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  • Hog Solitary, Small
    Tusks (d10+2 damage) 12 HP 1 armor
    Close

    It is a common hog. Older members of this species tend to have a greyish colour as opposed to the normal brown. While normally peaceful, it attacks as soon as it feels threatened. Instinct: to defend its territory

    • search truffles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Animated Armor Solitary, Cautious, Amorphous
    Ancient sword (d10+2 damage) 19 HP 7 armor
    Close
    Special Qualities: Disassemble and reassemble.

    Instinct: Stop trespassers

    • fight with the strength of long forgotten ages
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  • Warlord of the east Solitary, Stealthy, Divine, Magical, Intelligent, Cautious
    Sword (b[2d10] damage 1 piercing) 18 HP 4 armor
    Close, Messy

    The Warlords of the eastern kingdoms are among the fiercest warriors in the world. Trained in both sword-and-shield-combat and magic, there are few that can encounter one of these terrible menaces and live to tell the tale. They are more intelligent than the average soldier, and keep their group or army in fighting-shape. Instinct: to spread chaos

    • Blink - it can teleport its way out of danger or to attack from behind
    • Pull - an object or person is pulled in fast
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tavern Dweller Group, Intelligent
    Swinging Wildly (d6+2 damage) 10 HP 0 armor
    Close, Forceful

    A typical Barfly, these patrons frequent the local taverns - singing baudy songs and drinking heavily. More than one has tried to skip out on their tab, and fights are frequent. Instinct: To drink and not pay

    • Drink, Brawl, Tell Baudy Jokes
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  • Horde, Tiny, Devious
    (d4-2 damage) 3 HP 0 armor
    Hand, Ignores Armor
    Special Qualities:

    Instinct:

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  • Vorpal & Voyde Swarm Mk I Solitary, Tiny, Devious, Construct
    Swarm around and sting. (d6-2 damage) 16 HP
    Hand
    Special Qualities: Mechanical, unknown powersupply. High Elemental-Resistance.

    A swarm of a sort of mechanical mosquitos, the size of a halfling-fist, made of dark metal-alloys. Too small to have own powergenerators they rely on recharching their accumulators in their hive. Since they are only active and using much of their power when activated by special cause this is by far sufficent enough letting them do their job. Mainly used for scout-purposes they are a fine method of detecting and holding off intruders, sedating them for some time until the cavalry arrives. Being very agile in midair and resistent against most elements comes with poor resistance against physical threads as well as the poor possibilities in attacking amored targets. They mostly rely on finding unprotected areas of their victims. Instinct: To swarm out and to sting

    • Scout and sedate intruders.
    • Several stings will daze or paralyze the target.
    • Glows faintly when active and powered.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Worg Horde, Organized, Intelligent, Hoarder
    Bite (b[2d6+2] damage 1 piercing) 7 HP 0 armor
    Close

    Worgs are large wolf-like mammals. Despite their looks, however, they are quite intelligent, but often find themselves forces to work with humanoids as their shape is ill-suited for handling tools and the like. Instinct: To hunt

    • Track
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hurlock Horde, Organized
    Large blades (d6+4 damage 1 piercing) 11 HP 2 armor
    Close, Forceful

    Tainted Men, who love their blades and carve their kills on crude plated armor. Corpse-like in visage they can turn a land barren in a matter of days. Instinct: Ravage the land

    • Tainted Blood
    • Sound the horns of war
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  • Kobold Sniper Horde, Small, Stealthy, Intelligent, Hoarder
    Sniper rifle (b[2d6] damage 2 piercing) 3 HP 2 armor
    Close, Far

    Kobold snipers harry enemies from afar, setting themselves up in superior positions. Kobold metabolism is very effecient, meaning these fellas can sit for days with very little food or water. Instinct: To protect tribe

    • Set up traps
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Skirmisher Horde, Small, Stealthy, Intelligent, Hoarder
    Tunnel blaster (d4 damage 3 piercing) 3 HP 2 armor
    Close, Near

    Kobold skirmishers protect their tribe and kinfolk, engaging enemies in quick raids only to fall back.They use tunnels blasters, shotguns designed to fill entire hallways with clouds of pellets. Instinct: To protect tribe

    • Set up traps
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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