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  • Aranea Solitary, Magical, Intelligent, Cautious
    Venomous Fangs (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Near
    Special Qualities: Can use Webs

    An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a humpbacked spider a little bigger than a human, and weighs about 150 pounds. The hump on its back houses the aranea's brain. All araneas have a single alternate form as well—this alternate form is that of a Small or Medium humanoid. Although an aranea can assume a spider-hybrid variant of this form, it cannot use its change shape ability to assume multiple humanoid forms—this additional shape is locked into one unique appearance. Araneas typically gather in small colonies of two to six individuals, making webbed nests high in trees. These colonies work together to research magic, and may change membership many times over as individuals leave to pursue their own studies and are replaced by newer members. A single aranea may take on humanoid form and live for years in a humanoid community, never revealing its true nature. Though araneas generally prefer to be left alone, they often prove quite knowledgeable about the ways of magic, and if approached peacefully may be willing to share their expertise for the right price (typically a magic item or some service). Skilled spellcasters, araneas try to avoid physical combat and use their webs and spells when they can. Rather than kill their enemies, araneas often subdue opponents and hold them for ransom. Instinct: to entrap

    • Change Shape
    • Cage, Polymorph, Mirrror Image
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  • Narada's Claws Group, Large
    Serrated Claws (b[2d8+4] damage 2 piercing) 10 HP 2 armor
    Forceful, Near

    Narada, the Dragon of Creation, has two sets of claws, each as as long as a man. They are capable of rending steel with ease. Instinct: To Rend Flesh

    • Strike with Fury
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  • Narada's Head Solitary, Huge, Divine, Intelligent, Planar
    Flaming Breath (d12+9 damage) 20 HP 2 armor
    Reach, Forceful, Ignores Armor, Near

    Narada, the Dragon of Creation, is a massive Wyrm, so massive that it is represented as more than one creature. Instinct: Destroy those that oppose it

    • Spew the Fires of Creation
    • Open Rifts in Creation
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  • Grey Elf Ravenmage Solitary, Magical, Divine, Intelligent, Cautious, Hoarder
    Wave of Ravens (d12+2 damage 1 piercing) 22 HP 5 armor
    Close, Near, Far
    Special Qualities: Immune to cold.

    Servants of the Winter Queen, Ravenmages are fierce and inscrutable grey elf sorcerers who can summon flocks of white ravens from thin air, and weave spells of ice and vengeance. Instinct: To serve it's queen.

    • Call forth a flock of white ravens to attack it's enemies.
    • Weave spells of ice and fate.
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  • True Lycanthrope Solitary, Organized
    Claws and Fangs (b[2d10+4] damage 1 piercing) 16 HP 1 armor
    Close, Forceful

    The leader of the werewolves. Instinct: To serve the will of the Cairn

    • Infect enemies with lycanthropy
    • Summon a pack a dire wolves
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  • Tainted Group, Intelligent
    Fists and teeth (d6 damage) 6 HP 0 armor
    Close

    The hopeless victims of the Cairn's call are not even aware what they are doing. At least that is most likely the case... Instinct: To heed to call of the Cairn

    • Burst into uncontrolled violence
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  • Promethean Titan Solitary, Organized, Intelligent
    Huge Guns (b[2d10+4] damage 3 piercing) 16 HP 5 armor
    Close, Forceful, Near, Far

    Before the Prometheans perfected mecha technology these terrors were the pride of the Promethean infantry forces. The still strike terror into any Promethean enemy who lives long enough to feel anything. Instinct: to go where no other soldier may dare

    • Fill the air with hot projectiles
    • Lead elite forces
    • Smash though obstacles
    • Soak up bullets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Mech Solitary, Huge, Organized, Intelligent, Construct
    Mecha Sized Weapons (b[2d10+7] damage ignores armor) 28 HP 5 armor
    Reach, Forceful, Near, Far
    Special Qualities: Flight

    The height of Promethean military science. This ghastly machine can turn the tides of battle single handedly. Fortunately for the Prometheans, they can field hundreds of these mechanical demons. Instinct: to break the backs and wills of the enemy

    • Sear the enemies of the emperor
    • Lead the Promethean charge
    • Unleash a missile barrage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Captain Solitary, Organized, Intelligent, Hoarder
    Spit Shined Rifle (b[2d10] damage 1 piercing) 12 HP 4 armor
    Close, Near, Far

    The brass of the Promethean war machine. They all fought to get to where they are, so you know they aren't gonna go down easy. Instinct: to gain glory in the name of the emperor

    • Command lethal forces
    • Summon all the soldiers
    • Wield the best tech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Soldier Horde, Organized, Intelligent
    Standard Issue Rifle (d6 damage 1 piercing) 3 HP 2 armor
    Close, Near, Far

    The backbone of the Promethean armed forces. They don't excel in any particular area except for perhaps their hatred of non-humans and their overwhelming mediocrity. Both can be attributed to the top tier Promethean military training regimen. Instinct: to uphold the will of the emperor

    • Fire without caution
    • Call for reinforcements when things get hot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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