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  • Waldgoblin Mondtänzer Solitary, Small, Magical, Intelligent, Hoarder
    Sichel / Krallen und Fänge (b[2d10+2] damage 1 piercing) 12 HP 1 armor
    Close

    Nur die stärksten Krieger der grauen Waldgoblins werden gelehrt, wie sie zum Mondtänzer werden. Sie sind die Elitetruppe der Goblins, aber meist kämpfen sie alleine um die anderen nicht zu gefährden. Bei Vollmond vollführen sie ein Ritual, den Mondtanz, der es ihnen erlaubt Aspekte der Tiere anzunehmen und zu nutzen, deren Pelz sie tragen. Viele tragen den Pelz ihrer größten Beute, doch es gibt auch jene, die einen Flickenteppich aus verschiedenen Fellen tragen um stärker zu werden. Im Kampf lassen sie die animalische Seite die Kontrolle übernehmen und verfallen in einen kampfrausch, der bis hin zur Verwandlung in eines der gebundenen Tiere führen kann. Instinct: Anerkennung des Stammes erkämpfen

    • Verwandle dich in ein Tier, dessen Pelz du trägst
    • Aspekte des Pelzes annehmen
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  • Waldgoblin Schamane Group, Small, Stealthy, Magical, Organized, Intelligent, Hoarder
    Geisterfeuer (d8 damage) 6 HP 1 armor
    Close, Ignores Armor, Near

    Die Grauen Goblins der Wälder werden von denen Angeführt, die im Einklang mit den Geistern der Umgebung leben und deren Hilfe anfordern können. Als Schamanen bezeichnet, rufen diese Anführer die Natur selbst zu Rate und versuchen ihren Stamm möglichst gut zu führen. Sollten sie in einen Kampf verwickelt werden, sind sie aber auch nicht zu unterschätzen, mit ihrem Geisterfeuer werden sie selbst gerüsteten Kriegern gefährlich, und wer sie zu lange beobachtet könnte Opfer der hypnotisierenden Bewegungen ihres klimpernden Stabes werden. Instinct: Den Einfluss des Stammes erweitern

    • Gib dem Stamm Führung
    • Hypnotisierender Stabkampf
    • Nutze die Geister der Umgebung
    • Versammle den Stamm
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  • Waldgoblin Späher Group, Small, Stealthy, Organized, Intelligent, Hoarder
    Sichelspeer (d8 damage) 6 HP 0 armor
    Close, Reach

    Kleine grauhäutige Goblins, die in den tiefen der Wälder leben. Ihre Späher sind geübt darin einfache Beute zu erkennen und mit ihren hinterhältigen Sichelspeeren an der Flucht zu hindern. Wer sie verfolgt oder jagt, sollte sich gut in der Gegend auskennen und Vorsicht walten lassen, da sie gerne Fallen für eine mögliche Flucht vorbereiten. Instinct: Einfache Beute finden

    • Beobachte aus dem Unterholz
    • Locke Verfolger in Fallen
    • Rufe wie ein Waldkauz um den Stamm zu alamieren
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  • Butterfly Wasp Solitary, Large
    Stinger, Fog Spray (d10+4 damage 2 piercing) 28 HP 2 armor
    Forceful, Near
    Special Qualities: Eyes that allow it to see in 360 degrees

    Massive purple wings extend from a thick chitinous body. This large insect has a large stinger at the end of its abdomen, and four extra appendages in its thorax that allow it to shoot toxic gasses it stores chemically in its stomach. Deceptively beautiful, this predator uses its beauty to get close to a victim, and is known to grab men and fly them up high only to drop them and then descend to feed on the carnage. It has very sharp teeth and eyes that allow it to see in every direction. Instinct: Feed, Breed, Destroy Trees

    • Carry away prey, spray poison, paralysis sting
    • Hypnotize with Wings
    • Infectious Bite: Bugfever
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Li Atona the Enchantress Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Hex -d4 forward to target and (w[2d8] damage) 22 HP 2 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Animate Objects

    Li Atona is a beautiful young half elf from the Magis Enclave. She is a well respected enchanter who carries a shop at the city square in Dalonae. Dressed in enclave silks, with her long black hair pulled up in a complicated braid, she is deceptively intelligent. Stats for NPC use: STR: 8, DEX: 10, CON: 12, INT: 18, WIS: 14, CHA: 16. Use Standard Warlock sheet from Incomplete Adventurer. Instinct: To learn the most powerful enchantments and be renowned

    • Apply magical qualities to objects
    • Apply trap sigils and curses to objects
    • Li can apply curses and enchantments on items she touches. Some take more time than others.
    • Li is a kind person but when threatened she will hex the attacker and sunder and otherwise destroy their equipment. She is smart and uses her surroundings.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ichor piranha Solitary, Large, Divine
    Bite with divine teeth (d10+4 damage 1 piercing) 22 HP 2 armor

    Like mortals, the gods have blood, divine blood, but still, blood. Like mortals, gods can bleed, either by being wounded, killed, or by spilling it themselves. This blood sometimes gets consumed by a piranha, causing it to grow in size, gain the mark of the god who's blood it consumed, and divine power. This, however, causes them to revere that deity, dead or otherwise, which some gods use to their advantage to guard temples, sometimes giving their blood willingly. Other times, it just stays there, begging other priests to hear him out as a conduit for their god. Instinct: Uphold the virtues of it's deity

    • Use the blessings of the god's ichor
    • Beg for more divine blood
    • Ask for divine aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slugger Mantis Solitary, Large
    One spear, one club 20 HP 2 armor

    The massive dessert inhabiting cousin of the mantis shrimp. Territorial and vicious, the slugger will use its weaponized mandibles to pierce you through, pin you down, and club you to death within seconds. Instinct: to obliterate

    • Club Punch (d10+4 damage) Slow, Forceful
    • Spear Stab (d10+4 damage) Fast, Piercing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Crab Solitary, Small, Hoarder
    Rock Pinser (d10 damage 1 piercing) 12 HP 5 armor
    Close
    Special Qualities: Armored, Hoarder

    This large animate crystal spends its time burrowing through the ground, collecting bits of valuable metals and minerals which it uses to reinforce its crystalline carapace Loot Table (1) 2d8 Coins (2) 4d10 coins (3) 4d10 coins, 1d4 Gems (4) 6d12 coins, 2d4 Gems (5) 4d6x10 coins (6) 6d4 Gems Instinct: To Burrow

    • Burrow into the ground
    • Harden Defences
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rez Dog Group, Small, Organized
    Bite (d8 damage) 6 HP 0 armor
    Close

    Instinct: to chase you off

    • pack tactics
    • Dogpack - attack from behind
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  • Solitary, Stealthy, Devious
    Poisonfangs (d8 damage) 12 HP 1 armor
    Close

    Deep in the darkest depths of the woods or the most dangerous dwarven buildings. Instinct: to consume

    • trick them into lending help
    • trap someone in a net
    • spit a net at unsuspecting victims
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