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  • Faethel, the Defiler Solitary, Large, Magical, Devious, Intelligent, Hoarder, Planar
    Necrotic Blast. (d10 damage) 24 HP 4 armor
    Near
    Special Qualities: Corrosive Vomit.

    One of Na'gathoth's lieutenants, Faethel is a huge, fat, bloated demon with four arms and numerous crab like legs that can barely support it's own weight. Instinct: Release Na'gathoth.

    • Corrupt and defile.
    • Corrupt weak willed beings.
    • Heal mundane injuries.
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  • Living Zombie Horde
    Maul (d6 damage) 7 HP 1 armor
    Close

    Mortals that have been turned into mindless husks that serve the will of Faethel, the Defiler. Instinct: Further the will of Faethel.

    • Overwhelm with numbers.
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  • Rootwyrm Group, Huge, Magical, Intelligent, Hoarder, Construct
    Root appendages (d8+7 damage) 22 HP 3 armor
    Reach, Forceful
    Special Qualities: Wireframe root body

    The elves and the druids always tell men that the forest is alive, but never are they taken seriously. And so injustice against the trees continue: the lumbering, the burning, even the occasional names carved into them by lovestruck youths. Only when the roots of all trees band together into a being for the sole purpose of protecting their lands, do people see their wrongdoing. Only then do they see the life in the forest. Instinct: Guard the birthland

    • Breathe life into the land that birthed it
    • Regrow from thriving birthland
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  • Paintergeist Horde, Small, Magical, Devious, Intelligent
    Artistic slap (d4 damage) 7 HP 4 armor
    Close
    Special Qualities: Heals when inside its masterpiece

    The drive to create is strong in sapient species. Sometimes, this obsession with creating last beyond death. The paintergeist, so named because they were first associated with painters, are the obsessed souls of artists, bonded to one of their creations. They can show up in any medium and can never truly be banished until the art piece they inhabit is destroyed. Instinct: To become acknowledged for its art

    • Warp between works of art
    • Cause scarring with a touch
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  • Evangelist Horde, Intelligent, Planar, Terrifying
    Chain whip (d6 damage) 7 HP 2 armor
    Close, Reach
    Special Qualities: Gaze of pain

    Evangelist are among the most normal looking of kytons. They have to be to avoid offending or scaring people. Their forms are often close to the one they had in normal life and their role is to entice others into becoming disciples of the kyton way, ensuring that their soul joins them when the mortal dies. Instinct: To recruit mortals for the kytons

    • Manipulate its chains
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bearded Devil Horde, Devious, Planar
    Hell Forged Rifle (d4 damage 2 piercing) 3 HP 0 armor
    Close, Near, Far
    Special Qualities: Immune to Fire

    Bearded devils, so named for the mass of tentacles that grow from their face, are middle-ranked devil soldiers in the armies of Hell. They can be found in many places, serving as guards and grunts in the service of more powerful demons or devils. Instinct: To serve Hell

    • Create gruesome wounds
    • Inflicts weakness in melee
    • Teleport a short distance
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  • Commoner Dude Solitary
    Throw a punch (w[2d8] damage) 12 HP 0 armor
    Close

    The most special a non-special person can be. They might wield great power, but only in an administrative or political sense. Instinct: To survive the day

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Commoner People Group
      Throw a Punch (w[2d6] damage) 6 HP 0 armor
      Close

      A bit more important than the folk. Maybe a functionary or athlete. Still not that dangerous. Instinct: To survive the day

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Commoner Folk Horde, Tiny
        Throw a Punch (w[2d4-2] damage) 3 HP 0 armor
        Hand

        The average guy on the street. Nothing special and not particularly impressive. Instinct: To survive the day

          Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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        • Gug Group, Large, Intelligent
          Vicious Slashing (d8+2 damage) 10 HP 0 armor
          Special Qualities: Four hands

          Gugs are primitive humanoids with several aberrant features, including a maw that almost bisects their head and arms that splits at the elbow. Despite these oddities, gugs are still formidable, often chosen as servants by deities associated with the darkness of the underworld. Instinct: To serve its master

          • Sacrifice to the gods
          Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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