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Sussurus Solitary, Large, Construct Pummel (d10 damage) 19 HP 1 armor Near Special Qualities: Music that soothes the undead, Tomb guardian Su·sur·rus: whispering, murmuring, or rustling. "the susurrus of the stream" Or... A big headless ape made of honeycombed bone channels? Wind blows through it and makes a sound that forces sleeps on undead? Check and double check. Many a party has destroyed this tomb guardian only to awaken things far worse... Instinct: Attacks tomb raiders
- Creates undead pacifying music
- Guards tombs
- Sees with echolocation like a bat
- Immune to Illusions and Invisability
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Niddhoggr's Tail Solitary, Huge, Magical, Stealthy, Divine, Devious, Cautious, Terrifying Poisoned stinger (b[2d10+9] damage ignores armor) 30 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Fire blood, just awful Niddhoggr's body ends in a massive stinger. Instinct: To snuff out life.
- Inject flaming poison.
- Lash out suddenly from behind
- Poison burns target from inside.
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Niddhoggr Body Segment Horde, Huge, Magical, Divine, Terrifying Piercing leg (b[2d8+9] damage 3 piercing) 21 HP 6 armor Reach, Forceful Special Qualities: Fire blood, Just awful Niddhoggr's body is made of dozens/hundreds of these segments. Instinct: To follow Niddhoggr's Head
- Crawl over and around something.
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Niddhoggr Head Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying Bite (b[2d12+9] damage ignores armor) Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Fire breath, Permanent aura of flame, Unfathomably monstrous. Niddhoggr's head is extremely dangerous, also immortal. Instinct: To hunt.
- Breath forth endless flame.
- Lay still, then strike with unnatural speed.
- Bite and tear to pieces.
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Large Cockatrice Solitary, Huge, Devious, Hoarder Sharp Beak, Talons (d8+7 damage) 24 HP 1 armor Reach, Forceful Special Qualities: Stone Touch “I ain’t ever seen such a thing, sir. Rodrick thought it a chicken, maybe. Poor Rodrick. I figured it to be a lizard of a sort, though he was right—it had a beak and gray feathers like a chicken. Right, well, see, we found it in the woods, in a nest at the foot of a tree while we were out with the sow. Looking for mushrooms, sir. I told Rodrick we were—yes, sir, right sir, the bird—see, it was glaring at Rodrick and he tried to scare it off with a stick to steal the eggs but the thing pecked his hand. Quick it was, too. I tried to get him away but he just got slower and slower and yes, as you see him now, sir. All frozen up like when we left the dog out overnight in winter two years back. Poor, stupid Rodrick. Weren’t no bird nor lizard, were it, sir?” Instinct: To defend it's nest
- Fly
- the death-darting eye of Cockatrice
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Living Weapon Group, Small Strike true (d8 damage 1 piercing) 6 HP 2 armor Close Instinct: TO STRIKE DOWN
- Sweep through the air
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The Coco Solitary, Stealthy, Intelligent Drains Life (d10 damage) 10 HP 0 armor Close, Ignores Armor Special Qualities: Undead, Shapeshifter The Coco (or Cuco, Coca, Cuca, Cucuy) is a mythical ghost-monster, equivalent to the bogeyman, found in many Hispanic and Lusophone countries. He can also be considered a Hispanic version of a bugbear,as it is a commonly used figure of speech representing an irrational or exaggerated fear. The Coco is a male being while Coca is the female version of the mythical monster, although it is not possible to distinguish one from the other as both are the representation of the same being. The Coco is actually an undead, murdered child that preys on other children. Children killed but not consumed by a Coco will arise as a a Coco within three days of being drained.The Coco's true form is hideous, that of a twisted, half melted corpse child in rags. It will normally not reveal its true form if and will only appear as a cloaked figure if not shapeshifting. It can appear as anything roughly human to child-sized, but radiates magic and evil strongly. The Cuco is normally cowardly but has been known to work as a spy for other undead. It dislikes, but can endure, sunlight.It is vulernable to holy water and will normally not cross salt or running water. Instinct: Devours children
- Shapeshifts
- Plots evil
- Spy