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Great White Shark Solitary Bite (d8 damage 1 piercing) 5 HP 0 armor Close, Near Special Qualities: Aquatic Dangerous sea creature Instinct: Hunt Prey
- Swim
- Bite
- Loves "Shark Week"
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Nosferatu Solitary, Intelligent Fangs (d6+2 damage 1 piercing) 12 HP 0 armor Close, Forceful, Near Special Qualities: Undead, Slow A rotting corpse that pursues the living. Does not transfer its vampiric curse unless its blood is consumed. Instinct: Drain the living
- Drink blood
- Destroyed by Sunlight or Stake
- Cannot cross moving water
- Must rest on earth from homeland
- Active only at night
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Ethereal dragon Solitary, Huge, Intelligent Fire breath (b[2d12+7] damage) 20 HP 2 armor Reach, Forceful, Far dragon Instinct: Burn things
- fire breath, hack and slash with claws
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Lovecraft Zoog Group, Tiny, Stealthy, Devious, Organized, Intelligent, Planar Bite (d4 damage) 2 HP 0 armor Close Special Qualities: Refugee from the Dreamlands, Can Detect Invisible Spiteful, nasty creatures with a taste for the flesh of sentient beings, zoogs lurk in the shadowy, moldering places of the world. Often mistaken merely for otherworldly animals, zoogs possess base intentions and vicious demeanors that set them apart from lowly beasts. Congregating in loose, tribal societies, these sinister creatures claim the depths of dark woodlands or moldy forests as their homes, favoring lands where the boundaries between worlds and planes grow thin and strange creatures—not unlike themselves—slip between reality's cracks. Although lone zoogs shy away from attacking larger creatures, when zoogs outnumber an invader they launch deadly ambushes, leaping from sagging boughs and hidden dens to swarm foes. Only strangers with quick tongues and items that appeal to zoogs' interest in magical curiosities might manage to barter for safe passage through zoog territory. While many victims of zoog attacks are consumed on the spot, some less fortunate few are dragged back to the mystical, strangely carved stones that mark the center of zoog communities. There, such captives become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities. Commonly, zoogs eat fungi and plants, but they also have a taste for the meat of sentient creatures, treating the butchering and consumption of such beings as a rare privilege. Zoogs also detest cats, and go to great lengths to slay felines of any sort and devour them. Instinct: Devour
- Sneak
- Ambush
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Three Headed Hell Hound Solitary, Planar Bite from each head. (d6+1)x3 12 HP 1 armor Close Three heads. Chained. Spitting fire which burns normal arrows from middle head. Instinct: To defend, to act like a normal dog
- Each head deals seperate 1d6+1 damage
- When it dies, the body bursts into flames, damaging all nearby (avoid danger)
- Heads can be chopped off
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Shadow Group, Stealthy, Intelligent, Terrifying, Amorphous Dark Touch (d6 damage) 17 HP 3 armor Close, Ignores Armor Special Qualities: Dark Being Supressed parts of a person's personality that ripped itself away at the moment of death. Now it seeks a host so that it may live the life it feels like it was never allowed to. Instinct: To gain a host
- Posess
- Mimic Shadow
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Aasimar God Caller Solitary, Divine, Intelligent, Hoarder Divine Arms (b[2d10+2] damage) 14 HP 4 armor Close Aasimar God Callers use their close connection with the divine to channel large amounts of divine power, much more than normal people could. Instinct: To do their deity's bidding
- Call down the wrath of their deity