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Goblin Hedge Mage Solitary, Small, Magical, Organized, Intelligent, Hoarder Conjure Thorns (d10 damage) 12 HP 1 armor Close, Far When one thinks of goblins, close to nature is rarely a phrase that pops into ones mind. Yet that is doing the tiny greenskins a disservice. Goblins understand that nature reflects mch of their society. Everything is up for grasp and much good can coem from recycling. Instinct: To protect the tribe
- Forest Stride
- Control plants
- Run for help
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Zombie Horde, Construct, Terrifying Punch and gnaw (d4 damage) 14 HP 1 armor Close Special Qualities: Undead, Smells of Decay A common or garden corpse reanimated with basic necromancy. Braindead servitor with little to offer in combat except its refusal to die. Instinct: To serve its creator
- Bash
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Vargouille Horde, Tiny Bite (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Flying A flittering predator from another world that, strangely enough, resembles a flying head. Instinct: To feed
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Raging One Group, Magical, Intelligent Plated knuckles (d8+4 damage 2 piercing) 6 HP 0 armor Close, Forceful Designed as shock troopers by ancient empires, the raging one is a humanoid transformed by being imbued with magic. Transformed, it has lost all sense, but has innately gained control over the art of evocation. Prone to going crazy at the slightest of provocations. Instinct: Rip and tear
- Goes beserk
- Flame Blast
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Krajen Solitary, Huge, Terrifying Sentry tentacles (d10) 20 HP 1 armor Reach, Forceful, Near Special Qualities: Massive, tentacled terror The krajen develops in three stages: small spaceborne spores, a barnaclelike immature stage, and the huge, adult krajen that is the bane of the shipways. In its adult stage, the krajen can grow longer than most ships, and resembles a gargantuan aquatic squid. Its tubelike body is dominated at one end by a thick central tentacle, the base of which is surrounded by a cluster of smaller tentacles. Instinct: To consume spelljammer helms and crews
- Crush the ship's hull
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Riding Rat Horde, Small, Stealthy, Devious Bite (d4 damage) 3 HP 0 armor Close Riding rats are large rodents, trained by goblins as both mounts and pets. Instinct: Aid it's goblin masters
- Transport goblin
- Scamper across obstacles
- Infect
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Goblin Ratrider Horde, Small, Stealthy, Intelligent, Hoarder Scrap Blaster (b[2d6] damage 1 piercing) 3 HP 2 armor Close Goblin ratriders survey terrain and protect their territory from atop their mighty steed, with which they have a special raport. Instinct: Protect tribey
- Command the raiders
- Direct its riding rat to bite
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Goblin Bard Horde, Small, Magical, Intelligent, Hoarder Nailgun (d4 damage) 3 HP 1 armor Close Goblin bards use their songs to keep the troops in line. While this does not induce any form of discipline, it does help prevent the spread of panic from the losses usually taken during larger operations. Instinct: Assist goblin troops
- Yells Warnings
- Sings the Song of Courage
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Goblin Raider Horde, Small, Stealthy, Intelligent, Hoarder Nail Gun (d4 damage) 3 HP 1 armor Close, Near Goblin raiders are the grunts of their tribe. Their job is to rush in and unleash havoc on their enemies. They do, however, lack equipment and discipline, making their military efforst rather slapshod. Instinct: Secure victory for the goblin tribe
- Breaks stuff
- Hurl Random Object
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Stone Giant Group, Huge Slam (w[2d10]+3 damage) 20 HP 5 armor Reach, Forceful 9 metres high bastard Instinct: To gratify hunger
- Trample down smaller ones
- Vulnerable neck
- Steelhard skin