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Aranea Solitary, Magical, Intelligent, Cautious Venomous Fangs (d10 damage) 12 HP 2 armor Close, Ignores Armor, Near Special Qualities: Can use Webs An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a humpbacked spider a little bigger than a human, and weighs about 150 pounds. The hump on its back houses the aranea's brain. All araneas have a single alternate form as well—this alternate form is that of a Small or Medium humanoid. Although an aranea can assume a spider-hybrid variant of this form, it cannot use its change shape ability to assume multiple humanoid forms—this additional shape is locked into one unique appearance. Araneas typically gather in small colonies of two to six individuals, making webbed nests high in trees. These colonies work together to research magic, and may change membership many times over as individuals leave to pursue their own studies and are replaced by newer members. A single aranea may take on humanoid form and live for years in a humanoid community, never revealing its true nature. Though araneas generally prefer to be left alone, they often prove quite knowledgeable about the ways of magic, and if approached peacefully may be willing to share their expertise for the right price (typically a magic item or some service). Skilled spellcasters, araneas try to avoid physical combat and use their webs and spells when they can. Rather than kill their enemies, araneas often subdue opponents and hold them for ransom. Instinct: to entrap
- Change Shape
- Cage, Polymorph, Mirrror Image
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Narada's Claws Group, Large Serrated Claws (b[2d8+4] damage 2 piercing) 10 HP 2 armor Forceful, Near Narada, the Dragon of Creation, has two sets of claws, each as as long as a man. They are capable of rending steel with ease. Instinct: To Rend Flesh
- Strike with Fury
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Narada's Head Solitary, Huge, Divine, Intelligent, Planar Flaming Breath (d12+9 damage) 20 HP 2 armor Reach, Forceful, Ignores Armor, Near Narada, the Dragon of Creation, is a massive Wyrm, so massive that it is represented as more than one creature. Instinct: Destroy those that oppose it
- Spew the Fires of Creation
- Open Rifts in Creation
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Grey Elf Ravenmage Solitary, Magical, Divine, Intelligent, Cautious, Hoarder Wave of Ravens (d12+2 damage 1 piercing) 22 HP 5 armor Close, Near, Far Special Qualities: Immune to cold. Servants of the Winter Queen, Ravenmages are fierce and inscrutable grey elf sorcerers who can summon flocks of white ravens from thin air, and weave spells of ice and vengeance. Instinct: To serve it's queen.
- Call forth a flock of white ravens to attack it's enemies.
- Weave spells of ice and fate.
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True Lycanthrope Solitary, Organized Claws and Fangs (b[2d10+4] damage 1 piercing) 16 HP 1 armor Close, Forceful The leader of the werewolves. Instinct: To serve the will of the Cairn
- Infect enemies with lycanthropy
- Summon a pack a dire wolves
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Promethean Titan Solitary, Organized, Intelligent Huge Guns (b[2d10+4] damage 3 piercing) 16 HP 5 armor Close, Forceful, Near, Far Before the Prometheans perfected mecha technology these terrors were the pride of the Promethean infantry forces. The still strike terror into any Promethean enemy who lives long enough to feel anything. Instinct: to go where no other soldier may dare
- Fill the air with hot projectiles
- Lead elite forces
- Smash though obstacles
- Soak up bullets
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Promethean Mech Solitary, Huge, Organized, Intelligent, Construct Mecha Sized Weapons (b[2d10+7] damage ignores armor) 28 HP 5 armor Reach, Forceful, Near, Far Special Qualities: Flight The height of Promethean military science. This ghastly machine can turn the tides of battle single handedly. Fortunately for the Prometheans, they can field hundreds of these mechanical demons. Instinct: to break the backs and wills of the enemy
- Sear the enemies of the emperor
- Lead the Promethean charge
- Unleash a missile barrage
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Promethean Captain Solitary, Organized, Intelligent, Hoarder Spit Shined Rifle (b[2d10] damage 1 piercing) 12 HP 4 armor Close, Near, Far The brass of the Promethean war machine. They all fought to get to where they are, so you know they aren't gonna go down easy. Instinct: to gain glory in the name of the emperor
- Command lethal forces
- Summon all the soldiers
- Wield the best tech
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Promethean Soldier Horde, Organized, Intelligent Standard Issue Rifle (d6 damage 1 piercing) 3 HP 2 armor Close, Near, Far The backbone of the Promethean armed forces. They don't excel in any particular area except for perhaps their hatred of non-humans and their overwhelming mediocrity. Both can be attributed to the top tier Promethean military training regimen. Instinct: to uphold the will of the emperor
- Fire without caution
- Call for reinforcements when things get hot