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  • Solitary, Cautious, Planar, Amorphous
    sword attacks (b[2d12+2] damage 4 piercing) 23 HP 5 armor
    Close, Near

    um cavaleiro da morte Instinct:

    • drain life
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  • Phyrexischer Riesenschnapper Gruppe, Verstohlen, Hinterhältig
    Biss (w6+2 Schaden) 10 HP 1 Rüstung
    Kurz
    Special Qualities: Große Lungen, Schwimmhäute

    Riesenschnapper sind prähistorische Bestien, die Ähnlichkeiten mit einem Otter haben. Sie leben semiaquatisch und ernähren sich von großen Fischen und kleineren Säugetieren, die sie an Land jagen und ins Wasser schleppen. Dieses Exemplar wurde Phyrexischem Öl ausgesetzt, dass wie ein Parasit in die Kreatur eingedrungen ist, und deren Denken kontrolliert. Das einzige Ziel der Kreatur ist es nun, das Phyrexische Öl weiter zu verbreiten, und sich selbst zur perfekten Lebensform zu entwickeln. Das Phyrexische Öl nutzt Materialien aus der Umgebung der Kreatur, um Bionische verbesserungen an dessen Körper durchzuführen. Instinct: Phyrexisches Öl verbreiten

    • Nutze den Bioartefakt verstärkten Körper
    • Beute in die Tiefen ziehen
    • Injeziere Phyrexisches Öl
    • Löse eine Spontane "Evolution" aus
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Siren Plant Large
    Special Qualities: Magical

    Siren Plants are large, carnivorous pitcher plants that grow in the wild swamps of the world. They lure prey into their trap with an enchanting aroma -- the perfume of the Siren Plant imitates the scent that its prey most desires: a delicious meal to the hungry traveler, a smell from a fond memory to the lonely adventurer, cheese to a mouse. Those captured by the enchantment climb into the Siren Plant's pitcher, where the scent is strongest. The only thing they will find inside is the bones of past prey and a clear liquid that emits the scent, but at that point it's too late -- the enchantment is too powerful. When the liquid inside the pitcher is drunk, it puts the drinker to sleep, and they are slowly digested inside of the plant. Those familiar with the area may plug their noses in some way when traveling through. Instinct: to lure prey

    • Emit enchanting aroma
    • Bones of past prey
    • Sleeping death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blindworm Group, Huge, Stealthy
    (d8+5 damage) 14 HP 3 armor
    Reach

    Instinct: hide in water

    • bite
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  • Blindworm Solitary, Huge, Stealthy
    Huge Bite (d10+5 damage) 20 HP 3 armor
    Reach

    Instinct: to feed

    • Bite from ambush
    • Hide in dirty water
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  • Group, Large
    (b[2d8] damage) 10 HP 0 armor
    Ignores Armor

    Instinct:

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  • Group, Large
    (b[2d8] damage) 10 HP 0 armor
    Ignores Armor

    Instinct:

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  • Solitary, Huge
    (b[2d10+3] damage) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

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  • Solitary, Huge
    (b[2d10+5] damage 3 piercing) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

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  • Solitary, Huge
    (d10+5 damage 3 piercing) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

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