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  • Leshen Solitary, Huge, Stealthy, Organized, Hoarder, Terrifying
    Command Nature to Crush (b[2d10+7] damage 2 piercing) 24 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Camoflage in the Forest, Freeze foes with fear

    Leshens dwell in dense, primeval woods. Fiercely territorial creatures, they hunt with stealth and cunning as their only companions. They use their inborn magic to control the plants and animals within in their territory—and so, when stalking them, half the battle is merely getting near enough to strike. Leshens will always be reborn at their hunting grounds as long as their totems remain in tact or the one they marked is still within its territory. Instinct: to feed

    • Slash at prey with claws
    • Use crows to distract
    • Call wolves to help fight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • IP Solitary, Huge, Magical, Divine, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    Virtually Anything (w[2d12+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Near, Far
    Special Qualities: Can adopt (partially or in whole) the form of virtually anything, living or non-living; Half-damage (before armor) from mundane weapons, Serve as a weapon of the Elder Gods, Imposing aura of power

    Instinct: to gather and protect arcane knowledge

    • Stand guard
    • Unleash forgotten magicks
    • Call out for other mages
    • Transform into a legendary artifact
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  • Zorc Group, Terrifying
    Bite, grab (w[2d6+2] damage) 7 HP 0 armor
    Hand, Forceful
    Special Qualities: Feels no pain, immune to charm effects, Bits of rotting flesh hanging everywhere, gum lines can be seen, contorted body shape

    A Zorc is an Undead Orc. An Elf who is weak in will, due to starvation, stress, suffering, or any other cause, is likely to be drawn to the mountain where the Zorcs stay. There they undergo an arcane transformation, turning them into mindless undead orcs. This is a blood curse which only affects Elves of a certain blood type. It is possible for an Elf to be infected with the blood curse if they came into blood-to-blood contact of another infected Elf. Instinct: To destroy, particularly Elves

    • Attack in numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mob Lieutenant Group, Stealthy, Devious, Intelligent, Hoarder
    Fancy Boot Knife (d4 damage 1 piercing) 6 HP 0 armor
    Close

    The Mob Lieutenant is necessary if a Bandit King (or otherwise) wants to keep order within his organization. The Mob Lieutenant is the eyes & ears of their leader and keeps track of everything going on around town. While not deadly on their own, they are usually surrounded by their men and a couple of Enforcers. The Mob Lieutenant will do or say anything she can to learn secrets, gain coin, and look powerful. Keeping up appearances is very important as they only need to appear weak once and they will lose the respect of their men and the fear of the commoners. Instinct: To be the eyes & ears of the organization

    • Issue a mob-sanctioned threat
    • Make a deal you don't attend to keep
    • Command Enforcers to protect him
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  • Enforcer Group, Intelligent, Cautious
    Brass Knuckles (b[2d6+2] damage) 6 HP 4 armor
    Close, Forceful

    Enforcers are commonly found in the presence of any "made men" of the criminal underground. In a sense, they're technically bodyguards, except that their duties often involve pummeling enemies while they protect their boss. Only the toughest of the tough are allowed to become Enforcers. This is further proven by only allowing them to use brass knuckles in place of a sword or otherwise. Instinct: To protect their boss

    • Make an example of a weaker enemy
    • Crack jaws and ribs with brass knuckles
    • Grapple and kidnap someone with valuable information
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hound Dog Group, Small, Stealthy, Devious
    Claws and fangs (d4 damage) 6 HP 1 armor
    Close

    Large hound used for tracking. Instinct: Hunt target

    • Sniff scent: able to track things over great distances via sense of smell.
    • Hamstring Takedown: The hound dog attempts to bite someone's hamstring and bring them down. A success results in the enemy becoming vulnerable to attacks and lowers their speed until they recover.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Frog Group, Large, Devious
    Bite (d6 damage) 10 HP 1 armor
    Close, Reach
    Special Qualities: Amphibious, sticky tongue, powerful jumps

    These large nasty giant frogs leap from their lurking places in the tall weeds near the edge of a pool of water or a marsh or swamp. They attack their prey madly, for they are voraciously hungry at all times. Using their lightning fast long sticky tongues, their prey often find themselves in the belly of the frog before they can blink. Instinct: to feed voraciously

    • entagles prey with its sticky tongue
    • swallows entangled prey whole
    • may incite panic to non-intelligent prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sheva Callister Solitary, Intelligent
    The Black Blade (b[2d10+4] damage) 16 HP 1 armor
    Close, Forceful, Reach, Ignores Armor

    A frequent bar patron in Delver’s Square, Sheva is one of the city’s best-known delvers. Living off the treasure she gained in her career, Sheva is now retired. Nevertheless, she knows a lot of information about the Undercity and Dungeon and shares it freely. Sheva is also a member of the Delver’s Guild and highly recommends membership to all new adventurers. According to Sheva, most of the people who speak about the areas beneath the city simply do not know what they are talking about. Sheva is well known for having found the crown of Ki-Lias, a priceless artifact of the ancient past. Instinct: to take missions for the right price

    • Share her knowledge
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  • Kanyet Priest Group, Stealthy, Divine, Magical, Intelligent, Terrifying
    Mortal wrath (d8+2 damage) 6 HP 0 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: self mutilating

    Instinct: Initiate judgement

    • invoke judgement
    • Discern guilt
    • Align judgement
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  • Kobold Horde, Small, Stealthy, Organized, Hoarder, Construct
    tools (d4+2 damage) 3 HP 1 armor
    Close, Forceful
    Special Qualities: adapter

    Instinct: to overwhelm

    • multiply
    • craft a clever trap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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