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  • Gnome Construct Solitary, Large, Construct, Amorphous
    Repeating crossbow (d10+2 damage) 27 HP 4 armor
    Far
    Special Qualities: Will defend an Area or Person, Ammo Dependent

    One of the gnomes most valuable and effective inventions. Your average gnome can have this guy up and going in no time. Instinct: to Defend

    • Pepper an Intruder
    • Reload
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Halfling Mobster Group, Small, Stealthy, Devious, Organized, Intelligent, Hoarder
    Poisoned Knives (w[2d6] damage) 6 HP 1 armor
    Close

    "The well being of others, whats the point? The Boss said I have to do it." a Halfling's defense as he's caught in the act. "I'd rather deal with your punishment than his and that's for sure." Instinct: Gang up

    • Boss' Orders
    • A Lie Well Told
    • Personal Poison
    • Message to the Boss
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  • Gnome Tinkerer Group, Small, Stealthy, Intelligent, Hoarder
    An invention (d8 damage) 6 HP 1 armor
    Close

    The gnomes usually together in their explosion filled towns, always come out with different gear and toys to fight with. Most of their inventions can't be understood accept by the gnome who made them, but every who-zit and wah-chit has a use. Most adventurers stray away from gnomish handy work, but who knows when one will finally create the perfect tool. Instinct: Greed

    • Defective Mechanics
    • Cheap Sales
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  • Dwarven Blacksmith Horde, Small, Organized, Intelligent
    Hammer Strike (d8+2 damage) 8 HP 1 armor
    Close, Forceful

    The heat of the dwarven furnaces melts any snow that dare settle on their mountains. Forged with tremendous strength, dwarves produce some of the finest weapons from across the land. Instinct: Over charge for items

    • Forge Weapons
    • Brothers at Arms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Firbolg Hunters Group, Large, Intelligent
    Large Greatsword (b[2d8+4] damage 1 piercing) 10 HP 0 armor
    Forceful, Near

    To feed their village the Firbolg go on the hunt. Back home however, their is often more than wild game in their cooking pots. Instinct: Gather Food

    • Ambush
    • Set Trap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shesh Dancer Group, Magical
    whack with tambourine (w[2d4] damage) 3 HP 0 armor
    Close

    The Shesh are a specially-bred slave race. They have thin, nearly translucent bodies, lithe and androgynous. Instinct: to respond to commands

    • Respond to commands
    • Mesmerize something with an undulating dance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mantis-rex Solitary, Huge, Cautious, Terrifying
    Attack with it claws (d10+5 damage 4 piercing) 23 HP 5 armor
    Reach, Ignores Armor
    Special Qualities: camouflage, Gaint

    A massive Mantis the size of a small house, It behavior and attacks are that of a standard mantis, but are far more deadly against woodbe adventures. The speed at which it can attack is nearly impossible for anyone to track visually, let alone react fast enough to defy the dangerous speeds. Instinct: To eat

    • -1 for defy danger when attacking with claws
    • Attempts to eat when grabbing opponents.
    • Will leave if satisfied from eating
    • in large enough forest, can become nearly invisible when hiding
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grasper Solitary, Large, Stealthy
    Grasp and munch (d10+2 damage) 12 HP 3 armor
    Reach

    Listen here, boy. These woods might look green and all genial like, but don’t end up like your pop. “Ho! That’s a strange lookin’ tree!” Was his last words. I saw it happen. Grasper, got him before he could even squeal. What’s that, you ask? Did he teach you nothin’? You’ve seen those caterpillars... yeah, yeah, the ones who turn into those pretty butterflies. Picture that but bigger than a horse. It’ll blend right in with the trees, then strike when you’re not ‘spectin it. It’s the stuff of nightmares, believe me. What’d you say? What’s it turn into if not a butterfly? Gods, boy, what’s wrong with you, asking me somethin’ like that? Don’t think I’ll sleep ever again. ((From the Dungeon World supplement "Grim World")) Instinct: To feed on unsuspecting prey

    • Camouflage as a tree
    • Grab someone suddenly
    • Retreat to camouflage again
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ecstatic Group, Intelligent
    fists and tearing bites (d8 damage) 10 HP 0 armor
    Hand

    Ecstatics are gangs of men and women driven to a state of frenzy through their worship of carnal deities, and indulgence in wine and various magically-infused narcotics. In this state, they lose all self control, begin shouting excitedly, engage in uncontrolled sexual behavior, and ritualistically hunt down and tear animals (and sometimes men and children) to pieces, devouring the raw flesh. Instinct: to revel and rave

    • Rampage around in a state of bestial euphoria
    • Engage in uncontrolled sexual behavior
    • Hunt down animals or men
    • Devour flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Glowhound Group, Stealthy, Organized, Intelligent, Hoarder, Terrifying
    glass-like teeth & claws (d8 damage) 10 HP 0 armor
    Close
    Special Qualities: Amphibious, Flourescent and translucent flesh

    Sometimes you'll find yourself lost in the woods with no telling how long until you're out. Right when you think you'll collapse from thirst, you'll see a light. When the light leads you to a pool of drinkable water, you'd believe that angels are guiding you, but the truth is far more devious. Once drunk, the water will turn your skin blank and see-through. If you, by chance or divine favor, can continue without succumbing to their poison, they will come for you. They're a haunting breed of dog and man, though seemingly made from water rather than flesh and blood. There's no telling how many of them rests in a given pool of water. They may not be in all of them, but any of them. Instinct: Spread their territory

    • Disappear in a body of water
    • Poison water with a touch
    • Call for allies from a body of water
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