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Cursed Armour Solitary, Cautious, Construct, Amorphous Flail (d10+2 damage) 19 HP 7 armor Close Special Qualities: Soul Bound Sword "Sat in the Delver's Arms one winter evening I heard tell from one of the patrons of an expedition she had once been part of. According to this rather bedraggled looking woman, a few years prior she and a group of like minded individuals had planned a raid into the depths of a number of tombs throughout the region. The raids had been going well until they stumbled upon a particularly robust tomb, traversing deep into this tomb they discovered a large set of dessicated armour, at first nothing seemed out of the ordinary but upon one of her companions brushing past the armour filled with an eerie blue glow and began swinging wildly with its weapon. I thought to enquire as to the fate of her compatriots but a sallow look deterred me, truly if such horrific magical automata exist I imagine they must be formidable opponents." Instinct: To stand guard
- Passive until disturbed
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Shadow Wolf Group, Small, Magical, Devious, Amorphous Claws and Fangs (d6+2 damage) 9 HP 5 armor Close, Ignores Armor Special Qualities: Shadow Skin "No sooner had I entered the dense foliage of the Bryn Woods, torch burning in my hand did they materialize among the thickets around me. The creatures abhor the light yet thrive upon it a number of them rushed at me, jaws that dripped darkness snapping at my heels. I managed to make it to a copse where sunlight broke through the tree line and the creatures abandoned their hunt. I believed myself to have escaped unharmed,yet upon looking down I found a large chunk rent from my own shadow, at that moment I felt an intense pain that did not leave me until I found a magical healer who managed to restore what had been lost." Instinct: To hunt and consume
- Consumes shadow and flesh
- Shadow Consumption
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Phoenotaur Solitary, Magical, Divine, Intelligent, Construct Flaming Beak (b[2d10+4] damage 1 piercing) 18 HP 4 armor Close, Near Special Qualities: Wings of Flame, The Perfect Hybrid of Monster and Human Instinct: to burn
- Bring ruin to those who oppose Torag
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Frost monster Solitary, Large Sharp icy parts (d10+4 damage) 24 HP 2 armor Forceful, Near Big, icy dead creature, man turned monstrosity. Instinct: Break souls of living people
- Hurl ice block
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Mewlip Group, Small, Stealthy, Intelligent, Hoarder Claws (d8 damage) 6 HP 0 armor Close, Near The Mewlips are a strange and secretive race, known only from a reference in a poem of the Hobbits of the Shire. They were said to be dangerous creatures, dwelling in the dark and feasting on unwary travellers who sought them out Instinct: Lures with gold
- Devour unwary
- Backstab
- Creep and splash
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Blue Blob Colony Solitary, Large, Intelligent, Hoarder, Terrifying, Amorphous Slime Spears (b[2d10+4] damage) 27 HP 5 armor Forceful, Reach, Ignores Armor, Far Special Qualities: Body of Slime, Putrid slime shaped like a creature beyond the world! A fully formed Blob Colony. Instinct: to consume
- Erupt and consume!
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Blue Blob Knight Group, Cautious, Amorphous Slime Spear (b[2d8+4] damage 2 piercing) 17 HP 4 armor Close, Forceful, Reach Special Qualities: Body of Slime A rolling mass of slime the size of a human warrior with solid scales of slime that function as deadly and vicious piercing weapons and very powerful shields. One step removed from a Blob Colony, this creature is more than a match for unprepared adventurers. Instinct: to merge
- Pierce and Consume
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Blue Blob Horde, Small, Amorphous Engulf (d6 damage) 14 HP 1 armor Close, Ignores Armor Special Qualities: Body of slime The basic Blob, otherwise known as the dual form of a Blob colony. It looks like a rolling mass of rippling blue slime the size of a Halfling. Putrid fumes emit from it as the creatures it's touched before dissolve inside of it's acid like body Instinct: to merge
- Dissolve and Incorporate
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Blue Blobling Horde, Tiny, Stealthy, Organized, Amorphous Engulf (d6-2 damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Body of slime The basic Blobling, otherwise known as the singular form of a Blob colony. It looks like a rolling mass of rippling blue slime. Putrid fumes emit from it as the creatures it's touched before dissolve inside of it's acid like body. Instinct: to merge
- Dissolve and incorporate
- Descend upon prey
- Flood the room
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The Eye Eater Solitary, Magical, Intelligent, Planar, Construct, Terrifying, Amorphous Proboscis (d12 damage) 15 HP 1 armor Close, Ignores Armor Special Qualities: Enlightenment Engine, In its true form, it looks like a breathing pile of eyeballs The Eye Eater is called "The Keeper of The Starry Wisdom" by the old Northern tribes. It comes from beyond the stars, but here, it looks like a helpless child or a harmless being in distress. The Eye Eater is not evil, it is simply no from this world, and so its motivation is not from this world, as well. It wants to enlighten you. But worldly distractions keep you from seeing the wonders of the universe. The stars are talking to you with messages of light, but you pay no attention. So if you can't be distracted by worldly sights, your inner vision grows. The Eye Eater attacks only the eyes. On a successful attack, it sucks your eyes out of your skull with its proboscis, which is about 3 feet in length (hidden in its mouth). It attempts only two attacks. If the second attack is not successful, it runs away. Instinct: eat the victim's eyes
- sucks the eyes from its victim's skull
- look innocent and helpless
- lets you communicate with the stars