-
Qadima Heretic Horde, Stealthy, Divine, Organized Daggers and swords (d6 damage) 5 HP 0 armor Close The Qadima heretics believe strange things about the Sahih, which leads them to be violent anarchists. They are highly dedicated, and therefore can endure great privation to further their cause. Instinct: Overthrow the lawful order
- Lurk in the shadows
- Set traps and snares
- Retreat and regroup
-
Wizard Revenant Solitary, Magical, Intelligent, Hoarder, Terrifying Chilling blast (d10 damage) 16 HP 4 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: It should have died long ago A corpse in a once majestic brocade hooded cloak circles it's guarded treasures. Not content to pass from this world with dignity, this covetous wizard has imbued his own corpse with magical power to forever guard his earthly possessions. Instinct: to protect secrets
- Terrify with whispers of warning
- Frightening gaze
-
Lady Raisira of Nexis Solitary, Intelligent, Hoarder Claws (d8 damage) 12 HP 2 armor Close Special Qualities: She can breath fire. Lady Raisira is a Dragonkin noble who seems to believe she is the only real person existing, the world merely being her plaything. Besides that she constantly has a gnawing hunger and is quite murder-happy. There are days she just leaves her mansion looking to kill some poor fellow. Despite this she dresses in fine clothing and keeps up with the latest fashion of Vrokarheim, her mansion keeps a rotation of slaves since she seems to "get rid of them" quite regularly. Instinct: To enjoy her life
- Kill without a second thought
-
White Skinwalker Solitary, Magical, Terrifying claws (d10+2 damage) 16 HP 0 armor Close Special Qualities: It can sense magical blood, It's stained by ancient blood Bleached and wrinkled skin stretch across whatever holds this creature together. It's a servant to the insatiable hunger of the blood demon Zuuru, who it's feeds by submerging a phylactery, the Blood Sphere, in sweet, fresh blood. Until recently, it stood idle at the side of the Overflowing Goblet which held the Blood Sphere in a ever replenishing serving of angel's blood. A massive earthquake caused by the Mage, Fenfaril, not only knocked over and spilled the Goblet, but also split open the ancient tomb which held the Skinwalker prison. Now the beast mindlessly hunts for potent blood to feed its angry and impatient master. Instinct: to feed its master blood
- Rips the blood from your veins
- it stops your blood in place
-
Wild Catoblepas Solitary, Devious Horns, Tailswipe (d8+2 damage) 12 HP 2 armor Close, Reach Unlike the domesticated capoblepas this long-necked swamp cattle's paralyzing gaze and poisonous breath are fully operational and their skin is covered in scales. Woe to the careless traveler who treads upon the catoblepas territory or encounters the creature at the end of the month when it feeds on flesh instead of vegetation. Instinct: To defend its territory
- Paralyze with its piercing gaze.
- Poison them with the foul stench of its breath.
-
Domestic Catoblepas Group, Devious Horns, Tailswipe d4 damage 6 HP 0 armor Close, Reach This long-necked swamp cattle with a heavy horned head was domesticated by the breeders of Vrokarheim, giving them a diet to reduce the threat of their breath and permanently blinding them to disable their paralyzing gaze. Instinct: To survive
- The stench from its mouth can poison the unprotected and make them pass out.
-
Fleder Solitary, Stealthy, Terrifying Claws, Bite (d10+2 damage) 12 HP 1 armor Close, Reach Fleders are lesser vampires which usually hunt in rundown city districts; they are also found near cemeteries and in the wilderness. They are fearless and resistant to stun attempts. Sensitive to silver and Vampire Oil. One bite kills them, if the intended victim has previously consumed Black Blood. They dive at opponents from the air, try to daze their victims and drink their blood Instinct: Drink blood
- Sucks the blood of both man and beast alike.
- Leap at the opponent and force them to the ground
- Leap large distances
-
Wildwuchsbulle Solitary, Large, Construct, Terrifying charge people (b[2d10+4] damage) 20 HP 1 armor Forceful Special Qualities: Erschaffen von einem irregeführtem "Druiden" in einem Versuch ein "Tier der Wildni"s zu erschaffen, Konstantes Bluten und Heilen Ein großer Bulle mit das einen Symbionten auf dem Kopf gewachsen hat. Diese Symbiont ist ein Samen der in Ranken und Wurzeln sprießt. Diese Wurzeln verletzen den Bullen auch selbst jedoch trotz seiner Wunden scheint er nicht zu sterben. Instinct: to create territory
- charge someone or something
-
Manes Horde, Organized, Planar Hellish Claws (d6 damage) 3 HP 0 armor Close The lowest servants of Hell are the Manes. They are formed from the petty dead who were evil in life, but not powerful or particularly dedicated to their evil. They appear as shambling corpses burning with Hellfire, and are used as shock troops to overrun the living with sheer numbers. Instinct: To destroy goodness
- Drag someone down
- Swarm a prone opponent
- Take orders telepathically from a Demon Lord