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Dorag, the Champion Solitary, Huge, Divine, Organized, Intelligent, Terrifying Damage: (b[2d10+5] damage +3 piercing) 30 HP 3 armor Reach, Near, Forceful, Messy Special Qualities: Favour of the Dark God, Blood-Rage A massive pile of flesh the size of a small barn stands before you. The body of a hairy man with the head of a bull and big black hooves, wearing what seems to be tatters of leather armor and wielding a massive wicked-looking Axe. Its eyes are the colour of staring into the Void, its arms the thickness of massive tree trunks. Its hooves shake the ground as it walks, its breath is like the wind, and its deafening call chills even the toughest soldier to the bone.
Its size and strength makes it extremely physically intimidating, but the hollow voids that are its eyes are what makes it truly terrifying. Most of the business end of its Axe, its Right Arm and its face plus horns seem to be blackened and burnt, with cracks of purple, glowing magic flowing through like tiny branching rivers of purple lava, which softly glow, illuminating its face in the dark.
Instinct: to Destroy Everything- Eviscerate the enemy with wide, sweeping axe strikes, infused with dark magic
- Charge the opposition at extreme speed
- Breathe Deathfire in a cone forwards
- Knock human-sized enemies around like they are nothing
- Absorb the life essence of a creature to regain 8 health
- Proudly display a kill, sending nearby beastmen into a blood-rage
- Revel in carnage, destruction or blood
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Wordeater Group, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder, Planar cutting words (d8 damage) 6 HP 5 armor Close, Near Wordeaters are pallid humanoids with gruesome body modifications and tattoos. They do not have mouths on their faces, but rater "speak" from a voice box that is surgically opened and held open with long pins. They are able to steal words from others, causing their victims to forget how to speak except for the single word: "wordeater". Instinct: to increase its vocabulary
- steal someone's words
- use the words of others in perfect imitation
- produce disorienting sounds
- stun someone with a phrase
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Sabre-Toothed Tiger Solitary, Large, Stealthy Claws or Bite (d10+4 damage +2 piercing) 20 HP 1 armor Reach, Forceful, Messy Instinct: to Hunt
- follow until an opportunity arises
- wait in ambush
- go for the neck
- swipe with sharp claws
- flee when wounded
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Carnivorous Tadpole Swarm Solitary, Tiny Drains Blood (d10-2 damage 1 piercing) 6 HP 0 armor Hand Special Qualities: Aquatic The immature aquatic form of Flying Vampire Frog these vampiric tadpoles can represent a real threat when the creatures blood lust causes them to form a swarm. Instinct: Drain Blood!
- Swarms
- Attacks in a frenzy
- Relentless
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Flying Vampire Frog Group, Tiny Bite (d6-2 damage 1 piercing) 4 HP 0 armor Hand A terrifying union of giant tropical tree frog and vampire bat; the Flying Vampire Frog haunts jungles and rain forest eager for its next liquid meal. Custom Move: When a stirge drains your vitality, ROLL+CON. On a 10+, It's just a little blood. On a 7-9, it's a lot of blood and you choose 1. You must Defy danger versus Constitution before you can go back fighting. You take -1 ongoing until you Make camp. You are overcome with a "blood rage" and must fight to you or your foe is dead. On a 6-,You're too weak to fight until you next make camp. Instinct: Drains blood
- Swoops down on prey
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Sanctuary Protector Solitary, Large, Intelligent, Construct, Amorphous Branches (d10+2 damage) 10 HP 3 armor Forceful, Reach, Near Special Qualities: Magically Created An Elven sanctuary protector. Slightly larger than a tall human, these tree and plant like creatures were created by the elves to stand guard. They roam the grounds on a constant patrol keeping watch so that no intruders enter. Instinct: Guard the Sanctuary
- Slam
- Tree and plant like
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Zombie Group, Organized, Terrifying Tooth and Nail (d4+2 damage) 6 HP 0 armor Close, Forceful, Near Special Qualities: Killed by removing the head or destroying the brain, Rotting flesh A zombie created from either dark magic, a plauge, or voodoo. Some seem "fresh" and resemble its former self, others are missing limbs, some are just decomposed piles of flesh barely able to move. Some may still have their armor on from their previous life. Regardless how you find them, they only have one goal...to eat. Instinct: Feed
- Claw and Bite
- Zombie Moan
- Spread Infection
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Bandit Horde, Intelligent, Organized Dirk (d6 damage) 3 HP 1 armor Close Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we’ve all got to eat so who can blame them? Then again, there’s evil in the hearts of some and who’s to say that desperation isn’t a need to sate one’s baser lusts? Anyway—it’s this or starve, sometimes. Instinct: To Rob
- Steal something
- Demand tribute
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The Arbiter Solitary or Organized, Intelligent, Magical, Planar Spear (b[2d10]+2 damage, 1 piercing) 16 HP 4 armor Reach, Near, Thrown, Returning Special Qualities: Many-tongued, Wings, Zealot's Armor Instinct: To bolster the planar forces
- Recruit great warriors
- Call a lightning storm
- Summon a mount, or a ride
- Watch for the dying
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Cerberus Solitary, Large, Devious, Planar, Terrifying Anchoring bite (b[2d8+2] damage 1 piercing) 20 HP 3 armor Close, Messy Special Qualities: All sinew and tendons, Three heads "A monster not to be overcome and that may not be described: Cerberus, who eats raw flesh. The brazen-voiced hound of Hades; three-headed, relentless, and strong." Instinct: To guard the Black Gates of Death's Kingdom
- Bull rush intruders
- Keep the dead in, and the living out
- Sniff out souls