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  • Vorpal & Voyde Guardian Golem Mk I Solitary, Construct
    Slash with blades (b[2d10+2] damage) 16 HP 3 body-armor, 7 rear-sield-armor
    Close
    Special Qualities: Spinning Blades, Surreal-blinding-light Emitter, Ever-lasting warden, Needs to be activated.

    The VVGG Mk I were manufactured long ago by the two genius engineers and mages Llodwyn Vorpal and Cyrea Voyde - as one of many designs of automatons and golems, their company was asked for, many centuries ago. The Mk I features a stocky figure, but still larger than the most man. The strong, enduring, but short legs carry the heavy torso which backside is protected by a nearly impenetrable shield, similar to a turtle, under which the Mk I rests completely until its activation. Activated and ready to fight there are one to four long, segmented arms, equiped with several long blades, though the design of the equiped armaments can differ. The head-piece of the Mk I - from behind also protected by the rear-shield - contains the artificial brain, but also some of the Mk I feature a sort of black-light-emitter, being able to fire bursts of blinding, sureal light, stunning and disorientating most humanoid and faunal lifeforms. Since the casing, armaments and rear-shield of an original VVWW Mk I are made of high-durable and resilient metal-alloys the Mk I proofed to be a highly reliable warden-device, unchallenged dirt and moisture. The patented Voyde-Generator provides over all close to indefinite power-support. Instinct: To Guard; To Defend

    • Guard & Defend
    • Neutralize threats
    • Last forever
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead Dire-Cat Solitary, Small
    Rip and sash with claws & teeth (b[2d10+4] damage) 42 HP 0 armor
    Close, Forceful, Near

    A pretty large, undead cat-beast - maybe a bit battered depending on the length of its undead-ness. Usually under control or loyal to a necromancer, depending on the mage's or summoner's skill and passion for cats. Instinct: To command lesser animals; To obey a master

    • Command lesser cats, shred enemies with claws & teeth
    • Dead if HP=0 or Brain destroyed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • lich mage Group, Magical, Planar
    sharp boney claw (d8 damage) 6 HP 4 armor
    Close, Far

    A deathly lich with minnions that it summons from the underworld to help it and it can heal by absorbings its minion Instinct: your soul

    • soul eater
    • frozen glare
    • summon
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  • Al Magalas Solitary, Large, Stealthy, Terrifying
    Bite (d10 damage 1 piercing) 16 HP 1 armor
    Special Qualities: Water breath, His gaze inflict terror

    A large snake with the head of an old, terrifying man. His theets are similar to nails, his eyes are completely red and he's a long white beard. Instinct: His feed is fear

    • Terrify people
    • Surprise attack, fear
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  • Barker Group, Small, Devious
    Claws and Teeth (d4+2 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Seemingly innocent

    A small, seemingly harmless monster at first glance. Barkers are known for their sharp claws and awful high pitched cries. Individually, they are harmless but in large numbers can be a dangerous to unprepared adventures. Instinct: To ruin any form of good things

    • Annoying sounds
    • It will emit sounds that lowers focus
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  • Barker Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Annoying sounds
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  • Barker Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Annoying sounds
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  • Mouth Eye Group, Disgusting
    Slurping bite (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: A giant eye prodtruding from the end of its tongue

    Though terrifying in appearance, the humanoid 'Mouth-Eyes' are weaker than the average human, and not nearly as intelligent. They are often found in small groups near sites of magical corruption, and what they lack in physical skill, they make up for with a knack for spotting potential snacks, and a ravening hunger for flesh, human or animal. Instinct: to defile

    • Eat with its giant mouth-head
    • Dribble caustic goo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rock-Paper-Scissors Golem Solitary, Huge
    Massive Blade (d10+5 damage) 20 HP 3 armor
    Reach

    This golem appears once you solve the blade-scroll-stone puzzle. It enforces the logic of the game as if it is all it knows. If it sees that you are using a blade, it tries to crush you. If you use scrolls (spells), they swipe you with a blade. If you throw rocks at it (for some reason?) it will have no defense because it had already used it's scroll, and it keels over, allowing anyone to kill it. Instinct: to enforce

    • Follow Game Logic
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  • The Doppleganger White Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Dragon's Breath (d12+3 damage) 24 HP 5 armor
    Reach, Ignores Armor, Far

    This ancient being is tired of the division of the world, and sets out to unify all into one under his fierce reign. Using his mimic abilities, he has disguised as a man on the darker side of politics known as the White Suit due to how he could easily be a scape-goat when people realize what is going on. In order to do this, after the heroes stopped taking quests from the White Suit, the dragon initiated Plan B where he kidnapped the real White Suit and stowed him away to take his place for everyone else. Using the new group powers he stole from the White Suit, he believes that his victory is guaranteed. Instinct: to conquer

    • Steal another's form
    • Doppleganger(Copy another's Form), Cloudkill, Dominate, Soul Gem(Interrogation)
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