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  • Giant Bee Horde, Devious
    Stinger (d4 damage 1 piercing) 3 HP 3 armor
    Close

    Giant bees are like normal bees, but giant. Also, unlike normal bees, they don't die from stinging, which makes pissing them off an even worse idea. Unless your'e into beeing repeatedly harpooned by a bee the size of a bicycle. Instinct: To protect its hive

    • Is weakened by smoke
    • Inject weakening venom
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  • Thornless Horde, Small, Devious, Intelligent
    Thorn Bow (d4 damage 2 piercing) 3 HP 1 armor
    Close, Far
    Special Qualities: Move unhindred through thickets

    Thornless are fey incarnation of pointless conflict and a drawn to sites of such events. They are curmudgonly, grumpy and perpetually dour, taking no joy in the bloodshed and pain they inflict, seeing it as a bitter task they just have to do. They look like humanoid plants of a sort associated with needles and thorns, such as roses, cacti or thorn bushes, but they themselves have no points. Instinct: To initiate pointless conflicts

    • Shapechange into a plant
    • Inject weakening poison
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  • Skelephant Horde, Huge, Construct
    Tusks (d6+5 damage 2 piercing) 19 HP 3 armor
    Reach, Forceful
    Special Qualities: Undead

    Skelephants are undead servitors crafted from the bones of elephants. They serve as both terrifying undead siege engines and tireless slaves. Instinct: To serve its creator

    • Stomp the ground
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  • Skelephant Horde, Huge, Construct
    Tusks (d6+5 damage 2 piercing) 19 HP 3 armor
    Reach, Forceful
    Special Qualities: Undead

    Skelephants are undead servitors crafted from the bones of elephants. They serve as both terrifying undead siege engines and tireless slaves. Instinct: To serve its creator

    • Stomp the ground
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  • Upasunda Group, Magical, Cautious, Planar
    Melee Bladestorm (b[2d8] damage 1 piercing) 6 HP 3 armor
    Close
    Special Qualities: Multiple arms and faces

    Upasunda are one of teh asuras, beings brought into existence by divine mistakes. Upasunda where once devotees of a master of martial arts, who transcended into divinity through sheer self-control. Seeing this, his disciples begged to be brought along with him to the divine and he did indeed try to do so. That turned out to be a mistake. Having not gained enlightenemnt themselves, they immediately fell out of Heaven and crashed back to the material plane, their brief exposure to the planes beyond having forever changed them into something different. Instinct: To transcend mortality

    • Fight with multiple weapons
    • Enchant weaponry
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Animated Object Horde, Construct
    Ram (d6 damage) 11 HP 3 armor
    Close
    Special Qualities: Disguise itself as a common object

    Animated objects come in many shapes and forms, being normal everyday items brought to life by magic. Some are purely utiletarian, but many are at least partially designed as guards. Their stats vary a lot depending on the object used. Instinct: To serve creator

    • Creatively use its form
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  • Spitting Cobra Solitary, Tiny, Devious
    Fangs (b[2d8-2] damage) 12 HP 2 armor
    Hand

    Spitting cobras can not only envenom targets with a bite, but also spit it into an enemy's eyes, blinding and poisoning them. Instinct: To eat

    • Spit poison
    • Inject sickening venom
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  • Gynosphinx Group, Large, Magical, Intelligent, Hoarder
    Claws of the Desert Scholar (d8+2 damage) 10 HP 0 armor
    Forceful
    Special Qualities: Universal language, Can see the invisible

    The looks of a sphinx is decided by their position in their nest. Gynosphinxes are the innermost eggs in the largest nests, making them the least common type of sphinx. That they are also the only female kind makes them increadibly sought after by other types, who will happily walk bare-pawed through Hell to please them. Like most sphinxes, gynosphinxes have a fascination with riddles and knowledge, gathering both wherever they can. Instinct: To gain lore

    • Sense magic
    • Shape magic
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  • Common Rakshasa Ek-Hath Solitary, Magical, Intelligent, Cautious
    Crushing Blow (b[2d12+2] damage 4 piercing) 16 HP 3 armor
    Close, Forceful

    The rakshasas known as ek-haths has mastered control of their bodies, honing their skill over many reincarnations. One would think that a focus on self-perfection would take away from the rakshasas stated goal of hedonism, but in truth, no part of martial arts demand one give up physical pleasure, plus it allows them to stay hale and hearty. Instinct: To engage in hedonistic gluttony

    • Change shape
    • Cast debilitating spell
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  • Firebreather Solitary, Stealthy, Intelligent, Hoarder
    Firebreath (d10 damage) 12 HP 1 armor
    Close, Reach, Ignores Armor
    Special Qualities: Resistance to fire

    The dragons of old are unmatched in power, yet there are those that would attempt to mimic it. Instinct: To perform

    • Release a burst of fire
    • Do the unexpected
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