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  • Kobold Ambushers Group, Small, Stealthy, Intelligent, Hoarder
    Sniper rifle (b[2d6] damage 4 piercing) 10 HP 2 armor
    Close, Far

    Kobold ambushers specialise in suprise attacks. They are experts at blending in, waiting for the perfect moment to pop out, usually targeting the most armoured opponent. Instinct: To protect tribe

    • Set up traps
    • Camouflage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Dracomancer Horde, Small, Magical, Intelligent, Hoarder
    Dragon bolt (d6+2 damage) 3 HP 2 armor
    Close, Forceful, Ignores Armor, Far

    Kobold dracomancers call upon their draconic lineage to power their magic, bending the elements based on the colour. Instinct: To protect tribe

    • Set up traps
    • Use elementalism
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  • Kobold Envenomer Group, Small, Devious, Intelligent
    Venomedge Gun (b[2d6] damage) 10 HP 2 armor
    Close, Near

    Kobold envenomers are tough kobold warriors, trained to get close enough to enemies to weaken them with their venom. Their weapon is a piece of kobold ingenuity, coating and launching small serrated arrowheads. Instinct: To protect tribe

    • Set up traps
    • Inject shaky venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Allip Group, Devious, Amorphous
    Psychotic flailing (d6 damage) 13 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Mind wracked with madness, Undead

    Allips are the unstable ghosts of people who were quite insane when they died. Their maddened souls not flitter about, infecting others with their own deranged mental state. The poor souls have little to no comprehension of what's going on, their instabilities only exasperated by death. Instinct: To act out its insanity

    • Babble madly
    • Inflict confusion with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Homunculus Solitary, Tiny, Devious, Construct
    Tiny claws (d6-2 damage) 16 HP 0 armor
    Hand
    Special Qualities: Flight, Construct

    A homunculus is a small flesh and blood construct animated by a mage as a personal assistant. The being is wholly dependant on the existence of its master and if that link shatters, they go of the deep end. Instinct: To serve master

    • Communicate with master
    • Inject anaesthetic venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gelatinous Cube Solitary, Large, Devious, Amorphous
    Acidic push (d8 damage 2 piercing) 19 HP 1 armor
    Special Qualities: Transparent

    A slime monster shaped into a cube, perfectly sized for many underground hallways. It is completely mindless, subsisting on whatever grime, pest and adventures blunder into it. Instinct: To feed

    • Engulf food
    • Paralytic slime
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  • Grick Solitary, Stealthy
    Beak (d10 damage) 12 HP 4 armor
    Close

    Gricks are opportunistic predators. Despite their look, their flexible hide is very thick and durable, often to the surprise of those who try to fight them off. Gricks don't feed on each other, but besides that does not seem to care for one another in any capacity. Instinct: To feed

    • Camouflage itself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manticore Group, Large
    Jagged bite (b[2d8+2] damage) 10 HP 0 armor

    Manticores a fierce and fearless predators. They attack either by savaging their prey with teeth and claws, or flinging their less damaging but piercing spines from their tail. Little dissuades them once they've decided something is going to be their launch. Instinct: To feed

    • Launch Spikes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Assassin Vine Group, Large, Stealthy, Devious
    Strangling vine (d6 damage) 10 HP 1 armor
    Reach

    Assassin vines a sneaky plants that grapple and crush anything that gets too close in order to feed upon their nutrients. The most efficient tactic is to run away, as the plant has no means of moving away from where it is rooted. Instinct: To feed

    • Grapple
    • Camouflaged among plants
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corpse Prophet Solitary, Large, Divine, Devious, Intelligent, Construct
    Malformed appendage (d8+2 damage 1 piercing) 26 HP 1 armor
    Reach
    Special Qualities: Undead

    Corpse prophets are sacred beings in churches that revere undeath. Created not by mortal necromancers but by their deity itself, the corpse prophet rises only from the most accomplished of teh faithful, fighting the enemies of the church with divine wrath and necrotic fury. Instinct: To serve its deity

    • Bring down divine wrath
    • Infectious attacks
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