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  • Animated Books Horde, Tiny, Amorphous
    Smashing (d6-2 damage) 10 HP 1 armor
    Hand, Near
    Special Qualities: Change shape to perform different types of attacks, Takes a -1 to all actions (or +1 to actions against) for 3 turns if startled by an incredibly loud noise.

    Animated books that dance in an eternal waltz. Despises noise (soft music is okay). Instinct: to preserve silence

    • Forms a shape and attempts to smash it's foes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Logan of the Waning Sun Group, Divine, Intelligent, Cautious
    Sword (b[2d6] damage) 8 HP 3 armor
    Close
    Special Qualities: Armor that burns at the touch 1d4

    Instinct: To repel any who would interfere with his plan

    • Hack and Slash: Swings his enchanted sword at an enemy.
    • Obscure Light - Hides himself in magical shadow. All take -1 to hit or defy danger.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eldricht Knight Commander Solitary, Magical, Intelligent, Cautious
    Enchanted Weapon (b[2d10+2] damage 4 piercing) 16 HP 3 armor
    Close

    Eldricht Knight Commander are veterans who have risen to prominence. Their skills with arms and magics are fearsome indeed, giving them a devastating, but still flexible approach to combat. Instinct: To fight and win

    • Enchant Weaponry
    • Cast battle magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eldricht Knight Group, Magical, Intelligent, Cautious
    Enchanted Weapon (b[2d8] damage 4 piercing) 10 HP 3 armor
    Close

    Eldricht Knights are powerful warriors trained in both spellcasting and fighting. This makes them deadly advesaries on the field of battle. Instinct: To fight and win

    • Enchant Weaponry
    • Cast Battlemagic
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  • Tulip Society Mage Group, Magical, Organized, Intelligent
    A blast of darkness, it makes you dizzy. (d8 damage) 6 HP 0 armor
    Close, Ignores Armor, Far

    Instinct: Collect bounties

    • Bind with magic
    • Create a wall of fire
    • Magically request backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Goblin Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder
    Slice with scrap-metal blades (d4+2 damage) 3 HP 1 armor
    Close

    Instinct: to kill intruders

    • Get eaten by the sewer alligator
    • Gang up on one ennemy
    • Lay traps. Everywhere.
    • Call for other goblins
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  • Sewer Alligator Solitary
    Bite (d10+2 damage 1 piercing) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Amphibious

    Instinct: Eat whatever/whoever is available

    • Drag someone underwater
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  • Mutant-Beggar Group, Small, Intelligent
    Grabble, Bite, Drag Underwater (d6 damage) 6 HP 0 armor
    Close

    TBD Instinct: To destroy peace and beauty

    • Sneak through filthy darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Insane Mage "Walameer" Solitary, Magical
    (d10 damage) 12 HP 0 armor
    Close

    Instinct: To gain might in madness

    • Cast Spells
    • Dark Fireball
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  • "The Pig" Solitary
    Hammer-Slam (d10+2 damage) 12 HP 0 armor
    Close, Forceful, Ignores Armor

    A large, fat guy. With a huge Meathammer. Instinct: To slash & consume

    • Protect its master
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