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  • Promethean Spy Solitary, Stealthy, Organized, Intelligent, Hoarder
    Hidden Knives (b[2d10] damage 1 piercing) 12 HP 0 armor
    Close

    Promethean spies are well, trained ruthless and, like all Prometheans, have a burning hatred for non-humans. Unlike other prometheans though, they can disguise their hatred. They can appear anywhere: the dark corner, the room over, some nearby flora, or maybe even a conveniently placed trash receptacle. Instinct: to undermine non-humans and their sympathizers

    • Be you neighbor, the newspaper boy, or your best friend
    • Produce the exact gadget she needed
    • Call backup from the shadows
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  • Remoran Looter Group, Small, Stealthy, Intelligent, Hoarder
    Scavenged Knife (w[2d8] damage) 6 HP 0 armor
    Close
    Special Qualities: Deep Lungs

    A Halfling sized Beast-Man who shares his ancestry with Remora or 'Shark Suckers'. Whilst actually as tall as a dwarf, their slim bodies and hunched over posture makes them much smaller. Remorans are opportunistic scavengers who often follow around Selachii and act as servants and lackeys in exchange for the scraps left behind by their viscious masters. Whilst their Selachii lords cause bloodshed and mayhem, Remorans can often be found looting corpses or attempting to take weapons away from their owners. Instinct: Gather Wealth

    • Pilfer Equipment
    • Distract Someone
    • Escape by Diving
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Great White Selachii Solitary, Large
    Shark Jaws (b[2d10+2] damage) 16 HP 1 armor
    Special Qualities: Deep Lungs

    Great White Selachii are immense beast men who share their ancestory with Sharks. Comparable in intelligence to Ogres, Selachii are hunch-backed monsters with jaws big enough to snap an unwary sailor in half and sharp skin-scales that make every strike feel like a collision with a bed of nails. Once a Selachii gets the taste of blood in its mouth, it is liable to lose control of itself and fall into a berserk hunger. Instinct: To Consume Flesh

    • Drag beneath the Waves
    • Acheive Blood Frenzy
    • Attract Remoran Servants
    • Skin like Knives
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Capitano pirata Solitary, Stealthy, Intelligent, Hoarder
    sciabola (b[2d10] damage 1 piercing) 12 HP 3 armor
    Close

    Tipico comandante dei pirati dei sette mari, bucaniere navigato. Instinct: sete di ricchezza, senza scrupoli

    • esperto spadaccino
    • fintare e attaccare
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  • spiderling Group, Small
    spikes (d8 damage) 6 HP 0 armor
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    Humanoid monster has the body,legs and arms of a human but a head of a Spider with 4 spider appendages coming out of the upper back and shoulders. Instinct: to feed

    • web
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  • Pitto guerriero selvaggio Group, Organized
    arco o pugnali e lancia (1d8 damage 1 piercing) 7 HP 0 armor
    Close

    E' il tipico selvaggio, il barbaro della savana, con perizoma e osso nei capelli. Può avere delle pelli o scudi di legno che gli danno 1 alla C.A.. Instinct: difendere territorio

    • uccidere i nemici
    • richiamare il clan
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kinsmen Councilman Solitary, Stealthy, Intelligent, Hoarder
    Enchanted Knives (d10 damage 2 piercing) 12 HP 1 armor
    Close

    Instinct: To kill the unkillable

    • Expert Assassin
    • Double Cross
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  • Elder Brain Solitary, Huge, Magical, Intelligent, Cautious, Terrifying
    Tentacle (d12+5 damage) 24 HP 5 armor
    Reach, Near, Far
    Special Qualities:

    Instinct: To seize power

    • Dominate the mind
    • Psionic Storm
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  • Demone delle ceneri Solitary, Large, Magical, Stealthy, Planar, Amorphous
    strangolare a mani nude (d10+4 damage) 27 HP 5 armor
    Forceful, Reach
    Special Qualities: non ha un vero corpo, ma può usare molte braccia

    Questo demone antico e selvaggio può essere richiamato dalle ceneri. Se il suo padrone riesce a domarlo, il demone può essere incaricato di un compito, come proteggere una stanza o annientare un nemico. Non ha un vero corpo, è più simile ad un insieme di luci azzurre e blu e di banchi di fumo, da cui sbucano braccia robuste (anche più di due) e attraverso cui si può distinguere una volto malvagio e famelico. Generalmente è richiamato da chi fa uso di magia selvaggi, e solo grandi stregoni possono tentare di domarlo. I danni causatigli da fuoco e argento dimezzano la sua protezione alla C.A. magica (se usati entrambi la annullano). Instinct: stritolare i nemici

    • braccia possenti
    • si materializza dalle ceneri in forma di luci e fumo
    • esegue le volontà del suo padrone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungal Cannon Group, Devious
    Caustic Spores (d6 damage) 14 HP 1 armor
    Close, Reach, Far

    A form of fungi that attacks from afar. The strain infests the torso of the victim, turning their chest cavity into a foul brewery of poisonous and hallucinatory chemicals. Instinct: To spread the infestation

    • Lay down a barrage of caustic fluid.
    • Explode when sliced open.
    • Spray hallucinatory spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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