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Pyrohydra Solitary, Huge, Magical Bite (d10+5 damage 1 piercing) 24 HP 2 armor Reach, Near Special Qualities: Will heal any wounds not inflicted on a head, Multiple heads "But what if we added more fire?" - An overenthusiastic mage Instinct: Defend its horde
- Attack with multiple heads
- Firebreath
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Shadow Cultist Solitary, Magical, Devious, Organized, Intelligent Shadow Lance (d8 damage) 12 HP 0 armor Close, Near Instinct: Return the world to darkness
- Move through shadows
- Trap someone in their shadows
- Snuff out light
- Summon Shadow Forms
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Shadow Form Group, Stealthy Dagger (d6 damage) 6 HP 0 armor Close A cloaked figure emerges from the shadows, a black void lurks behind the hood. It moves with uncanny grace and strikes its target in surprise. Instinct: Kill its target
- Hunt a marked target
- Disolve into the shadows
- Appear from the shadows
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Mother Bear Solitary, Large, Intelligent Claws, Bite (d10+4 damage) 16 HP 1 armor Forceful Its a very large bear. Was once a human but has been transformed. She can still speak a few words of english. She live to protect her cubs. Any perceived danger to her cubs and she will defend them at all cost. She is very strong and has the intelligence of a human. Instinct: Defend cubs.
- Forage and protect her cubs
- Defend her territory
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The Red Lady Solitary, Magical, Hoarder, Terrifying Touch / Temporary Posession (d10 damage) 12 HP 4 armor Close, Ignores Armor, Near Special Qualities: She appears suddenly, and stares directly into your eyes, as a smile slowly grows across her face. Her serpentine eyes are jaundiced, and she cries blood. Her Hair is black and moves like spider legs. When she reveals herself, her pale and white face is suspended in tattered red fabric which glows dimly. She has one arm, and long nails which she touches people with before she possesses them. Instinct: to carry out vengeance in death for what she could not have in life.
- Her face shows itself in a dark place suddenly and disappears as she screams.
- Posesses subjects and horrifies them by stealing their memories and replacing them with hers. Roll Wis. 12+ You give her a positive memory, weakening her and pulling her into the natural plane. 7-9 She gives you a horrifying memory of abuse, but leaves... for now. Also D6 damage. 0-6 She takes on of your memories and replaces it with one of hers. She becomes stronger and leaves... for now.
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Jinete de rata goblin Group, Small, Stealthy, Intelligent, Cautious Cuchillo cruel (d8 damage) 6 HP 2 armor Close Los jinetes de rata goblin suelen ser los más pequeños de la tribu, para poder cabalgar a lomos de ratas entrenadas. Se dedican a vigilar los límites de su asentamiento en pequeños grupos, o asaltar a viajeros desprevenidos en ataques relámpago. Instinct: Proteger la tribu
- Ataque y retirada
- Aparecer por donde menos se le espera
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Sylvan Solitary, Large, Stealthy, Intelligent, Hoarder Large meaty fists (d10+4 damage) 16 HP 1 armor Forceful, Near Sylvans are cruel, greedy, and treacherous. Still, I prefer them to dh'oine. - Yaevinn, legendary Scoia'tael commander. Sylvans and yakshas, a kindred species, are extremely rare woodland creatures whose appearance combines traits of goats and rotund men. These beings usually pose little danger, for they limit their contact with humans to playing harmless (though often bothersome) tricks and eating crops from their fields. Instinct: Steal, betray, avoid others
- Crush, charge
- Offer to cease trouble-making at a cost