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  • Tiste Andii Warrior Solitary, Divine, Intelligent, Cautious, Planar
    Short sword 2d6+2 damage 1 piercing 12 HP 2 armor
    Close, Near

    Tiste Andii are tall and ebony-skinned with almond-shaped eyes which could change colour. Their hair is generally kept long and tends to be either black or silver. Instinct: Avoids violence but will fight viciously if provoked.

    • Tisti Andii Warriors perfer to fight alone, trusting in their superior swordsmanship.
    • Tiste Andii Warriors take 1+ forward to armour if fighting against other swordsman due to their expert knowledge of swordsmanship.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Scabandari Bloodeye Dragon Solitary, Huge, Magical, Divine, Intelligent, Planar
    Claws 2d6; Bite d8. 26 HP 4 armor
    Reach, Forceful, Ignores Armor

    A giant Dragon with vast, iron-hued wings and a single glowing red eye. Instinct: To Attack Viciously

    • Scabandari Bloodeye takes his Soletaken Elient form; that of a giant Iron-hued Dragon.
    • Shadow Breath: Casts the battlefield in shadows causing -1 forward to attack rolls to all non Edur races and +1 forward to attack rolls for all Edur.
    • Shadow Phase: Bloodeye can move in the shadows. He can enter any shadow and reappear from any other shadow within a 100ft.
    • Soltaken: Bloodeye can change between his Soletaken Elient from and his Tiste Edur form at will.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Scabandari Bloodeye; Father Shadow. Solitary, Divine, Magical, Organized, Intelligent
    Shadow Etched Dagger: d6 damage. On back-stab +1d6. Permanent HP loss. 18 HP 2 armor
    Close, Forceful, Near, Far

    In his Tiste Edur form Bloodeye has skin the shade of hammered iron, long grey hair, a gaunt, aquiline face with hard, and close-set eyes. Instinct: Cautious. Will strike first to avoid being betrayed.

    • Soletaken Eleint: Shape-shift into dragon form. See 'Scarbandari Bloodeye Dragon' monster card.
    • Shadow Phase: Bloodeye can move in the shadows. He can enter any shadow and reappear from any other shadow within a 100ft.
    • Call to arms: Bloodeye lets out a vicious, ear piercing scream. Any Edur Warriors or warlocks in the area (roll 2d4+2 for warriors and 1d4+1 for Warlocks) rush to his aid.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiste Edur Warlock Group, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying
    Extended use of Elder Magic twists the Edur Warlocks body into agonizing contortions. Every time they cast a spell they take d2 damage. 6 HP
    Close, Ignores Armor, Far

    Instinct: Thirst for power and destruction.

    • Cyclone of Chaos: d4 large cyclonic bursts of Elder Magic twists through the battlefield dealing d4 damage (per cyclone) to all targets (friend or foe) in a 20ft radius. Targets must roll Defy Danger +dex for each cyclone to avoid damage.
    • Hide in Shadows: Edur are from the warren of Kurald Emurlahn (Shadow) and therefore only a roll of 10+ on discern realities would reveal nearby Edur Warlocks.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiste Edur Warrior Group, Organized, Intelligent, Hoarder, Planar
    Spears ([2d6] damage 1 piercing) 10 HP 1 armor
    Close

    Edur were grey-skinned with brown hair and angular eyes. They are of a height with the other Tiste peoples(taller than human), but of a more brutal cast. Their clothing is barbaric in appearance, made from hides from various animals, and decorated with fetishes, claws, bones, and seashells. In addition, they wore a wide belt upon which were placed marks indicating the number of victories they had achieved in battle. Instinct: Cautious; yet vicious if provoked. Will defend it's kin ferociously with little regard for it's own safety.

    • Dual Wield Spears
    • Aid: during combat any Edur Warrior can use it's uncanny endurance to run for help from close by scouting parties of Edur Warriors. This move is only used in dire circumstances as Edur are proud warriors.
    • Hide in Shadows: Edur warriors are from the warren of Kurald Emurlahn (Shadow) and therefore only a roll of 10+ on discern realities would reveal nearby Edur Warriors.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wyvern-Tooth Skeleton Group, Construct, Terrifying, Amorphous
    Pummeling Bones (d6 damage) 17 HP 1 armor
    Close
    Special Qualities: Wyverns Tooth, The Skeleton of a Fresh Corpse

    The skeleton of a fresh corpse, a Wyverns Tooth planted in it giving it unnatural life - but binding it in subservience to the person who sowed the tooth. Turns to dust at Sunset. Instinct: Do the bidding of the player

    • Slash with Boney Hands
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  • Lizard Priest of Groth Group, Magical, Devious, Intelligent
    claws (d6 damage) 6 HP 2 armor
    Close, Reach
    Special Qualities: spits blinding venom

    A cult of humanoid lizards who worship the blood god Groth. The priesthood is made up of accomplished bio-magicians, who create artificial life dedicated to destruction and bloodshed. Dark sacrificial rituals are used to imbue their constructs with the essence of Groth. Their aim is to create a lifeform worthy enough to become a vessel for Groth himself. But because they are not *that* accomplished yet, so far they have merely succeeded in creating a wide variety of monsters, all of them vicious and evil. Instinct: to serve Groth, the blood god

    • create artificial life
    • cast teleport
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  • Kobold Dracomagus Solitary, Small, Magical, Intelligent, Hoarder
    Draconic Wave (b[2d10] damage) 12 HP 4 armor
    Close, Ignores Armor, Near

    Kobold dracomagi are the most powerful mages among the kobolds, capable of creating powerful blasts of elemental force that almost compares to that of a dragon. Instinct: To protect tribe

    • Set up traps
    • Use elementalism
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  • Kobold Overlord Solitary, Small, Magical, Intelligent, Hoarder
    Dragonbreath Shotgun (b[2d10+2] damage) 16 HP 2 armor
    Close, Near

    Kobold overlords are paragons of kobold kind, strong tough and physically able. They combine cunning spellcraft witk skill at arms, making them fearsome combatants when necesarry. Instinct: To rule its tribe

    • Set up traps
    • Empower kobolds
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  • Slurk Group
    Tusked bite (d8+2 damage) 6 HP 2 armor
    Close
    Special Qualities: Covered in sticky slime

    Slurks are the result of a dwarven breeding program, the stated goal being the creation of giant frogs for the purpose of labour and food. Dwarves are weird like that. It wasn't the success the dwarves hoped for though and they released what they had made, the slurks, into the wilds. They have since been adopted by other races as mounts and food. Instinct: To eat

    • Squirt slime
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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