-
Grand Prêtre Tieffelin (Beleth) Solitary, Divine, Intelligent Fire Ring (w[2d8] damage) 12 HP 1 armor Close, Near Beleth le Grand Prêtre ne cherche qu'à ressuciter le Démon de la Fin. Il sacrifie jusqu'à sa propre forme physique pour sa cause. Il peut créer des anneaux de feu autour de lui qui se rétrécissent instantanément autour de ses victimes. Instinct: Dominate and gain control
- Commande les légions tieffelines de L'Acte
- Transforme en abomination démoniaque lorsqu'à 0 HP
- Scaleskin (+1 armor)
- Contrôle du feu (d10 lorsque frappe)
-
Great Lion Solitary, Huge, Intelligent Pounce with its razor sharp teeth and claws (b[2d12+7] damage 4 piercing) 24 HP 3 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Thermal Vision, Great hearing The Great Lion lives deep in to the Western Reaches but have been known to stalk further in closer to civilization. Depictions of these massive beasts can be seen in cave painting dating back millennia. They are rightly agreed to be a huge danger by all species. Those who have the audacity and wherewithal to kill one are most certainly legendary hunters. The Great Lion is known for its cunning intelligence being able to out wit the majority of its victims. Its attack is said to be most vicious often devouring its prey whole if it is small enough. The only evidence it leaves behind is often blood. Upon meeting a Great Lion make peace with your friends and god because you will soon be parted with the former and meeting the later. Instinct: To Hunt
- Completely devour its prey
-
Crushturtle Solitary, Large, Cautious Pressurised Water Blast (d10+2 damage 1 piercing) 20 HP 6 armor Forceful, Reach Their name is a misnomer, being technically a type of tortoise. They are masterful swimmers despite their hulking form, shooting water out from its shell to propel itself in any direction. When it does appear on land, this same technique allows Crushturtles to brutally bombard its enemies with blasts of water, using its great bulk to withstand the recoil of its own attack. The jets are capable of punching holes through thick steel. Instinct: To defend its territory
- Shoots twin jets of pressurised water
-
Poison Bear Solitary, Huge, Hoarder Using its poison Fangs (b[2d12+7] damage) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Poison Fangs The Poison Bear long lost to civilization has recently sprung up in larger numbers. Well known for its deadly venomous bite. This bite has been said to cause organ failure if not treated soon. Normally not the aggressor they are however extremely territorial and defensive. Instinct: To Protect
- Poison with its bite
-
Mage Tieffelin Group, Intelligent Fire Pillar Spell (d8 damage) 6 HP 0 armor Le Mage Tieffelin est un maître de la magie du feu. Il peut faire surgir un pillier de flamme de n'importe quel surface à sa proximité. Instinct: to dominate
- Sigile de Révélation (Applied to surface, Reveals invisible and stealthy entities)
-
Archer Tieffelin (Mi-Démons) Group, Intelligent Bladed Hunter's bow (d8 damage 1 piercing) 5 HP 1 armor Far L'Archer Tieffelin est un mi-démon qui a perfectionné l'archerie. Il a des réflexes surhumains et peut puiser de sa force vitale pour mieux atteindre sa cible. Instinct: to gain control
- Glass Cannon (+1 damage, -1 HP)
- Blade on the bow (d4 damage)
- Resistance to fire and heat
- Vulnerable to everything holy
-
Guerrier Tieffelin (Half-Demons) Group, Intelligent Greatsword (d6+1 damage) 7 HP 2 armor Close, Forceful Le guerrier Tieffelin (Mi-Homme, Mi-Démon) est un des plus redoutables. Sa force incroyable et sa tendance à attaquer rageusement intimident les plus courageux. Instinct: to gain control
- Rages (+1 armor, +1 damage)
- Resistance to fire and heat
- Vulnerable to everything holy
-
Nielleux (Twig Blight) Horde, Tiny, Stealthy Claws 2d4-2 damage) 3 HP 0 armor Hand Twig Blights are tiny humanoids made of corrupted wood. It is attracted to dark forces. It prepares ambushes to catch caravans and feed on the travelers. Instinct: to kill wandering travelers
- Overwhelms opponent in numbers
- Camouflages as a dead shrub
- Vulnerable to fire and light
- Resistance to poison
-
The Lost (Archer) Group, Intelligent Ranges Strike (b[2d8] damage) 6 HP 1 armor Close, Far Instinct: Escape inprissonment
- Skilled Bowing