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Cleric Priest Group, Divine, Intelligent Holy Weapon (d8+2 damage) 8 HP 3 armor Close Cleric priests have been fully accepted by their deity and are therefore protected by the supernatural. The yare considered to be messengers of their church and their word is respected as such. Instinct: To serve their deity
- Call upon divinity
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Cleric Acolyte Horde, Divine Holy Weapon (d6+2 damage) 5 HP 1 armor Close Cleric acolytes have just joined a clergy dedicated to one of the many gods and goddesses. Divine magic bolsters their health and strength, though they have yet to be entrusted with sustantial authority. Weaponry and powers vary depending on whom they serve. Instinct: To serve their god
- Call upon divinity
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Ghast Packlord Solitary, Intelligent Claws (b[2d10] damage) 20 HP 3 armor Close Ghasts of exceptional prowess and intelligence often leads not only groups of their fellow ghasts, but also become capable of commanding the more simple minded ghouls. For this reson, they are both respected and feared. Instinct: To eat
- Dig
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Ghast Horde, Intelligent Claws (b[2d6] damage) 11 HP 1 armor Close Special Qualities: Infectious The transformation into a ghoul is painful and agonizing, often snapping the sanity of whatever poor sod goes through it. However, those who can hold onto their minds come out on the other side as ghasts, intelligent ghouls, even though the experience no doubt alters them somewhat. Instinct: To eat
- Spread the infection
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Sand Wizard Solitary, Magical, Divine, Intelligent, Hoarder Sand attack (b[2d12+4] damage) 14 HP 4 armor Close It is a wizard. Instinct: To get rich.
- It controls sand.
- It controls sand.
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Wizard Magister Solitary, Magical, Intelligent Magic Blast (b[2d10] damage) 12 HP 4 armor Close, Ignores Armor, Far Years of training has made these people masters of the arts.Not only have they learned much of what there is to know of magic, they've probably invented a few tricks too. Instinct: To master magic
- Create Artefacts
- Cast spells
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Wizard Adept Group, Magical, Intelligent Magic blast (b[2d6] damage) 6 HP 0 armor Close, Ignores Armor Wizard Adepts are your standard educated spell shapers. They have understood the basics and will probably start specialising, leading to each having an unique flavour of magic. Instinct: To master magic
- Create artefacts
- Cast spells
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Wizard Apprentice Horde, Magical, Intelligent Magic Blast (d4 damage) 3 HP 0 armor Close, Ignores Armor, Far Wizard apprentices have only just started to learn the complicated formulas and spells that will eventually allow them to bend the fabric of reality. Still, they should not be underestimated. Instinct: To master magic
- Create artefacts
- Cast spells