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  • Monstrous Spider Solitary, Tiny, Stealthy, Devious, Hoarder, Terrifying
    Bite (d8 damage) 12 HP 2 armor
    Hand
    Special Qualities: Web-walking, All the arachnophobia!

    Instinct: Capture and drag away

    • Poison prey
    • Attack from ambush
    • Paralytic poison
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  • Monstrous Toad Solitary, Large, Stealthy, Devious
    Sticky Tongue + Bite (d8 damage) 16 HP 1 armor
    Near
    Special Qualities: Amphibeous

    The Monstrous Toad is a horror to those who dwell in the marshes and dark places it calls home. Instinct: To consume large prey

    • Engulf prey whole
    • Attack from ambush
    • Grapple and drown prey
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  • called Solitary, Magical, Stealthy, Intelligent
    a type of weapon (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    Describe the monster Instinct: causes problems for others

    • known to do
    • a move about dirty tricks
    • a move about its spells
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  • Chartreuse Chaos Snakes Group, Stealthy, Magical, Intelligent, Planar, Terrifying
    Degenerating fangs (d8+2 damage 2 piercing) 10 HP 2 armor
    Close
    Special Qualities: Disquieting hues

    Chartreuse Chaos Snakes as the learned call them are a strange extraplanar creature that decays all that it comes across in some kind of predatory fashion. How and why is unclear but they seem determined to unseat all order that they find, perhaps it is just in their nature. Some whisper that there is a greater plan amidst their ways. Instinct: To destroy order

    • Magically enforce peace and balance
    • Be impossible to predict
    • Undermind order from sheer contact
    • Creep in through cracks and pores
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  • Nehwon Cold Woman Solitary, Large, Stealthy, Magical, Devious, Hoarder, Amorphous
    Acid (w[2d8] damage) 20 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Charm, Paralyze, Amorphous

    This creature is basically a huge white (black) pudding. Her powers include illusion generation and charm as per the spell. Fire does double damage to the creature. Cold, of course, does not bother her in the least. Her corrosive secretions dissolve any prey she cannot charm/seduce for mating. The Cold Woman lures persons into her lair with gems and jewelry, which are scattered about her cave. She then paralyzes them and inserts one of her eggs into the body. In a day's time the egg hatches and her spawn (a white pudding) eats the host. The egg is easily removable and the spawn will die if exposed to the air before hatching. In the Frozen Wastes, it is often said that the evil or greedy fall prey to her power most often. She always abandons a lair after laying one batch of eggs. Legend has it that there is only one Cold Woman at a time; all the rest await her death, and then the strongest one becomes the mother. Her young white (black) puddings are known as Cold Spawn and are also immune to the cold. Instinct: Mate

    • Seduce and paralyze
    • Implant fatal eggs
    • Dissolve
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nehwon Bird of Tyaa Unkindness Group, Devious, Hoarder
    Claws (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: Claws are poisoned, Targets shiny objects for theft

    This avian flock is closely related to the raven, but has a much higher level of sentience. It is commonly found in the mountains and hills. The bird flock's claws are poisoned, as it is able to crush some types of deadly berries for that effect. The DM may choose any venom from the Thief's arsenal. The bird swarm knows how to strike for exposed body ports and uses a diving attack. These evil birds are among the followers of the evil demon goddess Tyaa. Instinct: Steal valuables for Tyaa

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Nehwon Behemoth Horde, Large
      Bite (d8+2 damage) 16 HP 0 armor
      Special Qualities: Adaptive Predator

      Imagine a killer whale with four stubby legs and no fins and you have a perfect picture of a swamp behemoth. These fearsome mammals are easily capable of crossing water, marsh grass, and quicksand. A behemoth always attacks the largest thing In any given group. It has a white cousin of the snowy North which has a thick coat of fur and short claws on its feet. This snow beast is known to hunt during the fiercest of blizzards. There is also a jet black species with much longer legs that inhabits the plains and hills of Nehwon. Instinct: Devour

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Nehwon Astral Wolf Group, Small, Organized, Planar
        Bite (1d8 damage) 6 HP 0 armor
        Close
        Special Qualities: Roams astral plane

        These creatures are wolves that have died hungry and now roam about the wastelands in astral form, seeking to fill the" now ever-empty bodies. All attacks are made in isolated areas. These creatures are able to force sleeping humans into the astral plane when there are five or more wolves concentrating on the act (defy danger vs. wisdom applicable). When humans are attacked in this other plane, their earthly bodies will show the damage of the wolves' fangs. If the wolves are killed or driven off their victims' spirits will revert back. Instinct: Ravage

        • Hunt
        • Summon pack
        • Pack can force prey into the astral plane
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Melnibonean Vampire Tree Solitary, Huge
        Blood Drain (1d8) 16 HP 1 armor
        Reach, Ignores Armor, Far
        Special Qualities: Tree Immobile, Flame does double damage

        These creatures use their leaves as attacking weapons. They are released from the branches to float downward and attempt to attach themselves to a body. When attached, they suck blood. Damage is automatic after the first successful attack. Vampire trees suffer double of damage done by flame. They fear fire, and will never send their leaves near flame. Only by killing the tree can the leaves be stopped. Instinct: Drain blood

          Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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        • Imperial Crystal Living Statue Solitary, Magical, Construct
          Fists (d10 damage) 12 HP 2 armor
          Close
          Special Qualities: Relic of a forgotten empire

          Living statues are magically created and animated creatures similar to the enchanted golems. Living statues are almost always made in humanoid form, though other forms are possible. Unless it moves, a living statue looks just like a normal statue made from stone, crystal or metal. Living statues are not brilliant thinkers or tacticians; however, their modest intelligence allows them to fight sensibly and effectively. Left to their own wits, living statues usually stand stock still, pretending to be normal statues until they have a chance to ambush unwary opponents. Most statues recognize spellcasters and try to neutralize them first. Living statues also are capable of following reasonably complex orders and using their intelligence to alter them if the circumstances warrant. Most living statues use their fists to batter opponents. They are not dexterous enough to use weapons effectively but can be ordered to employ some implements if such are required to complete a task. Crystal living statues are the weakest of the living statues. Instinct: Eliminate intruders

          • Guards
          • Patient
          • Relentless
          Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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