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  • Acrobat Group, Stealthy, Intelligent
    Chain (d8 damage 1 piercing) 6 HP 0 armor
    Close, Reach

    They'll take your coinpurse, stab you in the back, and dazzle those around you all with one fancy flip. Instinct: To Steal

    • Perform a complex maneuver
    • Appear behind them
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  • Hypnotist Group, Stealthy, Devious, Intelligent, Hoarder
    Concealed dagger (d6 damage) 6 HP 0 armor
    Close

    "You are getting very sleepy..." is what we all imagine when we hear of a hypnotist, but think about it. We are most vulnerable when we are asleep, and if you can control someone's sleep, you can have your way with them! On a side note, have you seen my wallet? Instinct: to Steal

    • Put them in a trance
    • Hit them when they're not looking
    • Capture their mind
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  • Emperor Cobra Group, Large, Devious
    Bite (b[2d6] damage) 10 HP 2 armor
    Reach

    Emperor cobras are much like king cobras, regal serpents with awesome hoods and an amazing ability to slither around with their head raised, except they are larger and therefore by default even more impressive. Instinct: To eat

    • Inject sickening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Janni Horde, Intelligent, Planar
    Rifle (d6 damage 1 piercing) 3 HP 2 armor
    Close, Far
    Special Qualities: Immunity to elemental damage

    Janni are genies of all four elements and therefore have access to more power than the normal the other clans. Therefore, their kinds have also been put under more restrictions by the laws of the genies, to prevent misuse. They are well known for being homely and territorial. Instinct: To protect their home

    • Alter itself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Common Rakshasa Thuggee Solitary, Magical, Intelligent
    Strangling wire (d12+2 damage 2 piercing) 16 HP 1 armor
    Close, Forceful

    Rakshasa thuggees earn the pleasures of life as master killers, eliminating targets either without a sound or with brutal obviousness depending on the message that must be send. Instinct: To engage in hedonistic gluttony

    • Change shape
    • Cast debilitating spell
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  • Belker Solitary, Large, Devious, Planar, Amorphous
    Smoky Limbs (b[2d8] damage) 23 HP 1 armor
    Ignores Armor

    Belkers are elemental creatures made of smoke. They are territorial to the extreme, though some creatures, such as genies and mephits, are allowed through if they can befriend the cautious beings. Instinct: To defend its territory

    • Dissolve into smoke
    • Force smoke into victim's lungs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Common Rakshasa Horde, Magical, Intelligent
    Machete (d8+4 damage) 7 HP 0 armor
    Close, Forceful

    Rakshasas were once mortals, who through various indulgences tied themself to existence, allowing them to escape teh cycle of souls and reincarnate as an entirely new being. The common rakshasas were the first of their kind, binding themself through indulgence, gluttonusly feasting on everything life has to offer, from food to sexe. As a result of their condition, they look like antropomorphic animals in their true forms. Instinct: To engage in hedonistic gluttony

    • Change shape
    • Cast debilitating spells
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  • Common Elephant Horde, Huge, Organized
    Tusks (b[2d6+3] damage) 11 HP 1 armor
    Reach

    The common elephant is a large herbivore with a trunk well known for its memory. Instinct: To protect herd

    • Trample
    • Trumpet
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  • Water Elemental Group, Large, Intelligent, Planar, Amorphous
    Tsunami Smash (d8+2 damage) 17 HP 1 armor
    Forceful
    Special Qualities: Superb fighter in water

    Water elementals a capricious creatures made of pure water. They are prone to moodswings and wanderlust, though also lazyness. Instinct: To shape water

    • Quench flames
    • Create whirlpool
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  • Choker Group, Small, Intelligent
    Stretchy Limbs (d6 damage) 6 HP 1 armor
    Close, Reach
    Special Qualities: Elastic, Expert Grappler, Speedy

    Chokers are elastic hunters of the depths. Much like apes, they are capable of tool usage, but have not reached the same stage of sapience as humans, dwarves, halflings and so on. Despite this, they are fascinated by creatures similar to themselves and often lair in cities. If well fed, they can be tamed to a degree. Instinct: To eat

    • Move through tight spaces
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