines. Lives in the Glosswold forest, preying on smaller animals. It's hide is tough and difficult to penetrate with blades. It headbutts it's foes with the wicked spines on it's head, rending armour. Instinct: Protect it's territory

    • Impale enemies with it's jagged spines
    • It's spines can ignore armour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sphinx Solitary, Large, Intelligent, Devious
    Claws (d10+2 damage) 20 HP 0 armor
    Reach
    Special Qualities: Telepathy

    The Sphinx is an age-old guardian employed by wizards and the like to protect important items and locations. Their sole purpose is to ask those who wish to pass a riddle, and let them pass if they answer correctly. If they answer incorrectly, however, they are promptly devoured. Unfortunately, they are very good at asking hard riddles, especially since they can determine the perfect test for someone by simply examining their thoughts. Instinct: To Riddle

    • Ask them the perfect question
    • Force them to answer a question
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zeliard Commander Solitary, Stealthy, Devious, Intelligent
    Attack with a light scimitar (d6 damage) 12 HP 2 armor
    Close

    A commander of Zeliard forces. Wears a simple uniform and an ornate scimitar. Leads from behind and provides a morale bonus to nearby troops. Instinct: Lead it's troops to victory

    • Stand back and organise it's troops.
    • Will avoid direct combat and hide behind allies
    • Can summon troops to assist if endangered. Provides +1 armour to nearby troops
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