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Animated Books Horde, Tiny, Amorphous Smashing (d6-2 damage) 10 HP 1 armor Hand, Near Special Qualities: Change shape to perform different types of attacks, Takes a -1 to all actions (or +1 to actions against) for 3 turns if startled by an incredibly loud noise. Animated books that dance in an eternal waltz. Despises noise (soft music is okay). Instinct: to preserve silence
- Forms a shape and attempts to smash it's foes.
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Logan of the Waning Sun Group, Divine, Intelligent, Cautious Sword (b[2d6] damage) 8 HP 3 armor Close Special Qualities: Armor that burns at the touch 1d4 Instinct: To repel any who would interfere with his plan
- Hack and Slash: Swings his enchanted sword at an enemy.
- Obscure Light - Hides himself in magical shadow. All take -1 to hit or defy danger.
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Eldricht Knight Commander Solitary, Magical, Intelligent, Cautious Enchanted Weapon (b[2d10+2] damage 4 piercing) 16 HP 3 armor Close Eldricht Knight Commander are veterans who have risen to prominence. Their skills with arms and magics are fearsome indeed, giving them a devastating, but still flexible approach to combat. Instinct: To fight and win
- Enchant Weaponry
- Cast battle magic
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Eldricht Knight Group, Magical, Intelligent, Cautious Enchanted Weapon (b[2d8] damage 4 piercing) 10 HP 3 armor Close Eldricht Knights are powerful warriors trained in both spellcasting and fighting. This makes them deadly advesaries on the field of battle. Instinct: To fight and win
- Enchant Weaponry
- Cast Battlemagic
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Tulip Society Mage Group, Magical, Organized, Intelligent A blast of darkness, it makes you dizzy. (d8 damage) 6 HP 0 armor Close, Ignores Armor, Far Instinct: Collect bounties
- Bind with magic
- Create a wall of fire
- Magically request backup
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Sewer Goblin Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder Slice with scrap-metal blades (d4+2 damage) 3 HP 1 armor Close Instinct: to kill intruders
- Get eaten by the sewer alligator
- Gang up on one ennemy
- Lay traps. Everywhere.
- Call for other goblins
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Sewer Alligator Solitary Bite (d10+2 damage 1 piercing) 12 HP 2 armor Close, Forceful Special Qualities: Amphibious Instinct: Eat whatever/whoever is available
- Drag someone underwater
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Mutant-Beggar Group, Small, Intelligent Grabble, Bite, Drag Underwater (d6 damage) 6 HP 0 armor Close TBD Instinct: To destroy peace and beauty
- Sneak through filthy darkness
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Insane Mage "Walameer" Solitary, Magical (d10 damage) 12 HP 0 armor Close Instinct: To gain might in madness
- Cast Spells
- Dark Fireball