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  • Ettercap Group, Stealthy, Devious, Intelligent
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    Ettercaps are humanoid beings that has evolved from spiders. They are not quite as intelligent as most humanoids, but close, and possess good problem solving skills. Furtheremore, they have an innate rapport with spiders and can communicate with them to a degree. Instinct: To feed

    • Control spiders
    • Set traps
    • Inject shaky venom
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  • Solitary, Large, Intelligent
    (b[2d10+2] damage 2 piercing) 20 HP 0 armor
    Forceful

    Instinct:

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  • Solitary, Divine
    (b[2d10+2] damage 3 piercing) 14 HP 0 armor
    Close, Forceful

    Instinct:

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  • Raktavarna Group, Tiny, Devious
    Venom edge (w[2d6-2] damage) 6 HP 2 armor
    Hand
    Special Qualities: Shapechanger

    Raktavarna's are rakshasas that bind themselves to the cycle of reincarnation through a dedication to servitude. They are eager to pleace and their formlesness reflects that, becoming whatever their current master needs. They are extreme sycophants and yes men, though also unfailingly loyal. Instinct: To serve its master

    • Report to master
    • Inject confusing venom
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  • Common Boar Group
    Gore (b[2d8] damage) 6 HP 0 armor
    Close

    Boars are very aggresive, pig-like creatures, prone to charging any perceived danger. Their omnivorous nature makes them suitable as living garbage disposal machines. Instinct: To defend its territory

    • Charge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reefclaw Horde, Small, Devious
    Venomous pincer (b[2d4+2] damage 1 piercing) 3 HP 3 armor
    Close
    Special Qualities: Post-mortem attack

    Reefclaws are aggresive crusteceans that violently snap hold of anything resembling either a threat or food. They are vicious, swift swimmers and posesses claws that not only can bend metal, but also injects poten venom. Instinct: To feed

    • Grab hold of prey
    • Inject weakening venom
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  • Otyugh Solitary, Large, Devious
    Tentacle whip (d8 damage) 20 HP 0 armor
    Reach

    The otyugh is a scavenger, feasting upon rotting and decaying matter, wether it be plants or flesh. Not particularly aggresive, they are defensive of their territory and food, lashing out with filthy tentacles to protect tehir home. The apperance of an otyugh is always a clear sign that the area is filthy, as they require large amounts of food to sustain themselves. teh yare sometimes kept as a sort of living compost heap, recycling organic garbage into quality fertilizer. Instinct: To eat

    • Lurk in filth
    • Infect with shakyness
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  • Alligator Horde, Devious
    Bite (b[2d4+2] damage) 3 HP 2 armor
    Close

    A dangerous, reptilian predator that lurks in the water, ambushing food that comes too close. Instinct: To feed

    • Death roll
    • Lock jaws around limb
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  • Scarlet Spider Group, Tiny, Devious
    Bite (d6-2 damage) 6 HP 3 armor
    Hand

    Scarlet spider are, despite the name, not compeltely red, but rather red and black. They are ambush predators, mostly found in the tropics, but occasionally infest more temperate regions, often brought in by ships. Instinct: To feed

    • Build webs
    • Inject weakening venom
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  • Dog Horde, Small, Organized
    Bite (d4 damage) 3 HP 0 armor
    Close

    A common dog. Sometimes a pet, sometimes a guardian, sometimes a little bit of both. Instinct: To guard territory

    • Track by smell
    • Bark of Alarm
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