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  • Spirit of the Vagabond Solitary, Magical, Divine, Devious, Intelligent, Terrifying
    Ghostly claws (b[2d8+2] damage 1 piercing) 20 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: A ghostly form injecting fear into those that see it, Defy Danger WIS to endure.

    Instinct: Drive away

    • Tugging at mortal souls
    • Leaves a chill on your soul, making you Weak (debility) until you rest in the midday sun for an hour.
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  • Dornenbiest Solitary
    Krallen aus trockenem Holz (d10+4 damage 1 piercing) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Dornige Auswüchse

    Wenn kleine Stachelschrate lange genug überleben um die Größe eines Hundes zu erreichen, verändern sie sich. Aus den harmlosen Chaoten werden gefährliche Raubtiere, die in ihrer Gestalt Bären und anderen großen Räubern ähneln, aber nicht fest dieser Form verschrieben sind. Der aus dornigen Ranken geschaffene Körper verändert sich, wie es gerade passt, immer aber ist eine Schicht aus trockenen Dornen nach außen gerichtet um sich möglicher Bedrohungen zu erwehren. Instinct: erlege Beute im Dickicht

    • Sturmangriff aus absoluter Stille
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  • Dark Sister Assassin Horde, Stealthy, Devious
    Kali's Flail (b[2d4+2] damage 1 piercing) 3 HP 0 armor
    Close, Reach, Near

    Adapted from Web of Illusion page17 Instinct: Assassinate Arijanis enemies

    • Await in crowd for opportune moment
    • Strike from crowd
    • Kali's Wail
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  • Priestess of Kali Horde, Divine, Magical, Organized, Terrifying
    Kali's hammer (d6+2 damage) 5 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Cloak of fear

    Adapted from Web of Illusion, a Priestess of Kali leads the Dark Sister Assassins, to fulfil the wishes of the Maharaja Arijani, which is mostly the merciless putting to death of outsiders. Instinct: Lead Arijani's cause

    • Inflict pain and fear
    • Unleash Kali's Will
    • Call upon waiting Dark Sisters
    • Cause Blindness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Whirlpool Kraken Solitary, Huge, Terrifying
    Slam (d12+3 damage) 30 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Tentacles, Massive Toothy Maw

    This kraken is surrounded by a magically fueld whirlpool that draws in nearby ships. It calls forth tentacles to slam the ships, or to grab foes. Instinct: To feed on ships that enter its area

    • Grab and Constrict
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Olharapo Solitary, Huge
    Banda and whatever ir picks up (large boulders, tree trunks, etc.) (d10+5 damage) 20 HP 1 armor
    Reach, Forceful, Near

    Instinct: To eat ravenously

    • Smashes and eats everything
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  • Group, Small, Stealthy, Hoarder, Terrifying
    Stone weapons (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Serpent-like appearance.

    Instinct: To skulk in shadows, to take away babies for sacrifices

    • Distract someone
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  • Orc Highwayman Group, Stealthy, Intelligent, Hoarder
    Club / Handaxe (d8 damage) 6 HP 1 armor
    Close

    Small groups of orcs collect under the leadership of a female gang leader to secure their survival in the outlands. Those who aren't the best at fighting, or the most talented with magic most often become bandits, ambushing travelers to steal their stuff. Instinct: to take tasty loot

    • Loot and Run
    • Prepare an ambush
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  • Mutant Canary Horde, Small, Organized
    Beak (d4 damage 1 piercing) 3 1 armor
    Hand

    A former mine canary, it has mutated to the size of a chicken. The reproduce quickly and will take over portions of it's former mine. Typically attack in groups of three, breaking off from larger flocks. It is very noisy, and it's chirps will attract the attention of the rest of the flock. Instinct: Defend Its Nest

    • Bombard
    • Drag
    • Battle Chirp
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beastman Leader Solitary, Organized, Intelligent, Hoarder, Terrifying
    Claws and Fangs (b[2d10+4] damage 1 piercing) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Monsterous Body shifting its Proportions

    This somewhat wolflike leader of the beastman tribe leads with an iron fist. He is the one that willst the pack into cooperation by force and fear. Where the bodies of the others are the combination of human and beast anatomy, his body is shifting to his needs, changing from a more humanoid form to nearly quatrupedal wolf form within seconds. Bearing this power, and the frenzying howl of the silver wolf, he let's go of his civilized nature whenever he fights, ripping and tearing enemies apart with claws and fangs, where his brethren use swords and other weapons. Instinct: to lead the pack to brutal glory

    • Move in with bestial power
    • Howl for the pack to frenzy
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