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  • Dire Shark Solitary, Large, Terrifying
    Bite (b[2d10] damage 2 piercing) 16 HP 1 armor
    Special Qualities: Aquatic

    There is always a bigger fish and that fish is the Dire Shark. Instinct: to swallow whole

    • Disappear into the depths
    • Catch the scent of blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blue-Eyes White Dragon Solitary, Huge, Intelligent
    Burst Stream of Destruction (b[2d12+7] damage 3 piercing) 24 HP 4 armor
    Reach, Forceful, Ignores Armor, Near, Far

    This legendary dragon is powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Instinct: To destroy all challengers

    • Destroys
    • Flies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chupacabra Solitary, Terrifying
    Teeth (b[2d12] damage 2 piercing) 16 HP 0 armor
    Close, Reach
    Special Qualities: No trace of hair

    The chupacabra is legend to the south. Known for sucking goats, it hides at night searching for livestock to clean of blood. No people have actually seen this creature due to this creature hunting in stealth at night. Instinct: The livestock of others

    • Suck blood of livestock
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  • Afflicted Villagers Group, Devious, Intelligent
    clubs and fists (d4 damage) 6 HP 0 armor
    Close

    The villagers of Haapaja have lost all hope but will still try to do whatever they can to reach the ship and make a run for it. Too bad they don't know they will spread the Creeping Doom. Or do they...? Instinct: to leave the island

    • Make a run for the ship
    • Spread Creeping Doom unknowingly
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  • Red Priest of Auras Solitary, Magical, Devious, Organized, Intelligent, Hoarder
    Twin daggers (d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Worshipping Auras, the lion-headed god of strength, dominion, towers, and wind, the fearsome red priests have led Shirun's dominance of the floodplain of the Sholazar river. Instinct: To lead

    • Hurl back with blast of wind
    • Hold with a lion's roar
    • Rip the air from lungs
    • Empower allies with armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • War-bull of Mithras Group, Large
    Bronzed horns (b[2d8+4] damage 1 piercing) 10 HP 1 armor
    Forceful

    Massive and shaven-headed, adorned with tattoos, its horns are long, carved, spiralling, and bronzed. Stand not in its path. Instinct: To dominate

    • Gore the slow
    • Charge with fearsome speed
    • Hurl with horns
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Evil Thing Horde, Tiny, Evil, Undead
    Grip (1d4 damage , 1 piercing) 6 HP 0 armor
    Hand
    Special Qualities: Immune to mind attacks, poisons., Never tires., Understands basic commands from controller., Runs fast, hard to hit.

    Brought to life by dark magicks, the soul of a murderer lives on in his severed hand. Strong and nimble, these hands will appear in groups to harry an adventuring party and may be at the service of a master or creator. Instinct: To kill for its creator

    • Strangle a creature
    • Claws an adventurer with long, disgusting fingernails
    • Slaps
    • Distracts
    • Does menial tasks for its master
    • Peels back metal armor
    • Delivers cold touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Fallen Group, Intelligent, Planar, Terrifying
    Cursed Blade (b[2d10+4] damage) 10 HP 3 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Constant shifting darkness surrounds the humanoid

    The Fallen are from a time long long forgotten; but they WILL BE REMEMBERED. The Fallen will first start to appear when people enter forbidden places during the night or places that are just simply dark. Light instantly dissolves these creatures the first few times then they start to build resistance to it. Once they get stronger these creatures will begin to appear more often and some times out under the open SUN. The Fallen have one goal to destroy the living since they once had lived and someone destroyed them. Instinct: Revenge on the Living

    • Materialize in Forbidden Places
    • Deathly Strike: Damage inflicted by one of the fallen cannot be healed by normal means
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  • Orange Peeled Knight Solitary, Large, Intelligent
    Panicked punch (d10 damage) 20 HP 3 armor
    Reach, Near
    Special Qualities: Warm watery goo leaks from his cavernous eyes, it burns through where it falls

    Stands before its mistake protecting it from being seen. Once a great king, now just a weeping mess that kills any intruder. It stands alone in the crumbling walls of its castle protecting the great throne room. The knight in full plate and leaking strange orange goo from its mouth, hole-like eyes, and wounds. Instinct: Protect the secret mistake he made countless years ago

    • Wander and weep in his frozen castle,
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Питон Solitary, Tiny, Devious
    (d8 damage) 12 HP 0 armor
    Hand, Forceful

    Instinct: Нападать в прыжке с дерева

    • Удушающий захват
    • Удушение
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