• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Grimcleaver Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Construct, Terrifying, Amorphous
    Grimcleaver (b[3w[3d10+6] damage 2 piercing) 25 HP 7 armor
    Close, Forceful
    Special Qualities: Blood-soaked armor, Shadow mist, Stunning gaze, Nightmare aura

    Seven-foot-tall suits of blood-drenched armor wreathed in unnatural shadows, these terrible creatures were born of some dark god in times forgotten. Their purpose is to terrify and brutalize, before killing their prey. Their true names long forgotten, they're called now after their massive blades which cut not just flesh, but hopes, thoughts, memories, and bonds. When a grimcleaver approaches you, roll+wis. On a 10+, you overcome it's aura with nothing more than base uneasiness. On a 7-9, the GM picks one. On a miss, both. * If you immediately flee, mark XP * If you don't flee, take -1 ongoing while you're near it When you look right at a grimcleaver's face, roll+cha. On any results, it knows what you fear. On a 10+, it's also locked in gaze with you, fascinated, doing nothing for a moment. On a miss, you're overcome by visions of your fears. Instinct: To terrorize

    • Sever something
    • Vanish into or appear from shadows
    • Pursue beyond all odds
    • See fears
    Tweet
  • Krus - Hammer Dwarf General Solitary, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Massive Hammer (b[2d10+2] damage 2 piercing) 16 HP 5 armor
    Close

    Krus leads a massive band of hammer dwarf warriors. He seeks to slay his ancient foes the axe dwarves, and to live a life full of treasure, ale, song, sex, and violence. Instinct: to take what's rightfully his

    • Bash something with overwhelming force
    • Strike from surprise
    • Call in dwarven and elemental reinforcements
    Tweet
  • Vognir the Frost Giant Solitary, Huge, Divine, Hoarder, Terrifying
    Massive improvised weapons (b[2d12+9] damage 3 piercing) 30 HP 3 armor
    Reach, Forceful
    Special Qualities: immune to cold, Massive and terrifying

    Vognir is a massive blue frost giant, over 60 feet tall, who is Augmund the mad wizard's pet. He doesn't seem to speak the languages of man, elf, or dwarf, but he and Augmund appear to be the best of friends. He's generally friendly, if somewhat intimidating, although if angered he's quick to lash out at smaller creatures. Instinct: to crush those that annoy him

    • Stomp on those smaller than him
    • Bellow out in rage, freezing the air around him
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Augmund the Mad Wizard Solitary, Magical, Intelligent, Cautious, Hoarder
    Magic Missile (d10 damage) 12 HP 5 armor
    Close, Ignores Armor, Near, Far

    Augmund the Mad Wizard was kicked out of the mage temple at Runewall, and now lives in the frozen north with his pet frost giant. He never leaves his home, is wary of strangers, is quite eccentric, but is also quite the master of the arcane arts. Instinct: to defend his home

    • Weave a powerful spell, if he feels like it
    • Weave a spell of destruction or chaos
    • Flee with great haste when frightened
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Orc Wolf Rider Group, Hoarder, Terrifying
    Sabre (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close, Near
    Special Qualities: Big scars

    The wolf riders main purpose is to loot and to terrify villagers around them. They enjoy feeling power over others. They occasionally raid villages in their way, searching for valuable items and looting them, and rarely if they are really pissed off they will burn the village to the ground. While raiding if they encounter a pretty villager they will kidnap her, and eventually kill her. Instinct: To loot

    • Raid villages looking for some valuable items
    Tweet
  • Уртану Solitary, Magical, Divine, Intelligent, Planar, Terrifying
    The orb of energy (d12+2 damage 2 piercing) 12 HP 4 armor
    Close, Far
    Special Qualities: Shining circles around his body

    Instinct: Ослеплять, оглушать

    • Матерриализуется из ниоткуда
    • Become immaterial
    Tweet
  • Hanged Man Solitary, Terrifying
    A noose, supernaturally strong (d8 damage) 8 HP 2 armor
    Close, Ignores Armor, Near
    Special Qualities: Its neck hangs at a terrible angle, swinging wildly

    They still hang people in these parts. It's an awful thing, I don't cotton to it, but...that's our way. Sometimes folk does something that you just can't take back, and no amount of fining or jailing makes it right. If they're lucky their neck breaks right away and they don't hang there, choking away. If they're lucky they die quick. If we're lucky, they stay that way. Instinct: Wait in feigned death

    • Strangle mercilessly
    • Appear behind a foe
    • Hang lifelessly, for as long as it takes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Blight Beast Solitary, Terrifying
    Drooling Maw (b[2d10+2] damage) 16 HP 1 armor
    Close
    Special Qualities: Tentacle Hands graphed onto the body

    Instinct: To hunt the un-infected

    • Infect with saliva
    Tweet
  • Spawn of Kylath Group, Large, Intelligent
    Maw of fire (d10+4 damage 2 piercing) 10 HP 2 armor
    Forceful
    Special Qualities: Flight

    Instinct: To devour

    • Create thunderstorms
    Tweet
  • Kylath the Vengeful Solitary, Huge, Stealthy, Organized, Intelligent, Hoarder, Terrifying, Messy
    Rend the insigifican mortals (d12+5 damage 1 piercing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: Wings, A roar that freezes your blood

    One of the oldest remaining red dragons, Kyloth, the broodmother is fiercely protective of her children. You don't want to know what she would do if she found out someone harmed one of them, or worse, killed one. Why did you do that again? Instinct: Enact vengeance on anyone who harms her or her brood.

    • Spew forth searing flames
    • Call the goblin henchmen
    • Let the brood avenge their brother
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next