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  • Pyrotheros Solitary, Large, Organized, Planar, Terrifying
    Tooth & Claw (b[2d10+2] damage) 16 HP 1 armor
    Special Qualities: It is smart enough to use fear to maximum effect on living targets.

    A visciously clawed bear-sized beast, with a thick, muscular tail and a hump, covered in shaggy coarse black fur, that is shorter on it's hidquarders. It's face a terrifying skull-shaped visage, with smoldering embers for eyes. Inside it's nose, cavity, complex, divineley bestowed smell organs sniff the air for the scent of Pyros. It's bearing and it's aura radiate feral hunger mixed with vengeance. The Pyrotherion, was crated to help the Aetoi find and eradicate sources of Pyros and can be found in their most blessd temples, from which it sets out to hunt in the nighttime. Instinct: To track down and devour sources of Pyros

    • It sniffs out Pyros, the divine flame
    • It was created for and is assisted by the Aetoi, the priests who pursue Pyros and Prometheus' followers.
    • It was created by the gods and might react strangely with some forms of magic
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  • Titan of Earth Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Terrifying
    Consume (d10+7 damage 3 piercing) 24 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Terrifying

    The Titan of Earth is the protector of the land, preserver of natural order. It can move through the ground at amazing speeds, and then emerge at a target's feet and swallow them whole in it's rotating, teeth-filled mouth. In appearance, it is a massive worm, a hundred feet long and twenty feet in diameter. Instinct: to protect the earth

    • Emerge suddenly from below
    • Return underground
    • Collapse the ground
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  • Archmage Solitary, Magical, Intelligent, Hoarder
    Spell (d10 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    The Archmage is the epitome of a powerful wizard, able to control the world on a massive scale. S/he knows many secrets, and is knowledgeable beyond normal people. Instinct: to gain knowledge

    • Manipulate the world
    • Delve into a mind
    • Reveal a secret
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Canute, Servant of the Servant Solitary, Magical, Divine, Devious, Intelligent
    Shred personality (d8+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Punish lies both verbal and personal

    The Servant of the Servant in Blue and Gold Instinct: To initiate the return of Chaos

    • Stir chaos into the world
    • Command urges and instincts
    • Cause doubt and indecision
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  • Camoa Solitary, Small, Magical, Stealthy, Intelligent, Amorphous
    Body (d10 damage) 19 HP 5 armor
    Close
    Special Qualities: Shapechanger

    Any piece of furniture is susceptible to being a Camoa. That chandelier? It'll strangle you when you're not looking. That wardrobe? It'll fall on you when your back's turned. The bed? You'll be sleeping longer than you expected. Any place with Camoa in it is not a nice place to be. Inspect everything. Never drop your guard. Instinct: to ambush

    • Kill unseen
    • Hide in plain sight
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  • Erinyes Solitary, Magical, Intelligent, Planar
    Flaming Weapons (b[2d12+2] damage) 16 HP 3 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Wings

    Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target. Instinct: to assassinate the enemies of hell

    • Ensnare with magic and rope
    • Leap through space on the crackle of thunder
    • Call on the powers of hell
    • Lay low the righteous
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hellhunter Group, Organized, Intelligent, Planar
    Barbed Javelin (d8 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near

    Those who renege on infernal pacts with the Dukes of Hell may think themselves clever, but that is only until the Hunters come looking for them. These man-sized demons lead their hellhounds with unerring precision and unfaltering determination to find these poor souls and make them pay up in full, plus interest. Instinct: To hunt

    • Ensnare someone with a fiery net
    • Release the hounds
    • Relentlessly stalk prey
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  • The White Dragon Solitary, Huge, Terrifying
    Giant teeth (b[2d12+5] damage 2 piercing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: Gigantic

    The white dragon is an albino crocodile that is believed to have existed in these swamps long before the overworld burned. Its mouth is so large, four grown men could comfortably lay down inside it--that is, until it started chewing. The white dragon only rises every few months, when it grows hungry. This may seem like a good thing, except that the reason it stays dormant for so long is because of the amount it eats in the short time it is awake. Instinct: To eat, then sleep

    • Rise from the depths
    • Swallow groups whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Necroworm Solitary, Large, Terrifying, Amorphous
    Grasping Teeth (d10+2 damage 2 piercing) 23 HP 2 armor
    Special Qualities: Mutation

    The necroworm does not kill the things it devours, but integrates them into its own biology, harvesting their bodies' power and potential for its own existence. Through several layers of its mucusy skin, one can see the bodies of all that the horror has devoured. Instinct: Consume the living

    • Devour for assimilation
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  • Iridix Solitary, Huge, Stealthy, Magical, Intelligent, Hoarder, Terrifying
    Spray Acid (d12+5 damage 2 piercing) 24 HP 5 armor
    Reach, Forceful, Near
    Special Qualities: Difigured

    Iridix is a disgraced dragon that has been exiled beneath the earth for his near defeat. He is greatly disfigured, missing an eye, a wing, and a rear leg. He has adapted, however, and seeks to gather the legions of the underworld to himself, that he may some day return to the overworld and reclaim his honor. Instinct: To rule

    • Demand respect
    • Feign defeat
    • Transfer decay
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