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  • Dorag, the Champion Solitary, Huge, Divine, Organized, Intelligent, Terrifying
    Damage: (b[2d10+5] damage +3 piercing) 30 HP 3 armor
    Reach, Near, Forceful, Messy
    Special Qualities: Favour of the Dark God, Blood-Rage

    A massive pile of flesh the size of a small barn stands before you. The body of a hairy man with the head of a bull and big black hooves, wearing what seems to be tatters of leather armor and wielding a massive wicked-looking Axe. Its eyes are the colour of staring into the Void, its arms the thickness of massive tree trunks. Its hooves shake the ground as it walks, its breath is like the wind, and its deafening call chills even the toughest soldier to the bone.
    Its size and strength makes it extremely physically intimidating, but the hollow voids that are its eyes are what makes it truly terrifying. Most of the business end of its Axe, its Right Arm and its face plus horns seem to be blackened and burnt, with cracks of purple, glowing magic flowing through like tiny branching rivers of purple lava, which softly glow, illuminating its face in the dark.
    Instinct: to Destroy Everything

    • Eviscerate the enemy with wide, sweeping axe strikes, infused with dark magic
    • Charge the opposition at extreme speed
    • Breathe Deathfire in a cone forwards
    • Knock human-sized enemies around like they are nothing
    • Absorb the life essence of a creature to regain 8 health
    • Proudly display a kill, sending nearby beastmen into a blood-rage
    • Revel in carnage, destruction or blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wordeater Group, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder, Planar
    cutting words (d8 damage) 6 HP 5 armor
    Close, Near

    Wordeaters are pallid humanoids with gruesome body modifications and tattoos. They do not have mouths on their faces, but rater "speak" from a voice box that is surgically opened and held open with long pins. They are able to steal words from others, causing their victims to forget how to speak except for the single word: "wordeater". Instinct: to increase its vocabulary

    • steal someone's words
    • use the words of others in perfect imitation
    • produce disorienting sounds
    • stun someone with a phrase
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sabre-Toothed Tiger Solitary, Large, Stealthy
    Claws or Bite (d10+4 damage +2 piercing) 20 HP 1 armor
    Reach, Forceful, Messy

    Instinct: to Hunt

    • follow until an opportunity arises
    • wait in ambush
    • go for the neck
    • swipe with sharp claws
    • flee when wounded
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Carnivorous Tadpole Swarm Solitary, Tiny
    Drains Blood (d10-2 damage 1 piercing) 6 HP 0 armor
    Hand
    Special Qualities: Aquatic

    The immature aquatic form of Flying Vampire Frog these vampiric tadpoles can represent a real threat when the creatures blood lust causes them to form a swarm. Instinct: Drain Blood!

    • Swarms
    • Attacks in a frenzy
    • Relentless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flying Vampire Frog Group, Tiny
    Bite (d6-2 damage 1 piercing) 4 HP 0 armor
    Hand

    A terrifying union of giant tropical tree frog and vampire bat; the Flying Vampire Frog haunts jungles and rain forest eager for its next liquid meal. Custom Move: When a stirge drains your vitality, ROLL+CON. On a 10+, It's just a little blood. On a 7-9, it's a lot of blood and you choose 1. You must Defy danger versus Constitution before you can go back fighting. You take -1 ongoing until you Make camp. You are overcome with a "blood rage" and must fight to you or your foe is dead. On a 6-,You're too weak to fight until you next make camp. Instinct: Drains blood

    • Swoops down on prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sanctuary Protector Solitary, Large, Intelligent, Construct, Amorphous
    Branches (d10+2 damage) 10 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Magically Created

    An Elven sanctuary protector. Slightly larger than a tall human, these tree and plant like creatures were created by the elves to stand guard. They roam the grounds on a constant patrol keeping watch so that no intruders enter. Instinct: Guard the Sanctuary

    • Slam
    • Tree and plant like
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Group, Organized, Terrifying
    Tooth and Nail (d4+2 damage) 6 HP 0 armor
    Close, Forceful, Near
    Special Qualities: Killed by removing the head or destroying the brain, Rotting flesh

    A zombie created from either dark magic, a plauge, or voodoo. Some seem "fresh" and resemble its former self, others are missing limbs, some are just decomposed piles of flesh barely able to move. Some may still have their armor on from their previous life. Regardless how you find them, they only have one goal...to eat. Instinct: Feed

    • Claw and Bite
    • Zombie Moan
    • Spread Infection
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bandit Horde, Intelligent, Organized
    Dirk (d6 damage) 3 HP 1 armor
    Close

    Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we’ve all got to eat so who can blame them? Then again, there’s evil in the hearts of some and who’s to say that desperation isn’t a need to sate one’s baser lusts? Anyway—it’s this or starve, sometimes. Instinct: To Rob

    • Steal something
    • Demand tribute
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Arbiter Solitary or Organized, Intelligent, Magical, Planar
    Spear (b[2d10]+2 damage, 1 piercing) 16 HP 4 armor
    Reach, Near, Thrown, Returning
    Special Qualities: Many-tongued, Wings, Zealot's Armor

    Instinct: To bolster the planar forces

    • Recruit great warriors
    • Call a lightning storm
    • Summon a mount, or a ride
    • Watch for the dying
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cerberus Solitary, Large, Devious, Planar, Terrifying
    Anchoring bite (b[2d8+2] damage 1 piercing) 20 HP 3 armor
    Close, Messy
    Special Qualities: All sinew and tendons, Three heads

    "A monster not to be overcome and that may not be described: Cerberus, who eats raw flesh. The brazen-voiced hound of Hades; three-headed, relentless, and strong." Instinct: To guard the Black Gates of Death's Kingdom

    • Bull rush intruders
    • Keep the dead in, and the living out
    • Sniff out souls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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