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  • Hieracosphinx Group, Large, Intelligent
    Claws of the Dune Raider (b[2d8+3] damage) 10 HP 0 armor
    Special Qualities: Flight

    Hieracosphinxes comes from the sphinx eggs that gain the least heat and are therefore the most common. Their features a bird-like and among their species, they are often looked down upon as being dim and bloodthirsty. A view that has some truth to it, as these sphinxes have less of a mind for complicated riddle and much more for hunting and combat. As a result of these prejudices, hieracosphinxes are much more likely to seek company and even mates among non-sphinxes. Instinct: To prove themselves

    • Emit a deafening screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hieracosphinx Group, Large, Intelligent
    Claws of the Dune Raider (b[2d8+2] damage) 10 HP 0 armor
    Special Qualities: Flight

    Hieracosphinxes comes from the sphinx eggs that gain the least heat and are therefore the most common. Their features a bird-like and among their species, they are often looked down upon as being dim and bloodthirsty. A view that has some truth to it, as these sphinxes have less of a mind for complicated riddle and much more for hunting and combat. As a result of these prejudices, hieracosphinxes are much more likely to seek company and even mates among non-sphinxes. Instinct: To gain lore

    • Emit a deafening screech
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  • Air Elemental Group, Large, Cautious, Planar, Amorphous
    Blow of the Wind (d8+3 damage) 21 HP 4 armor
    Special Qualities: Forceful

    Air elementals are free spirits, travelling all over the places to see and hear everything. They almost never stand still and hate being confined. Instinct: To travel

    • Whip up a storm
    • Flying creatures get -1 on all rolls against it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boggard Skullcrusher Group, Stealthy, Intelligent, Terrifying
    Morningstar (b[2d8+4] damage 1 piercing) 6 HP 3 armor
    Close, Forceful
    Special Qualities: Amphibious, Creepy Croak

    Boggard skullcrushers are battle veterans, elite guardians of their tribes. They combine intense camouflage skills with all out terrifying attacks, surprising enemies who failed to spot them. Their damage die is upgraded by one step when below half health. Instinct: To defend it's swampy home

    • Catch things with its long tongue
    • Hide in swampy terrain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boggard Horde, Stealthy, Intelligent, Terrifying
    Morningstar (b[2d6+2] damage) 3 HP 3 armor
    Close
    Special Qualities: Amphibious, Creepy Croak

    Boggards are toad-like humanoids. Hailing from the swampy regions of the world, they are well-suited for the muggy homes. Their technology is somewhat behind the rest of the world, as there's many things that can't survive for long in their misty environs. They compensate for that by mastering the terrain of their home. Instinct: Defend it's swampy home

    • Catch things with its long tongue
    • Hide in swampy terrain
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  • Devilfish Solitary, Large, Devious, Cautious
    Grappling tentacles (d8+1 damage) 16 HP 3 armor
    Reach
    Special Qualities: Aquatic

    Devilfish a dangerous aquatic predators, far off relations of squids. Their brains are more developed, allowing them to develop cunning and effective hunting tactics. Instinct: To feast

    • Spew ink
    • Weaken with a vicious bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Purrodaemon Horde, Large, Intelligent, Planar
    Mgaic Weaponry (b[2d6+2] damage 1 piercing) 11 HP 5 armor

    Purrodaemons directly serve the Horseman of War. They are elite shocktroops, the best of them often gifted with potent magical weaponry. Their unique power allows them to absorb the properties of such weaponry, making them a permanent part of themselves until their current body is destroyed. Instinct: To fight for Abaddon

    • Absorb the properties of a magic weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Astradaemon Group, Large, Magical, Intelligent, Planar
    Reaping claws (d8 damage 2 piercing) 14 HP 4 armor
    Reach
    Special Qualities: Sight unhindered by anything

    Astradaemons are the elite soul hunters of Abaddon. They have no other duty that to bring back potent souls, either for conversion or destruction so its energies may be harvested. They are driven, almost fanatically so, and dedicated, but their single-minded focus should not be mistaken for stupidity. After all, to acquire the most potent of souls requires guile. Instinct: To harvest souls

    • Tear the soul out of a person
    • Absorb lifeforce
    • Jump between planes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • fellspawn Solitary, Large, Planar, Amorphous
    tentacles (d10 damage) 23 HP 2 armor
    Reach

    Fellspawn are living protrusions from the plane of fell into reality. They corrupt and infect the land around them and can do the same to people. In the center of a fellspawn sits a massive eye, surrounded by grabbing tentacles. it also has latent psionic powers which can be used to induce horrifying visions of the plane of fell. Instinct: to spread

    • infect and corrupt
    • show a vision of the fell plane
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  • ninja Group, Devious, Intelligent, Cautious
    dagger (d4 damage 1 piercing) 6 HP 3 armor
    Close, Near

    Ninja are assassins and warriors who use stealth and poison to kill. some are mercenaries and others are part of a ninja clan. ninjas are capable of incredible acrobatic feats and can dodge many types of attacks. Instinct: to assassinate

    • appear from the shadows or dissapear into them
    • inflict a deadly poison
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