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  • Nightwing Group, Huge, Devious, Amorphous
    Oblivion Bite (d6+3 damage 1 piercing) 25 HP 3 armor
    Reach
    Special Qualities: Can detect magic

    The destruction of the soul is the most dire fate that can befall a living being, utterly erasing the person they once were. And for some, that is not even the end. The broken remains of dozens of souls, charged with negative energy and coppled together, can form a nightwing, a horrendous undead of terrifying power. Instinct: To serve

    • Drains magic with a bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demi Lich Solitary, Tiny, Magical
    Focused Necrotic Blast (w[2d10-2] damage) 16 HP 3 armor
    Hand, Ignores Armor, Near, Far
    Special Qualities: Immune to magic, cold, acid and electricity, Telekinetic, Flight

    Forever is a really long time. Most mortals cannot even begin to comprehend how long forever can be. Something that sometimes backfires when they seek immortality. Liches, like many forms of immortals, sometimes experience an inescapable sense of ennui, a sense that everything's the same and the days turn into an endless blur. Their soul decays and fragments under the weight of eternity, until they finally give in and let go, crumbling to dust. Yet the potent necrotic energy that animated them in the first place remains, infusing their remains and turning them into the dangerous demi-lich, a mindless but magically potent guardian. Instinct: To guard its lair

    • Eats souls
    • Bestow curses
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mummy Priest Group, Divine, Magical, Devious, Construct, Terrifying
    Brutal Fist (d6+4 damage) 16 HP 1 armor
    Close, Forceful
    Special Qualities: Undead, Aura of Divine Wrath

    Mummy Priests where the servants of the gods in life and remain so in death. They are often found in temples, guarding sacred relics and leading the faithful, be they dead or alive. Their sand blasts ignore armour and can hit groups, but counts as fire elemental, doesn't get any damage bonuses and hits with a reduced damage die. Instinct: To serve its deity

    • Control undead
    • Blast burning sand at people
    • Sicken and scar with a touch
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  • Thanadaemon Horde, Tiny, Planar, Terrifying
    Withering touch (b[2d6-2] damage) 7 HP 3 armor
    Hand
    Special Qualities: Drains life with a touch, Image of death

    These daemons are the personal servants of the Horseman of Death. They are not the most powerful of daemon, instead holding administrative roles. Still, they are not to be underestimated, capable of destroying flesh with a touch. Instinct: To serve the Horseman of Death

    • Drain life with a touch
    • Consume a soul gem to fully heal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cacodaemon Group, Tiny, Devious, Intelligent, Hoarder, Planar
    Chomp (d4-2 damage) 6 HP 1 armor
    Hand
    Special Qualities: Can turn invisible

    Cacodaemons serves the vital function of harvesting souls for Abaddon. As the place is not the most popular destination in the afterlife, they use cacodaemons to shanghai souls from the recently deceased, trapping them in gems for easy processing. Instinct: To process souls for Abaddon

    • Eat souls and convert them to gem form
    • Inflict a stunning disease with its bite
    • Shapeshift into a small animal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Derghodaemon Group, Large, Planar
    Scything limbs (b[2d8+2] damage 2 piercing) 10 HP 3 armor
    Special Qualities: Does normal damage to swarms and ignores ignore armour on swarms

    Derghodaemons are the shock troops of the daemon forces. Built with a crustecean-like appearance, they are heavily armoured and armed. They've been created to survive barrelling into enemy formation, unleash their maddening scream and then start chopping everything to pieces like a psychotic blender. Instinct: To kill the enemies of Abaddon

    • Emit a stunning and scarring screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thunderbeast Solitary, Large
    Lightening Bolts (d10 damage) 20 HP 1 armor
    Ignores Armor, Near
    Special Qualities: Turn into lightening to escape

    If you see a bolt of lightning flash across the ground instead of from the sky, you may have just caught a glimpse of a Thunderbeast. And if you hear a peal of thunder that lasts longer than it should, that may be a Thunderbeast's roar. It carried storm clouds on its back so it can produce lightening regardless of the local weather. Instinct: Run off ever accumulating energy

    • Run across the land
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magmarbeast Solitary, Large, Devious
    Tusks (d8+4 damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Unaffected by lava

    With the power to create volcanos and cause them to erupt with a bark, Magmarbeasts are the worst nightmare of any mountain-dwellers. When not forcing magma out of the planet's core, they can be found racing through grasslands and creating warm summer breezes. Instinct: To expand its territory

    • Cause volcanic eruptions
    • Traps foe in a circle of fire
    • Batting with its huge paws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aurorabeast Solitary, Large, Intelligent
    Frost Breath (w[2d10] damage) 16 HP 1 armor
    Reach, Ignores Armor, Near
    Special Qualities: Can run on water

    This mystical dog-like creature constantly journeys in search of places with pure flowing water. Aurorabeasts wield the power to instantly purify any contaminated water they find. Legends state its fur is softer than silk, but no one has ever gotten close enough to know for sure. Instinct: Cleanse fouled water

    • Freeze any water it touches
    • Summon the North Wind
    • Leave an afterimage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Quetzalcoatl Group, Huge, Divine, Organized
    Fangs (b[2d10+7] damage 1 piercing) 20 HP 2 armor
    Reach
    Special Qualities: Flight

    The king of all serpents, Quetzalcoatls soar above the clouds with ease on multicoloured wings. Monstrous creature. Lovely plumage. Instinct: Follow the command of Hueteo

    • Guard Arcadia
    • Roar to call others of its kind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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