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  • Spawn of Kylath Group, Large, Intelligent
    Maw of fire (d10+4 damage 2 piercing) 10 HP 2 armor
    Forceful
    Special Qualities: Flight

    Instinct: To devour

    • Create thunderstorms
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  • Kylath the Vengeful Solitary, Huge, Stealthy, Organized, Intelligent, Hoarder, Terrifying, Messy
    Rend the insigifican mortals (d12+5 damage 1 piercing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: Wings, A roar that freezes your blood

    One of the oldest remaining red dragons, Kyloth, the broodmother is fiercely protective of her children. You don't want to know what she would do if she found out someone harmed one of them, or worse, killed one. Why did you do that again? Instinct: Enact vengeance on anyone who harms her or her brood.

    • Spew forth searing flames
    • Call the goblin henchmen
    • Let the brood avenge their brother
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bard Herald Solitary, Magical, Intelligent
    Discordant Note (b[2d8] damage) 12 HP 3 armor
    Close, Ignores Armor

    Bard heralds have masters their art and neither their vocie nor their music can be denied. They turn people into devoted followers with a few words, woe the masses with a gesture and lay walls low with wicked solos. And just like the other bards, it reaches everyone in the vicinity. Instinct: To earn a living

    • Inspire with words
    • Minor magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bard Skjald Group, Magical, Intelligent
    Discordant note (b[2d6] damage) 6 HP 3 armor
    Close

    Bard skjalds have learned to willingly tap into their potential and use it. They are often charming and colourful individuals, or at the very least capable of convincing you that's what they are. Like other bards, their harmful music reaches all nearby enemies. Instinct: To earn a living

    • Inspire with words
    • Minor magic
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  • Bard Musician Horde, Magical, Intelligent
    Discordant note (b[2d4] damage) 3 HP 1 armor
    Close

    Bards usually stumble across their talents while experimenting with music. They have yet to truly tap into the magic of words and songs, but have at least unlocked it. Their harmful tunes are weak, but hit all who can hear it. Instinct: To earn a living

    • Inspire with words
    • Minor magic
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  • Rogue Agent Solitary, Stealthy, Intelligent
    Silenced Pistol (d8 damage 4 piercing) 12 HP 1 armor
    Close

    Rogue Agents have mastered the arts of remaining unseen, either by becoming social chameleons or blending into the shadows. They excel at not being seen and when they are discovered, they excel just as much at making sure you will never tell anybody. Like other rogues, succesful sneak attacks enhance their damage die. Instinct: To remain undetected

    • Sneak Attack
    • Stealth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rogue Stalker Group, Stealthy, Intelligent
    Silenced Pistol (d6 damage 2 piercing) 6 HP 1 armor
    Close

    Rogues more likely to remain unseen that blow their cover. Cat buglars, part-time assasin and undercover cops can all fall in this categry, skilled both in stealth and disguise. Like their less experienced fellas, succesful sneak attack upgrade their damage die by one step. Instinct: To steal your money

    • Backstab
    • Stealth
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  • Rogue Sneak Horde, Stealthy
    Silenced Pistol (d6 damage 1 piercing) 3 HP 1 armor
    Close, Near

    Rogue sneaks have only just learned the art of subtlety. They are found both among bands of thieves and as candidates for the governemnts spy program. When they succesfully ambush an opponent, their damage die is upgraded by one step for that attack. Instinct: To steal your money

    • Backstab
    • Stealth
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  • Helana, The Horrible Group, Intelligent
    Swing of the hammer (d10+2 damage) 10 HP 2 armor
    Close, Forceful, Near

    A giant woman with the tower party. She fights with extreme ferocity and is stubborn to the point of near insanity. Is oddly religious, and will listen to Logan Instinct: To crush her foes

    • Wild Swing- Swings her hammer, hitting all in front of her
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Richard, the Quick Fingered Group, Intelligent
    Crossbow (d8 damage 1 piercing) 8 HP 1 armor
    Close, Reach, Far

    A member of the tower party, he is quick and fires shots one after the other. He also has a precise dagger. He has been hired, so does not share the same commitment to his mission as his compatriots. Instinct: Fire from affar

    • quickly shoots crossbow bolts, has 6 crossbows primed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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