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  • Asmodrax Solitaire, Furtif, Magique, Fourbe, Intelligent, Thésauriseur
    Magie de construction (d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    Instinct: Créer des horreurs

    • Créer des choses magiques
    • Lancer des potions à effets
    • Se téléporter
    • Fuire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hannon Solitaire, Intelligent, Construction
    Épée du spectre (b[2d10+2] damage 2 piercing) 20 HP 4 armor
    Proche
    Special Qualities: Regénération

    Un ancien héros du peuple, depuis longtemps mort, mis dans une armure et maintenu en vie par la magie. Obéissant à son maître, il est invincible tant que la magie le retient en vie. Instinct: Protéger son maître

    • Se déplacer à la vitesse de la lumière
    • Protéger avec son bouclier
    • Détruire les ennemis de son maître
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leggs Solitary, Stealthy, Devious
    Neck Strangle (d6 damage+Virgnity Mod) 3 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Long Legs

    Long Legs attached to a well rounded bottom, capable of taking down our pants in seconds. Instinct: To entrap Men and Small Boys

    • Has really long seductive legs
    • Tricks you into touching its Legs
    • It can make the best of us, into leaving our wives.
    • Its upper half is invisible; but we get the idea.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • King Yeti Solitary, Large
    long arms (d10+2 damage) 20 HP 0 armor
    Forceful, Reach

    Most fearsome and biggest yeti in the mountains, rules his kind by brute force. Instinct: to rule the mountains

    • rend flesh with bare hands
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  • Garden Gnome Group, Construct
    Strike (d8-2 damage 1 piercing) 3 HP 4 armor
    Hand, Near
    Special Qualities: Relentless

    This small comic stone gnome golem is a gardener's dream, but woe betide intruders! Instinct: Protect the garden!

    • Tends the Witch's Garden
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alternate Gyozo Solitary, Cautious
    Big Axe (b[2d10] damage) 12 HP 3 armor
    Close

    Gyozo the dwarven bandit is one of Nightingale's lieutenants. Instinct: Demand respect

    • Stand his ground no matter what
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  • Nightingale's Best Group, Organized, Intelligent, Hoarder
    Stolen Weaponry of all Kinds (d8 damage) 6 HP 1 armor
    Close, Near, Far

    A tougher senior bandit in Nightingale's service. Instinct: Get rich or die trying

    • Fight Tough and Dirty
    • Order about other bandits
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  • Klim the Mountain Solitary, Intelligent, Hoarder
    Massive mallet (d10+2 damage) 16 HP 3 armor
    Close, Reach

    A huge bandit in the service of Nightingale the Robber Instinct: Murder and Rob

    • Crush skulls and bones
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  • Mire Drake Solitary, Large, Stealthy
    Bite (d10+2 damage 2 piercing) 20 HP 2 armor
    Near
    Special Qualities: Poison: Drake Spit - Target is Sick and can't heal damage from poison until Debility is removed.

    The Mire Drake never makes a sound moving through the mire, and completely blends in the murky waters where it hunts. It feeds by sneaking upon creatures on water or close to the shore. Then the drake bites and quickly retreats until the poison sets in. It lairs on dry ground, in a cave or any building it can find and take for itself. Oddly, the Drake possesses a keen hearing, and loud noises send them into a vicious killing spree. Instinct: Destroy sources of noise, Hunt

    • Poison wells and ponds
    • It can't be heard until it's too late
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  • Macabre Ooze Group, Large, Terrifying, Amorphous
    It stretches its membrane and slams it down (d8 damage) 13 HP 1 armor
    Ignores Armor
    Special Qualities: When it dies it merely splits into smaller Oozes, Mismatched and rotting body parts cover its surface

    This writhing pile of limbs and heads trails black slime behind it, with a core of vile goo at its center. Instinct: Absorb Body Parts

    • A Necrotizing Slam decays any flesh it comes into contact with (Consitution Debility)
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