• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Sharpling Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    razor sharp teeth (d6 damage 1 piercing) 3 HP 1 armor
    Close

    A sub-species of halflings, razor sharp triangular teeth, bloodthirsty, filthy and foul-smelling. Sharplings dwell in clans in the forest where they delight in bullying those they outnumber. They are content with robbing their quarry, and will resort to violence only if provoked and feel they have a clear advantage. They are not opposed to picking off weaker individuals for their cannibalistic feasts. Instinct: to steal

    • Gnaw and gnash
    • Mimic the sound of a crying baby
    • Command a swarm of tree rats
    Tweet
  • Dwarven Mercenary Group, Small, Organized, Intelligent, Cautious
    battleaxe (d8+2 damage 1 piercing) 10 HP 3 armor
    Close, Forceful

    Despite their diminutive appearance, dwarven mercenaries are pound-for-pound some of the most fiercest warriors in all of the realms. These do fight for coin, but they also fight with honor and loyalty with devotion to their employers as if coin was the same as soil. Instinct: To defend or attack

    • Follow orders
    • Fall back to reinforcements
    • Go berserk when cornered
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Rat Horde Horde, Small, Devious
    Bite (d4+2 damage) 3 HP 0 armor
    Close

    Its a very large rat. Blinded since it hasn't seen light in generation. disease ridden since they have been deeding on dead flesh for so long. Only recently they have gotten a taste for human flesh. Instinct: Craving to spread, devour and grow

    • Devour
    • Rats carry all kinds of disease
    Tweet
  • Bandit Leader Group, Organized, Intelligent, Cautious, Hoarder
    Battleaxe, Long sword, fists (b[2d8+4] damage) 6 HP 3 armor
    Close, Forceful

    Like other bandits, except much larder and vicious. They need to look like a badass and will often put themselves in danger to prove it. However they are more than willing to call for help. Instinct: They need to keep on looting and causing anarchy or they will lose authority of they band

    • Lead their band of Bandits
    • If its in danger it can call upon the other their band for defense
    Tweet
  • Bandit Group, Intelligent
    Pikes, Daggers, Swords (Anything that comes to hand really) (b[2d8+2] damage) 6 HP 1 armor
    Close

    Run of your mill bandits. Instinct: They have a need to steal. They yearn to cause anarchy

    • Loot, Raid, Pillage, run
    Tweet
  • Gunner Deadeye Solitary, Intelligent
    Rifle (b[2d10] damage 4 piercing) 12 HP 2 armor
    Close, Near, Far

    Deadeyes are very proficient with their firearm of choice, quickly and effeciently placing bullets where it will hurt the most. Their training makes them equally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal their damage just as if they had been engaged in melee. Instinct: To engage from a distance

    • Return fire
    Tweet
  • Gunner Sharpshooter Group, Intelligent
    Rifle (b[2d8] damage 2 piercing) 6 HP 2 armor
    Close, Near, Far

    Better trained than their peers, the sharpshooters become adept at spotting weaknesses in their enemies armour to exploit. Their training makes them equally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal their damage just as if they had been engaged in melee. Instinct: To engage from a distance

    • Return fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gunner Rifleman Horde, Intelligent
    Rifle (b[2d6] damage 1 piercing) 3 HP 2 armor
    Close, Near, Far

    Basic gunners lears the ins and outs of the gun and which end to not point at themselves. Their training makes them equeally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal thier damage just as if they had been engaged in melee. Instinct: To engage from a distance

    • Return fire
    Tweet
  • Blue Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Cerulean Precision Strike (b[2d12+5] damage 1 piercing) 20 HP 4 armor
    Reach
    Special Qualities: Electrically charged scales, Immune to Electricity, Flight, Burrow

    Blue dragons are strategists and networkers. Very social by dragon standards, they have no problems engaging with other species, though they always attempt to do so from a position of authority. They prefer well thought out strategies to brute force, combining it with their superior mobility in the air, on the ground and in the sands of their home. Instinct: To rule and govern

    • Breathe lightning
    • Evaporate liquids with a thought
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Mummy Tombwarden Horde, Devious, Intelligent, Construct
    Ancient Bow (d6+2 damage 1 piercing) 11 HP 2 armor
    Close, Forceful, Near, Far
    Special Qualities: Undead

    Mummy Tombwardens are eternal watcher, patiently following their eternal vigil as the ages go by. Their job is to protect the sanctity of the tombs by putting as many arrows in their victims as possible. Instinct: Stand vigil over its tomb

    • Sicken and scar with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next