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Hieracosphinx Group, Large, Intelligent Claws of the Dune Raider (b[2d8+3] damage) 10 HP 0 armor Special Qualities: Flight Hieracosphinxes comes from the sphinx eggs that gain the least heat and are therefore the most common. Their features a bird-like and among their species, they are often looked down upon as being dim and bloodthirsty. A view that has some truth to it, as these sphinxes have less of a mind for complicated riddle and much more for hunting and combat. As a result of these prejudices, hieracosphinxes are much more likely to seek company and even mates among non-sphinxes. Instinct: To prove themselves
- Emit a deafening screech
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Hieracosphinx Group, Large, Intelligent Claws of the Dune Raider (b[2d8+2] damage) 10 HP 0 armor Special Qualities: Flight Hieracosphinxes comes from the sphinx eggs that gain the least heat and are therefore the most common. Their features a bird-like and among their species, they are often looked down upon as being dim and bloodthirsty. A view that has some truth to it, as these sphinxes have less of a mind for complicated riddle and much more for hunting and combat. As a result of these prejudices, hieracosphinxes are much more likely to seek company and even mates among non-sphinxes. Instinct: To gain lore
- Emit a deafening screech
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Air Elemental Group, Large, Cautious, Planar, Amorphous Blow of the Wind (d8+3 damage) 21 HP 4 armor Special Qualities: Forceful Air elementals are free spirits, travelling all over the places to see and hear everything. They almost never stand still and hate being confined. Instinct: To travel
- Whip up a storm
- Flying creatures get -1 on all rolls against it
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Boggard Skullcrusher Group, Stealthy, Intelligent, Terrifying Morningstar (b[2d8+4] damage 1 piercing) 6 HP 3 armor Close, Forceful Special Qualities: Amphibious, Creepy Croak Boggard skullcrushers are battle veterans, elite guardians of their tribes. They combine intense camouflage skills with all out terrifying attacks, surprising enemies who failed to spot them. Their damage die is upgraded by one step when below half health. Instinct: To defend it's swampy home
- Catch things with its long tongue
- Hide in swampy terrain
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Boggard Horde, Stealthy, Intelligent, Terrifying Morningstar (b[2d6+2] damage) 3 HP 3 armor Close Special Qualities: Amphibious, Creepy Croak Boggards are toad-like humanoids. Hailing from the swampy regions of the world, they are well-suited for the muggy homes. Their technology is somewhat behind the rest of the world, as there's many things that can't survive for long in their misty environs. They compensate for that by mastering the terrain of their home. Instinct: Defend it's swampy home
- Catch things with its long tongue
- Hide in swampy terrain
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Devilfish Solitary, Large, Devious, Cautious Grappling tentacles (d8+1 damage) 16 HP 3 armor Reach Special Qualities: Aquatic Devilfish a dangerous aquatic predators, far off relations of squids. Their brains are more developed, allowing them to develop cunning and effective hunting tactics. Instinct: To feast
- Spew ink
- Weaken with a vicious bite
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Purrodaemon Horde, Large, Intelligent, Planar Mgaic Weaponry (b[2d6+2] damage 1 piercing) 11 HP 5 armor Purrodaemons directly serve the Horseman of War. They are elite shocktroops, the best of them often gifted with potent magical weaponry. Their unique power allows them to absorb the properties of such weaponry, making them a permanent part of themselves until their current body is destroyed. Instinct: To fight for Abaddon
- Absorb the properties of a magic weapon
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Astradaemon Group, Large, Magical, Intelligent, Planar Reaping claws (d8 damage 2 piercing) 14 HP 4 armor Reach Special Qualities: Sight unhindered by anything Astradaemons are the elite soul hunters of Abaddon. They have no other duty that to bring back potent souls, either for conversion or destruction so its energies may be harvested. They are driven, almost fanatically so, and dedicated, but their single-minded focus should not be mistaken for stupidity. After all, to acquire the most potent of souls requires guile. Instinct: To harvest souls
- Tear the soul out of a person
- Absorb lifeforce
- Jump between planes
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fellspawn Solitary, Large, Planar, Amorphous tentacles (d10 damage) 23 HP 2 armor Reach Fellspawn are living protrusions from the plane of fell into reality. They corrupt and infect the land around them and can do the same to people. In the center of a fellspawn sits a massive eye, surrounded by grabbing tentacles. it also has latent psionic powers which can be used to induce horrifying visions of the plane of fell. Instinct: to spread
- infect and corrupt
- show a vision of the fell plane
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ninja Group, Devious, Intelligent, Cautious dagger (d4 damage 1 piercing) 6 HP 3 armor Close, Near Ninja are assassins and warriors who use stealth and poison to kill. some are mercenaries and others are part of a ninja clan. ninjas are capable of incredible acrobatic feats and can dodge many types of attacks. Instinct: to assassinate
- appear from the shadows or dissapear into them
- inflict a deadly poison