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  • Lyubochka the Renegade Thaumaturgist Solitary, Stealthy, Magical, Intelligent
    Biting Curses (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Lyubochka was cast out from the Sodality for studying Kenedhel witchcraft. Instinct: Get revenge on the Sodality

    • Hurl curses and maledictions
    • Create illusory sounds and distractions
    • Animate the inanimate
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  • Gyozo the Bandit Solitary, Intelligent, Hoarder
    Big Axe (b[2d10] damage) 16 HP 2 armor
    Close, Reach

    Gyozo the dwarven bandit is one of Nightingale's lieutenants. Instinct: Demand respect

    • Stand his ground no matter what
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  • Drallin Elf Group, Stealthy, Magical, Hoarder
    Rotting flesh (d8 damage) 6 HP 3 armor
    Close, Ignores Armor, Far

    Instinct: Restore the natural world

    • Create Drallin
    • Nightmare dust
    • Fungus Grab
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  • Drallin Torch Group, Amorphous
    Belch Fire (b[2d8+2] damage) 9 HP 2 armor
    Close, Near

    Instinct: Control Fire

    • Defend the hive
    • Consume fire
    • Explode on death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drallin Thrall Horde, Terrifying, Amorphous
    Graple (d6 damage) 6 HP 2 armor
    Close, Reach
    Special Qualities: Strange growth

    Instinct: to grow

    • Spread fungus
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  • Exorcist Solitary, Divine
    Silver blade (d10 damage 1 piercing) 14 HP 0 armor
    Close, Near

    In some religions, an exorcist is a person who is believed to be able to cast out the devil or other demons. A priest, a nun, a monk, a healer, a shaman or other specially prepared or instructed person can be an exorcist. An exorcist is a person who performs the ridding of demons or other supernatural beings who are alleged to have possessed a person, or (sometimes) a building or even an object. Instinct: Be Ruthless

    • Kill the dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vampire Rose Solitary, Stealthy
    Entangle and drain (b[2d10] damage) 10 HP 0 armor
    Close, Near
    Special Qualities: Hypnotic anesthetic

    A vampire rose look like normal white rose bush. It can, however, uproot itself to move about slowly. The thorny stalks of vampire rose can whip around a victim, inflicting points of damage. The thorns are hollow. Once a thorn stalk has stuck and wrapped around a victim, the vampire rose injects a hypnotic anesthetic into the victim’s bloodstream, the victim must Roll+CON or lose all willpower, allowing the vampire rose to continue sucking blood until the victim dies (Last Breath roll). If the player pulls free and rolls 10+ they gain an additional attack on the rose. After a vampire rose has completely drained a victim, the roses will be colored blood red instead of white for one day and will not attack while that color. Instinct: Trap prey

    • Drain blood
    • Looks like a white rose bush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Decapus Solitary, Large
    Tentacles (d10 damage 1 piercing) 16 HP 0 armor
    Far
    Special Qualities: On ground attacks do half damage

    The decapus is a creature usually found in forests. They look like bloated hairy globes sprouting ten tentacles. The hair is usually brown, but sometimes it is black. The body is normally green, although some purple or yellow decapuses have been found. In the center of the decapus’s 4‘ wide body is its mouth. The mouth of a decapus is terrible to behold. It is very wide and has long yellow teeth and a horrible foul breath. Decapuses usually live alone, preferring to hunt by themselves. They hunt by swinging through trees and scooping up their prey in their tentacles. The tentacles are 10’ long. They extend from all parts of its body. The tentacles are covered with suckers which the decapus can use not only to grasp prey but to climb walls and ceilings. The decapus attacks with nine of its tentacles, using the tenth tentacle to hang from the ceiling (or trees). On. the floor or ground, the decapus is much more helpless. Its tentacles are not strong enough to support its weight upright for long periods of time. On the ground, the decapus can only manage six attacks, and these attacks do only half normal damage. Instinct: Hunt

    • Grab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crypt Thing Solitary, Stealthy, Construct
    Teleports 16 HP 0 armor
    Close, Far
    Special Qualities: Undead Construct

    A crypt thing is a kind of undead guardian that is built to watch over a particular site or object and deal with intruders in a nonlethal manner. The creature appears as nothing more unusual than a skeletal figure in tattered robes. When active, its eyes glow with a fierce red light. A crypt thing exists only to guard, and it typically watches over a religious treasure, tomb, or holy site. It normally waits in an alcove or on a chair provided for it. It speaks Common and is willing to converse with those that do not threaten it while it tries to scare away creatures it thinks are easily cowed. Instinct: Guards

    • Teleports hostile party
    • Loves to talk
    • Liar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Animated Armour Group, Devious, Cautious, Construct
    Sword and shield (b[2d6+2] damage 1 piercing) 14 HP 6 armor
    Close
    Special Qualities: Living armour, no flesh body inside it.

    Suit of armour, animated. No body inside Instinct: to guard its master

    • looks like a suit of armour, actually animated to fight.
    • No flesh, just armour
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