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  • Thomas von Segensreich Solitary, Intelligent
    Rapier oder Pistole (d10 damage) 26 HP 1 armor
    Close, Near
    Special Qualities: Anführer 2, Schw. Resistenz (Magie)

    Instinct: Hexen töten

    • Hexen verfolgen
    • Blitze beschwören (selber 2 Schaden, Gegner bW12)
    • Verdrehte Wunder wirken
    • Hexenzauber beenden
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ziegenteufel Solitary, Large, Intelligent, Planar, Terrifying, Anfürher 2
    Feuerklauen (b[2d10] damage 1 piercing) 26 HP 1 armor
    close
    Special Qualities: Broden aus Schwefel und Blut, Nahkampfresistenz (Schwach)

    Das Furchtbare ist aber die Kreatur, die scheinbar abwartend und lauernd im Zentrum des Raumes aufragt. Sie ist fast drei Meter groß und ihre spitzen Ziegenhörner schrammen Funken schlagend über die Decke. Das Geschöpf sieht aus wie eine aufrecht stehende Ziege. Nur ihre Hände wirken annähernd menschlich. Das Fell des Teufels ist schwarz, und wenn sich das Geschöpf bewegt, löst sich Ruß aus dem Fell. Die Kreatur stinkt nach Schwefel und Tod. Und als sich sein Kopf in eure Richtung dreht, habt ihr das Gefühl, dass die Kreatur nur auf euch gewartet hat ... Instinct: Dinge in Brand setzen

    • Feuer und Elend verbreiten
    • Kurz Zeit in Feuer und Rauch auflösen
    • Aus Staub regenerieren
    • Vor heiliger Macht zurückweichen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unhold-Bestie Solitary, Anführer 1
    Klauen (d10+4 damage 1 piercing) 21 HP 1 armor
    Close, Forceful

    Unter den Kreaturen ist ein besonders hässliches Wesen, fast doppelt so groß wie die anderen und noch wilder. Sein schwarzes, drahtiges Haar ähnelt der Mähne eines Löwen und die Fingernägel sind bis zu 5 Zentimeter lange Reißnägel. Mit einem bestialischen Brüllen stürzt es sich auf euch! Instinct: Kämpfen und zerstören

    • In Raserei geraten
    • Furchterregend Brüllen
    • Barrieren durchbrechen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nariel Horde, Tiny
    (b[2d6-2] damage) 3 HP 2 armor
    Hand, Reach

    Instinct: To kill the party

    • Holy Smite
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  • The Spore Lord Solitary, Huge, Organized, Intelligent, Amorphous
    (d10+5 damage) 31 HP 3 armor
    Reach
    Special Qualities: Absorb Funglings

    Fungus Prime, The Sod-Father, The Guru of Spores. Whatever you call him, This large fungal mound is the progenitor of all the fungus in the area, and their protector. It is able to shed parts of it's body to grow new Fungal Warriors, or to absorb funglings into it's self to regrow. It will not lose a war of attrition. Instinct: Protect It's Home

    • Slam
    • Grow Warriors
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  • Funglings Group, Tiny, Construct
    (d8-2 damage) 6 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Summoned

    Tiny mushrooms sown by a fungal warrior. it will attempt to latch on to a non-plant creature nearby and begin to devour it. Instinct: Latch on to flesh

    • Devour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungal Warrior Group, Devious, Organized, Amorphous
    (d6 damage) 13 HP 1 armor
    Close, Reach
    Special Qualities: Spore Cloud

    These were once humans, turned into masses of fungus and plant by a spell gone awry. They abhor strangers in their territory, and will lash out (quite literally) with vine like arms to defend their home. In a pinch they can scatter spores to pooison nearby enemies or to sprout fungling minions. Instinct: Defend it's territory

    • Vine Lash
    • Spore Cloud
    • Sow the Seeds
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  • Busted automaton Solitary, Magical
    Slashing claws, terrible blows (d12 damage) 12 HP 6 armor
    Close

    These automatons were crafted by the sorcerer-giants of a forgotten age. Giant suits of armor almost eight feet tall, they have one gauntleted hand, and one that is a tool of some kind (a crushing claw, a driving hammer, a boring drill, etc). Contained within the chest of the armor is an infernal furnace powered by the necrotic sorcery that feeds on the giant organ that has been preserved for centuries within. This particular one has seen much damage over the years, leaving it's chest plate cracked open, showing the shriveled, but still massive, kidney within floating in a sickly green fluid. Instinct: To steal living organs

    • Prowl the land, looking for flesh to steal
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  • Medusa Solitary, Huge, Magical, Intelligent
    (d10+5 damage 2 piercing) 20 HP 4 armor
    Reach, Ignores Armor

    Instinct:

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  • Secret Fire Adept Group, Stealthy
    Dagger (d6 damage) 6 HP 0 armor
    hand

    Lambs of the Secret Fire Cult Instinct: To obey the leader

    • Perform a fire ritual
    • separate and ambush
    • sacrifice itself for the cult
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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