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Bard Herald Solitary, Magical, Intelligent Discordant Note (b[2d8] damage) 12 HP 3 armor Close, Ignores Armor Bard heralds have masters their art and neither their vocie nor their music can be denied. They turn people into devoted followers with a few words, woe the masses with a gesture and lay walls low with wicked solos. And just like the other bards, it reaches everyone in the vicinity. Instinct: To earn a living
- Inspire with words
- Minor magic
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Bard Skjald Group, Magical, Intelligent Discordant note (b[2d6] damage) 6 HP 3 armor Close Bard skjalds have learned to willingly tap into their potential and use it. They are often charming and colourful individuals, or at the very least capable of convincing you that's what they are. Like other bards, their harmful music reaches all nearby enemies. Instinct: To earn a living
- Inspire with words
- Minor magic
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Bard Musician Horde, Magical, Intelligent Discordant note (b[2d4] damage) 3 HP 1 armor Close Bards usually stumble across their talents while experimenting with music. They have yet to truly tap into the magic of words and songs, but have at least unlocked it. Their harmful tunes are weak, but hit all who can hear it. Instinct: To earn a living
- Inspire with words
- Minor magic
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Rogue Agent Solitary, Stealthy, Intelligent Silenced Pistol (d8 damage 4 piercing) 12 HP 1 armor Close Rogue Agents have mastered the arts of remaining unseen, either by becoming social chameleons or blending into the shadows. They excel at not being seen and when they are discovered, they excel just as much at making sure you will never tell anybody. Like other rogues, succesful sneak attacks enhance their damage die. Instinct: To remain undetected
- Sneak Attack
- Stealth
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Rogue Stalker Group, Stealthy, Intelligent Silenced Pistol (d6 damage 2 piercing) 6 HP 1 armor Close Rogues more likely to remain unseen that blow their cover. Cat buglars, part-time assasin and undercover cops can all fall in this categry, skilled both in stealth and disguise. Like their less experienced fellas, succesful sneak attack upgrade their damage die by one step. Instinct: To steal your money
- Backstab
- Stealth
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Rogue Sneak Horde, Stealthy Silenced Pistol (d6 damage 1 piercing) 3 HP 1 armor Close, Near Rogue sneaks have only just learned the art of subtlety. They are found both among bands of thieves and as candidates for the governemnts spy program. When they succesfully ambush an opponent, their damage die is upgraded by one step for that attack. Instinct: To steal your money
- Backstab
- Stealth
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Helana, The Horrible Group, Intelligent Swing of the hammer (d10+2 damage) 10 HP 2 armor Close, Forceful, Near A giant woman with the tower party. She fights with extreme ferocity and is stubborn to the point of near insanity. Is oddly religious, and will listen to Logan Instinct: To crush her foes
- Wild Swing- Swings her hammer, hitting all in front of her
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Richard, the Quick Fingered Group, Intelligent Crossbow (d8 damage 1 piercing) 8 HP 1 armor Close, Reach, Far A member of the tower party, he is quick and fires shots one after the other. He also has a precise dagger. He has been hired, so does not share the same commitment to his mission as his compatriots. Instinct: Fire from affar
- quickly shoots crossbow bolts, has 6 crossbows primed.
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Animated Books Horde, Tiny, Amorphous Smashing (d6-2 damage) 10 HP 1 armor Hand, Near Special Qualities: Change shape to perform different types of attacks, Takes a -1 to all actions (or +1 to actions against) for 3 turns if startled by an incredibly loud noise. Animated books that dance in an eternal waltz. Despises noise (soft music is okay). Instinct: to preserve silence
- Forms a shape and attempts to smash it's foes.
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Logan of the Waning Sun Group, Divine, Intelligent, Cautious Sword (b[2d6] damage) 8 HP 3 armor Close Special Qualities: Armor that burns at the touch 1d4 Instinct: To repel any who would interfere with his plan
- Hack and Slash: Swings his enchanted sword at an enemy.
- Obscure Light - Hides himself in magical shadow. All take -1 to hit or defy danger.