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Firebreather Solitary, Stealthy, Intelligent, Hoarder Firebreath (d10 damage) 12 HP 1 armor Close, Reach, Ignores Armor Special Qualities: Resistance to fire The dragons of old are unmatched in power, yet there are those that would attempt to mimic it. Instinct: To perform
- Release a burst of fire
- Do the unexpected
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Sword-Swallower Group, Stealthy, Intelligent, Hoarder Sword (b[2d8] damage) 10 HP 0 armor Close "Oooh, Aaah," the crowd said, as the blade went down, "Wow! Amazing!" the crowd cried, as it came up again, "Oh, Uh," the man hmm'ed, and there appeared a frown, "Eek! Aah!" the crowd screamed, as the man was slain. Instinct: to Steal
- Put on a show
- Pull a weapon from nowhere
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Hypnotist Group, Stealthy, Devious, Intelligent, Hoarder Concealed dagger (d6 damage) 6 HP 0 armor Close "You are getting very sleepy..." is what we all imagine when we hear of a hypnotist, but think about it. We are most vulnerable when we are asleep, and if you can control someone's sleep, you can have your way with them! On a side note, have you seen my wallet? Instinct: to Steal
- Put them in a trance
- Hit them when they're not looking
- Capture their mind
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Emperor Cobra Group, Large, Devious Bite (b[2d6] damage) 10 HP 2 armor Reach Emperor cobras are much like king cobras, regal serpents with awesome hoods and an amazing ability to slither around with their head raised, except they are larger and therefore by default even more impressive. Instinct: To eat
- Inject sickening venom
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Janni Horde, Intelligent, Planar Rifle (d6 damage 1 piercing) 3 HP 2 armor Close, Far Special Qualities: Immunity to elemental damage Janni are genies of all four elements and therefore have access to more power than the normal the other clans. Therefore, their kinds have also been put under more restrictions by the laws of the genies, to prevent misuse. They are well known for being homely and territorial. Instinct: To protect their home
- Alter itself
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Common Rakshasa Thuggee Solitary, Magical, Intelligent Strangling wire (d12+2 damage 2 piercing) 16 HP 1 armor Close, Forceful Rakshasa thuggees earn the pleasures of life as master killers, eliminating targets either without a sound or with brutal obviousness depending on the message that must be send. Instinct: To engage in hedonistic gluttony
- Change shape
- Cast debilitating spell
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Belker Solitary, Large, Devious, Planar, Amorphous Smoky Limbs (b[2d8] damage) 23 HP 1 armor Ignores Armor Belkers are elemental creatures made of smoke. They are territorial to the extreme, though some creatures, such as genies and mephits, are allowed through if they can befriend the cautious beings. Instinct: To defend its territory
- Dissolve into smoke
- Force smoke into victim's lungs
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Common Rakshasa Horde, Magical, Intelligent Machete (d8+4 damage) 7 HP 0 armor Close, Forceful Rakshasas were once mortals, who through various indulgences tied themself to existence, allowing them to escape teh cycle of souls and reincarnate as an entirely new being. The common rakshasas were the first of their kind, binding themself through indulgence, gluttonusly feasting on everything life has to offer, from food to sexe. As a result of their condition, they look like antropomorphic animals in their true forms. Instinct: To engage in hedonistic gluttony
- Change shape
- Cast debilitating spells
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Common Elephant Horde, Huge, Organized Tusks (b[2d6+3] damage) 11 HP 1 armor Reach The common elephant is a large herbivore with a trunk well known for its memory. Instinct: To protect herd
- Trample
- Trumpet