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  • Crocodile Group, Large
    Teeth (d8+2 damage) 10 HP 1 armor
    Special Qualities: Silent predator

    Instinct: To feed

    • Clamp and not let go
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  • Burne Solitary, Magical, Divine, Organized, Intelligent, Hoarder
    fire bolt (b[2d10] damage) 18 HP 4 armor
    Close, Ignores Armor, Near, Far

    Burne is a retired adventurer who has been made liege and protector of the town. He holds the title of 'His most worshipful mage' He watches for and protects the town from evil. Instinct: to protect from evil

    • build a fortified castle
    • cast a Wizard spell
    • call for reinforcements
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  • Rufus Solitary, Organized, Intelligent, Cautious, Hoarder
    sword, crossbow (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close, Forceful, Near
    Special Qualities: impervious to poison

    Rufus is an adventuring companion of Burne and leader of Burne's Badgers, a force of veteran warriors and is the commander of the local Militia. Instinct: to lead

    • tactically command his men
    • call for reinforcements
    • quaff a healing potion
    • use magic dust to disappear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Burne's Badgers Group, Organized, Intelligent, Cautious
    spear, sword, crossbow (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near

    These mercenaries were all brigands for a time, but decided that there was better pay and less risk serving Burne and Rufus, who took them prisoner and then spared them. Loyalty is good and morale is high. They have had some action against other marauders, receive top money, and spend an ample amount of off duty time drinking and carousing at the inn. Instinct: to get paid

    • to guard, defend, or kill for coin
    • to call for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Group, Organized, Intelligent, Cautious
    (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near

    These mercenaries were all brigands for a time, but decided that there was better pay and less risk serving Burne and Rufus, who took them prisoner and then spared them. Loyalty is good and morale is high. They have had some action against other marauders, receive top money, and spend an ample amount of off duty time drinking and carousing at the inn. Instinct:

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  • BOSS: Undead Giant Thing Solitary, Huge, Magical, Planar, Terrifying
    Breath of Death, Crush with its body (d12+5 damage) 24 HP 4 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Formless shadows and foul flesh, bound in a monstrous body and unworldy gaze, will scare you away if you look too close.

    A spawn of the black gates, some say. But to be honest, there is scarcely anyone who can tell the true tale. Maybe children of Death itself, maybe only the dark tribute of an overambitious necromancer to the world. A towering abomination with stumpy legs and arms of some sort, sticking out of a monstrous mass of foul, ever moving flesh, bone and otherworldly intestines. If you recognize something like an eyeless head. With something like an opening mouth. Run. Fast. Though it might be far too late. The breath of this monster will rust your armor, devour everything it touches, will crawl underneath everythingworldly you thought it could protect you. If the exhaled miasma of death and ravage touches you, it will eat the skin of your flesh, the flesh of your bones, eat everything away it touches, till nothing else then your soul might be left. Maybe your safe then. But propably not. Instinct: To exterminate every living thing.

    • Crushes down with its body
    • Exhale a miasma of death
    • Scares mortal minds with visions of imminent death.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • BOSS: Mage Troll Solitary, Huge, Magical, Intelligent, Cautious
    Bash with its giant shield. Release absorbed magic. (d12+5 damage) 24 HP 5 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Swallow magic, negating all effects., Shield itself, negating damage with the shield.

    You know trolls, right? Those dumb, huge giants in the swamps and hills, caves and mountains. Well, this one is different, dont meet them unprepared. Maybe dont meet them at all, if you are no bad-ass fighter dude. Because your mage wont help you with this one, no Sir. The Mage Troll might be as huge as its brethren and carries everywhere this large shield. You might want a siege weapon for that one, because normal weapons? Please, what do you want to do with a sword against a massive wall of stone and steel. At least the shield might be vulnerable to magic while the Mage Troll is not. It's a greedy fellow, always looking for the sweet scent of magic and he will meet your spells with open arms. Or mouth. You tried a fireball against it? Get out of the way or the blast of vile chaos-magic will kick you off your feet. You tried a healing spell, while standing next to him? Even if you are not crushed by the shield in the next splitseconds, you will feel worse after what the Mage Troll did to your... "healing"-magic. Stay away from this guy. Instinct: to absorb and cast magic.

    • Use heroe's magic against them.
    • Absorb Magic and Spells.
    • Turns your magic to devestating chaos.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frogog Group, Organized, Intelligent
    A crushing body slam (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Amphibious

    Usually found haunting any place close to water, Frogogs are know to wander off into forests on occasion. They prefer to hunt in groups, allowing one to entangle the enemy with their tongues while the other attempts to crush the target, or even swallowing it whole. They attach no value to territory, and move anywhere they could find food. Frogogs resemble butterball frogs, with thin limbs and their recognizable frog hands. Very flexible, their body structure could be compared to jelly. Their legs are very strong, allowing them to jump incredible distances despite their appearance. Instinct: To disarm and consume

    • Entangle the foe or their weapon with their tongue
    • Inflates its larynx in its throat, which when deflated releases a loud croak, alerting other Frogogs in the area.
    • Swallow their enemy whole
    • Jump over gaps and on top of obstacles to get to their prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Campione degli uomini rana Solitary, Large, Magical
    clava (d10+4 damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Anfibio

    "Cra cra cra. Verrucosi piccoletti. Queste creature sono lo scherzo di cattivo gusto di qualche mago o divinità minore. Eretti come uomini, con vestiti raccolti dai rifiuti, si riuniscono in sudici villaggi, specchio della loro natura anfibia. Parlano una lingua che ricorda i brontolii umani e sono sempre in guerra coi loro vicini. Sono avidi e stupidi, ma abbastanza furbi quando si tratta di difendere se stessi. Qualcuno dice che i loro sacerdoti abbiano considerevoli capacità curative. O forse sono solo davvero, davvero difficili da uccidere." Il campione degli Uomini Rana è più grande del normale, alto almeno due metri, e con una visto vistosa pancia coperta di uno strato di pesante pelle liscia e scivolosa. Usa per combattere grossi rami spezzati, che spesso sono umidi e si spezzano quando ottiene un danno molto elevato; quando accade continua a combattere con la forza delle braccia, lunghe e possenti. Instinct: Schiacciare i nemici

    • Ferocia berserker
    • Guarigione rapida
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The "Mimic" Solitary, Small, Stealthy, Hoarder
    Slashes and grabs with dangerous claws. Bites with huge teeth, (b[2d10+2] damage) 16 HP 2 armor
    Close

    You all know it. Well, perhaps at least the one, still beeing able to tell the tale. There are chests containing unknown treasures, filled by hoarding foes, evil mages, kings and queens, bandits and goblins. And then there are those treasure chest that are... no chest at all. Hidden in the dark places above and below, hidden between their innocent comrades, containing gold and trinkets, there lies the mimic. Waiting for centuries for the fearless hero on his search for loot. Come to me, little man. I will eat you whole and spit you out like a rotten fruit. But your gold i will keep for me. I will keep all your gold, you little, stupif men. Instinct: to devour

    • Having someone or something in front of it that wants to open the Mimic, it comes suddenly to live and grabs it with huge claws and jaws, appearing from the inside and flanks of the Mimic.
    • Staying hidden until tried to be opened.
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