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  • Shadowmancer Solitary, Magical, Devious, Planar, Intelligent
    Shadow Bolt (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    Darkness. Always the darkness. Never ending darkness. I have seen it, young adventurers, i have become it. And now, i think, so shall you! Instinct: To spread darkness

    • Call forth darkness
    • Summon a living Shadow
    • Pull their sanity into the shadows
    • Retreat into the Shadow Realm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sharktipede Solitary, Huge, Terrifying
    Bite (d10+7 damage 1 piercing) 24 HP 2 armor
    Reach, Forceful
    Special Qualities: Amphibious , Wide range of motion

    The Sharktipede is an unholy amalgamation created by a deranged biomancer and released into the wild. Despite slow reproduction rates and solitary nature, their lack of natural predators and strength has led to a slow increase in their numbers. Their hunger poses incredible dangers to seaside fishing villages filled with delicious humanoids, but few are foolish or strong enough to hunt them. Based on the art by /u/Maximus_in_3D found here https://www.reddit.com/r/ImaginaryMonsters/comments/4qrxyp/sharktipede_by_me/ Instinct: To Eat

    • Sense blood
    • Rend
    • Breach
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mx12 Mono-goose Group, Tiny, Organized, Construct
    Shredding Mono-filament wire (b[2d8] damage 2 piercing) 6 HP 0 armor
    Hand
    Special Qualities: Follows simple instructions from authorized personel

    The Mx12 Mono-goose is the ultimate cybernetic guard dog. each unit is small enough to be stored in its shoe box sized recharging booth and can patrol narrow shafts and crawlspaces as well as regular human spaces. Built like a metallic weasel the Mx12 is equipped with patches of mono-filament carbon wire that can score metal and separate flesh with ease. These devices are incredibly fast and can operate solo or as a team. smart enough to distinguish intruders and follow simple orders. Instinct: To tear into an intruder

    • Shred flesh
    • Shreaking alarm call
    • Patrol
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alonsio "Demente" Romao - the Fungal Wizard Solitary, Magical, Devious, Organized, Intelligent, Hoarder, Amorphous
    Encrusted staff (d8 damage) 15 HP 1 armor
    Close, Reach
    Special Qualities: Fungal eyes all over head

    Alonsio Romao was a rather kindly old wizard dedicated to nature magic that has spend WAY too much time in an enchanted mushroom cave. Instinct: Bring all into its hive-mind

    • Cause growths and infections
    • Cast nature magic
    • Generate clouds of spores
    • Call upon fungal infected beasts
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  • Interlocutor Jabbari Solitary, Divine, Magical, Organized, Intelligent, Hoarder
    Voice of damnation (d10+2 damage) 12 HP 2 armor
    Close, Ignores Armor

    Interlocutor Jabbari is the leader of the Qadima heretics. Instinct: Triumph for his faith

    • Confound and distract
    • Cast many spells and incantations
    • Call in reinforcements
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  • Shamshabash, a Ghul of Granite Solitary, Large, Magical, Divine, Planar, Amorphous
    Massive fists (d10+2 damage) 29 HP 5 armor
    Reach, Near

    Shamshabash is a ghul of granite, who blocks the door to the Qadima heretical leader's chambers. Instinct: Block paths with unmoving bulk

    • Appear to be a mass of granite
    • Reshape its rocky substance
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  • Qadima Heretic Horde, Stealthy, Divine, Organized
    Daggers and swords (d6 damage) 5 HP 0 armor
    Close

    The Qadima heretics believe strange things about the Sahih, which leads them to be violent anarchists. They are highly dedicated, and therefore can endure great privation to further their cause. Instinct: Overthrow the lawful order

    • Lurk in the shadows
    • Set traps and snares
    • Retreat and regroup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wizard Revenant Solitary, Magical, Intelligent, Hoarder, Terrifying
    Chilling blast (d10 damage) 16 HP 4 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: It should have died long ago

    A corpse in a once majestic brocade hooded cloak circles it's guarded treasures. Not content to pass from this world with dignity, this covetous wizard has imbued his own corpse with magical power to forever guard his earthly possessions. Instinct: to protect secrets

    • Terrify with whispers of warning
    • Frightening gaze
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  • Lady Raisira of Nexis Solitary, Intelligent, Hoarder
    Claws (d8 damage) 12 HP 2 armor
    Close
    Special Qualities: She can breath fire.

    Lady Raisira is a Dragonkin noble who seems to believe she is the only real person existing, the world merely being her plaything. Besides that she constantly has a gnawing hunger and is quite murder-happy. There are days she just leaves her mansion looking to kill some poor fellow. Despite this she dresses in fine clothing and keeps up with the latest fashion of Vrokarheim, her mansion keeps a rotation of slaves since she seems to "get rid of them" quite regularly. Instinct: To enjoy her life

    • Kill without a second thought
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  • White Skinwalker Solitary, Magical, Terrifying
    claws (d10+2 damage) 16 HP 0 armor
    Close
    Special Qualities: It can sense magical blood, It's stained by ancient blood

    Bleached and wrinkled skin stretch across whatever holds this creature together. It's a servant to the insatiable hunger of the blood demon Zuuru, who it's feeds by submerging a phylactery, the Blood Sphere, in sweet, fresh blood. Until recently, it stood idle at the side of the Overflowing Goblet which held the Blood Sphere in a ever replenishing serving of angel's blood. A massive earthquake caused by the Mage, Fenfaril, not only knocked over and spilled the Goblet, but also split open the ancient tomb which held the Skinwalker prison. Now the beast mindlessly hunts for potent blood to feed its angry and impatient master. Instinct: to feed its master blood

    • Rips the blood from your veins
    • it stops your blood in place
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