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Grimcleaver Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Construct, Terrifying, Amorphous Grimcleaver (b[3w[3d10+6] damage 2 piercing) 25 HP 7 armor Close, Forceful Special Qualities: Blood-soaked armor, Shadow mist, Stunning gaze, Nightmare aura Seven-foot-tall suits of blood-drenched armor wreathed in unnatural shadows, these terrible creatures were born of some dark god in times forgotten. Their purpose is to terrify and brutalize, before killing their prey. Their true names long forgotten, they're called now after their massive blades which cut not just flesh, but hopes, thoughts, memories, and bonds. When a grimcleaver approaches you, roll+wis. On a 10+, you overcome it's aura with nothing more than base uneasiness. On a 7-9, the GM picks one. On a miss, both. * If you immediately flee, mark XP * If you don't flee, take -1 ongoing while you're near it When you look right at a grimcleaver's face, roll+cha. On any results, it knows what you fear. On a 10+, it's also locked in gaze with you, fascinated, doing nothing for a moment. On a miss, you're overcome by visions of your fears. Instinct: To terrorize
- Sever something
- Vanish into or appear from shadows
- Pursue beyond all odds
- See fears
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Krus - Hammer Dwarf General Solitary, Stealthy, Organized, Intelligent, Cautious, Hoarder Massive Hammer (b[2d10+2] damage 2 piercing) 16 HP 5 armor Close Krus leads a massive band of hammer dwarf warriors. He seeks to slay his ancient foes the axe dwarves, and to live a life full of treasure, ale, song, sex, and violence. Instinct: to take what's rightfully his
- Bash something with overwhelming force
- Strike from surprise
- Call in dwarven and elemental reinforcements
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Vognir the Frost Giant Solitary, Huge, Divine, Hoarder, Terrifying Massive improvised weapons (b[2d12+9] damage 3 piercing) 30 HP 3 armor Reach, Forceful Special Qualities: immune to cold, Massive and terrifying Vognir is a massive blue frost giant, over 60 feet tall, who is Augmund the mad wizard's pet. He doesn't seem to speak the languages of man, elf, or dwarf, but he and Augmund appear to be the best of friends. He's generally friendly, if somewhat intimidating, although if angered he's quick to lash out at smaller creatures. Instinct: to crush those that annoy him
- Stomp on those smaller than him
- Bellow out in rage, freezing the air around him
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Augmund the Mad Wizard Solitary, Magical, Intelligent, Cautious, Hoarder Magic Missile (d10 damage) 12 HP 5 armor Close, Ignores Armor, Near, Far Augmund the Mad Wizard was kicked out of the mage temple at Runewall, and now lives in the frozen north with his pet frost giant. He never leaves his home, is wary of strangers, is quite eccentric, but is also quite the master of the arcane arts. Instinct: to defend his home
- Weave a powerful spell, if he feels like it
- Weave a spell of destruction or chaos
- Flee with great haste when frightened
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Orc Wolf Rider Group, Hoarder, Terrifying Sabre (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close, Near Special Qualities: Big scars The wolf riders main purpose is to loot and to terrify villagers around them. They enjoy feeling power over others. They occasionally raid villages in their way, searching for valuable items and looting them, and rarely if they are really pissed off they will burn the village to the ground. While raiding if they encounter a pretty villager they will kidnap her, and eventually kill her. Instinct: To loot
- Raid villages looking for some valuable items
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Hanged Man Solitary, Terrifying A noose, supernaturally strong (d8 damage) 8 HP 2 armor Close, Ignores Armor, Near Special Qualities: Its neck hangs at a terrible angle, swinging wildly They still hang people in these parts. It's an awful thing, I don't cotton to it, but...that's our way. Sometimes folk does something that you just can't take back, and no amount of fining or jailing makes it right. If they're lucky their neck breaks right away and they don't hang there, choking away. If they're lucky they die quick. If we're lucky, they stay that way. Instinct: Wait in feigned death
- Strangle mercilessly
- Appear behind a foe
- Hang lifelessly, for as long as it takes
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Blight Beast Solitary, Terrifying Drooling Maw (b[2d10+2] damage) 16 HP 1 armor Close Special Qualities: Tentacle Hands graphed onto the body Instinct: To hunt the un-infected
- Infect with saliva
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Spawn of Kylath Group, Large, Intelligent Maw of fire (d10+4 damage 2 piercing) 10 HP 2 armor Forceful Special Qualities: Flight Instinct: To devour
- Create thunderstorms
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Kylath the Vengeful Solitary, Huge, Stealthy, Organized, Intelligent, Hoarder, Terrifying, Messy Rend the insigifican mortals (d12+5 damage 1 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: Wings, A roar that freezes your blood One of the oldest remaining red dragons, Kyloth, the broodmother is fiercely protective of her children. You don't want to know what she would do if she found out someone harmed one of them, or worse, killed one. Why did you do that again? Instinct: Enact vengeance on anyone who harms her or her brood.
- Spew forth searing flames
- Call the goblin henchmen
- Let the brood avenge their brother