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  • The Dryad Solitary, Large, Stealthy, Magical, Devious, Intelligent, Construct
    Vines (d8 damage 1 piercing) 16 HP 0 armor
    Reach, Near
    Special Qualities: Daemonbound

    The Ophidae house bound a succubus to the flora of Copperleaf Woods in a twisted experiment. Of course, even the most reckless summoner advises against summoning a cubus, for their ability to play on the desires and insecurities of humanity are renowned. The creature now resides as a plant-like monster deep in the woods, beguiling the weak willed and converting the dead into puppets with virulent fungi. Instinct: To expand its realm.

    • Control people with infectious fungi.
    • Prey on the desires of people.
    • Cast a beguiling illusion.
    • Call its thralls for aid.
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  • shank Solitary, Planar
    bite (d12+2 damage 1 piercing) 12 HP 3 armor
    Close, Forceful

    blue fish man with yelow eyes and seyber tooth like teath with raizour sharm scales every where whith a droopy dark black cloack with conjoinded fingers Instinct: death

    • stab someone from behind
    • shank
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  • Souls of the Storm Group, Devious
    etheral weapons (d6 damage) 10 HP 0 armor
    Close, Ignores Armor
    Special Qualities: etheral

    Souls taken by the Blizzard wander within it, hounting those, that lost themselves in the storm. They're attracted to the warmth of the living Instinct: to seek warmth

    • drain warmth
    • freeze smn to death
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  • Will o' wisp Horde, Small, Stealthy, Devious
    Foxfire (d4 damage 1 piercing) 7 HP 0 armor
    Close, Ignores Armor

    These children have been lost for so long, that they don’t even remember a road, or a home, may exist. Instinct: to play. Regardless of others wellbeing.

    • Show a dangerous, or wonderful place.
    • Separate someone from a group.
    • Suggest a dangerous game. Give a prize or boon to the winner, or force the losers to pay.
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  • Airling Horde, Tiny, Magical, Stealthy, Amorphous
    (d4-2 damage) 10 HP 7 armor
    Hand
    Special Qualities: Invisible

    You know those Air Elementals that can wreak havoc like it's their day job? Airlings are nothing like that. They are so tiny, a single one cannot even push a leaf. In fact, they are so hard to catch or even observe that there is little study on them at all. There are rumors of random events like a chair being misplaced, a knife suddenly dropping off a shelf or even someone being blown off a cliff, but never was a direct connection to an Airling established. Anyway, as they are so miniscule, even a slight breeze will quickly carry them away from you. Just don't get trapped with a population of them in a room, or you will be spinning about in a vortex quickly. Instinct: To blow stuff around

    • Be a ... 'gust'
    • Misplace an object
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waterling Horde, Tiny, Magical, Stealthy, Devious
    Splash of water (d4-2 damage) 3 HP 4 armor
    Hand, Near
    Special Qualities: Liquid

    Waterlings are not really Water Elementals. In fact, they have trouble staying in an 'Elemental-like' form, which is why they most often stay unnoticed, even though someone might get curious about that random puddle of water. "Has it rained today?" A single Waterling really is no threat as it will just seep through the earth trying to find ground water. In large numbers however, they can combine to a hefty stream of water with a sense of direction, which delights in tearing up the ground or worse - your home. Instinct: To erode

    • Flow uncontrollably
    • Hide in a body of water
    • Flow into someone's lungs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Earthling Horde, Small
    Fists of stone (d6+2 damage) 7 HP 3 armor
    Close, Forceful

    The Earthling is a lesser version of the Earth Elemental, not quite as strong and much much smaller with about half the size of a Halfling. It seems to be made of some kind of hardened mud rather than rock, which makes it prone to being dissolved in water. A single Earthling poses little threat and is best dealt with by tying it up and throwing it into the next moving body of water. In numbers they tend to get quite annoying, as they will continue to punch and throw rocks at any human-made structure until it collapses to a more natural state of 'pile of rubble'. Instinct: To flatten the earth

    • Tear out a lump of earth to throw
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  • Fireling Horde, Small, Magical
    Hand of fire (d6 damage) 3 HP 4 armor
    Close, Ignores Armor
    Special Qualities: Immune to fire

    The Fireling is a small elemental creature, not quite as powerful as a true Fire Elemental, but nonetheless dangerous. A single Fireling may be a nuisance quickly dealt with with a bucket of water or a thick blanket, but innlarger numbers they can quickly get out of control. They are not really smart beyond figuring out which of the things close to it burns best. Instinct: To engulf in flames

    • Set something on fire
    • Create a burst of flames to defend itself
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  • Swineomancer Solitary, Stealthy, Devious, Intelligent
    Staff (d6 damage) 12 HP 0 armor
    Close

    The swineomancer is a perverted form of body altering nefarious overlord. Instead of reanimating dead corpses or building a Frankenstein's Monster from dead body parts, it collects living humanoids to combine them with a special breed of war-pigs. The resulting abominations are of exceptional strenght and weak will. They follow their creator's order with as little thought as a pig might give to its free will. Instinct: To spread blight and misery

    • Command an army of pigmen
    • Vanish in a cloud of stenching gas
    • Throw a plague bomb
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pigman Group, Intelligent, Construct, Terrifying
    Spiked Flail (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Immune to plague and stench

    A nafarious Swineomancer created these pity creatures to serve his will. Stitching together parts of human, dwarf or any other humanoid and pigs as he sees fit, creatures of horrible looks are created. With no means to communicate their pain with their heads of pigs and guttural oinking sounds, they serve the Swineomancer in reluctant devotion to share their pain with others whom they collect for their master. Instinct: To share its pain

    • Capture a defenseless person
    • Call for the herd
    • Enrage a herd of pigs
    • Unleash a terrifying shriek
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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