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Dire Shark Solitary, Large, Terrifying Bite (b[2d10] damage 2 piercing) 16 HP 1 armor Special Qualities: Aquatic There is always a bigger fish and that fish is the Dire Shark. Instinct: to swallow whole
- Disappear into the depths
- Catch the scent of blood
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Blue-Eyes White Dragon Solitary, Huge, Intelligent Burst Stream of Destruction (b[2d12+7] damage 3 piercing) 24 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far This legendary dragon is powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Instinct: To destroy all challengers
- Destroys
- Flies
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Chupacabra Solitary, Terrifying Teeth (b[2d12] damage 2 piercing) 16 HP 0 armor Close, Reach Special Qualities: No trace of hair The chupacabra is legend to the south. Known for sucking goats, it hides at night searching for livestock to clean of blood. No people have actually seen this creature due to this creature hunting in stealth at night. Instinct: The livestock of others
- Suck blood of livestock
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Afflicted Villagers Group, Devious, Intelligent clubs and fists (d4 damage) 6 HP 0 armor Close The villagers of Haapaja have lost all hope but will still try to do whatever they can to reach the ship and make a run for it. Too bad they don't know they will spread the Creeping Doom. Or do they...? Instinct: to leave the island
- Make a run for the ship
- Spread Creeping Doom unknowingly
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Red Priest of Auras Solitary, Magical, Devious, Organized, Intelligent, Hoarder Twin daggers (d8 damage) 12 HP 0 armor Close, Ignores Armor, Far Worshipping Auras, the lion-headed god of strength, dominion, towers, and wind, the fearsome red priests have led Shirun's dominance of the floodplain of the Sholazar river. Instinct: To lead
- Hurl back with blast of wind
- Hold with a lion's roar
- Rip the air from lungs
- Empower allies with armor
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War-bull of Mithras Group, Large Bronzed horns (b[2d8+4] damage 1 piercing) 10 HP 1 armor Forceful Massive and shaven-headed, adorned with tattoos, its horns are long, carved, spiralling, and bronzed. Stand not in its path. Instinct: To dominate
- Gore the slow
- Charge with fearsome speed
- Hurl with horns
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Evil Thing Horde, Tiny, Evil, Undead Grip (1d4 damage , 1 piercing) 6 HP 0 armor Hand Special Qualities: Immune to mind attacks, poisons., Never tires., Understands basic commands from controller., Runs fast, hard to hit. Brought to life by dark magicks, the soul of a murderer lives on in his severed hand. Strong and nimble, these hands will appear in groups to harry an adventuring party and may be at the service of a master or creator. Instinct: To kill for its creator
- Strangle a creature
- Claws an adventurer with long, disgusting fingernails
- Slaps
- Distracts
- Does menial tasks for its master
- Peels back metal armor
- Delivers cold touch
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The Fallen Group, Intelligent, Planar, Terrifying Cursed Blade (b[2d10+4] damage) 10 HP 3 armor Close, Forceful, Ignores Armor Special Qualities: Constant shifting darkness surrounds the humanoid The Fallen are from a time long long forgotten; but they WILL BE REMEMBERED. The Fallen will first start to appear when people enter forbidden places during the night or places that are just simply dark. Light instantly dissolves these creatures the first few times then they start to build resistance to it. Once they get stronger these creatures will begin to appear more often and some times out under the open SUN. The Fallen have one goal to destroy the living since they once had lived and someone destroyed them. Instinct: Revenge on the Living
- Materialize in Forbidden Places
- Deathly Strike: Damage inflicted by one of the fallen cannot be healed by normal means
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Orange Peeled Knight Solitary, Large, Intelligent Panicked punch (d10 damage) 20 HP 3 armor Reach, Near Special Qualities: Warm watery goo leaks from his cavernous eyes, it burns through where it falls Stands before its mistake protecting it from being seen. Once a great king, now just a weeping mess that kills any intruder. It stands alone in the crumbling walls of its castle protecting the great throne room. The knight in full plate and leaking strange orange goo from its mouth, hole-like eyes, and wounds. Instinct: Protect the secret mistake he made countless years ago
- Wander and weep in his frozen castle,