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  • Great Spider – Webling Horde, Tiny, Organized, Intelligent
    Spider bite (d4-2 damage) 3 HP 0 armor
    Hand

    On occasion a traveller will walk through the woods, and take note of eight small eyes staring at them from the trees. Experienced adventurers knows this is the sign to turn back, but most continue. Yeah, it's as big as a cat, but surely that's as large as they get, and it didn't seem hostile did it? And so they move on, oblivious to the hundreds of eyes watching over them, unseen in the treetops, and oblivious to the eight-legged crawling death waiting ahead. Instinct: Grow in strength

    • Run across strands of web
    • Use webs to call for their parents
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  • Grim Stairway Solitary, Huge, Stealthy, Devious, Planar, Amorphous
    Drain energy (d4 damage) 20 HP 2 armor
    Reach, Ignores Armor
    Special Qualities: Mimic a stairway

    The Grim Stairway seems like a long stairway going either up or down. Once a hapless soul rounds the corner and loses any references, the Grim Stairway will begin shifting up or down in order to keep the traveler moving. It feeds on exhaustion. If it is discovered, it will try to keep opponents unbalanced. Instinct: Feed

    • Fool unsuspecting humanoids
    • These stairs never end!
    • Feed on exhaustion
    • Nothing is as it seems
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Toothy Shadow Group, Stealthy, Organized, Terrifying, Amorphous
    Bite (d8+2 damage) 9 HP 1 armor
    Close
    Special Qualities: Merges in and out of shadows including itself

    A toothy Shadow seems harmless. They will drift along, following their prey. They occasionally divide or merge as they collect ever closer. When the time is right, they will burst from every dark corner. Huge, previously unseen, teeth gape wide enough to devour a human head. Their eerie hiss is loud and sudden, causing victims to freeze with fear. Instinct: To bite and to grasp

    • Strike out from the darkness
    • One becomes many/many merge into one
    • Divides into many that surround their prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • THe Fuck My Party Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Construct, Terrifying, Amorphous
    Rocks Fall (b[2d12+9] damage 1 piercing) 33 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Death Will Summon If Need Be, It's appearance is so unnatural, looking at it will cause the gazer to become stunned.

    "Fuck my party" - A Pissed GM Instinct: to Cause Party Wipes

    • Kill Shit
    • Soul Sealer
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  • Halfling Godfather Solitary, Small, Stealthy, Organized, Intelligent, Hoarder
    Cross Bow (b[2d10] damage 1 piercing) 16 HP 3 armor
    Close, Reach

    He takes what he wants and gets things done. If it wasn't for his half-pint figure others would always look up to him. He gets his point across and sometimes a body hits the ground. "It's fine. I got a guy for that." Instinct: Take Everything

    • Command Mobsters
    • A Lie Well Told
    • Boss' Orders
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  • Shishar Mage Group, Magical, Devious, Intelligent
    Fireball (b[3w[3d6] damage) 6 HP 2 armor
    Close, Far

    From the serpent evolved humanoid race the Shishar Mage is a formidable opponent using it's arcane knowledge to summon powerful elemental pets and cast damaging spells! Instinct: to gain power

    • Smash
    • Flame Pillar
    • Summoned Elemental
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  • Rabid Dog Group, Small, Devious, Terrifying
    bite (d6 damage) 6 HP 1 armor
    Hand
    Special Qualities: Frothing mouth

    Instinct: tear to shreds

    • Drag them down to the ground
    • Infect with a bite
    • Posture and snarl aggresively
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Faceless Solitary, Magical, Stealthy, Divine, Intelligent, Planar
    Cloned Weapon (d10+2 damage) 18 HP 4 armor
    Close

    "The dragon destroyed the village. The priest slayed the nun. The child killed his family. No one could be found." These are all signs of a faceless. The ability to take on any shape or form. No one knows where they come from, but the destruction they leave is proof enough of their existence. Instinct: to Destroy, to Take

    • Consume
    • Mind Trick
    • Vanish
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  • Tauren Shaman Group, Large, Divine, Magical, Intelligent
    Needlessly Large Rod (d6 damage) 16 HP 0 armor
    Near

    The Tauren are a peaceful race who live off the land. They will heal those who come to them and help as they can. Frequently recruited for defensive missions and escorts. A disturbed Tauren is not a friendly Tauren. Instinct: to protect

    • Purify
    • Cleansing Touch
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  • Froglok Diver Group, Small, Devious, Intelligent
    Acid Spit (d6 damage) 6 HP 0 armor
    Close, Reach, Near

    Generally staying to their ponds and lakes. Frogloks can be found wandering to exact revenge for damage done to their home. How far will they go? Till they dry up or till the deed is done. Instinct: protect home

    • Acid Spray
    • Armor Corode
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