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  • Capitain Tomann of Wyattvale Solitary, Stealthy, Intelligent
    Bastard sword, (d10+4 damage) 12 HP 2 armor
    Close, Forceful

    Instinct: To cheat

    • Abuse of his authority
    • A knife on your back
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  • Dingwall guard Group, Organized
    Sword, Lance (d6 damage) 6 HP 4 armor
    Close

    Instinct: To serve it's Master

    • Protect the authority
    • Where's the fekin' cavalry?!
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  • Pontis du Velle Solitary, Organized, Intelligent
    Rapier (w[2d8] damage) 12 HP 0 armor
    Close

    Instinct: To retain influence

    • Rule over others
    • To me the guard!
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  • Guild Bandit Group, Stealthy, Hoarder
    Shiv (d6 damage) 6 HP 1 armor
    Close

    Instinct: To steal

    • Sneak around
    • Prepare a trap
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  • Anastassia du Velle Solitary, Devious, Organized, Intelligent
    Dagger (d6 damage) 12 HP 0 armor
    Close, Reach

    Instinct: To gain power

    • Scheming
    • A deal you can't refuse
    • Guards!
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  • Juraab the Inmortal Solitary, Stealthy, Organized, Intelligent, Hoarder
    Cimitar (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Reach, Near

    Instinct: To amass wealth

    • Steal and plunder
    • Ambush
    • Enter the bandits
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crow's Eye Witch Group, Magical, Stealthy, Intelligent
    Magic arrow (d8 damage) 6 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: To gain knowlege

    • Brew potions
    • Smoke and mirrors
    • Polimorph
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  • Ralphidian's Shades Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying
    Black tendrils of arcane corruption (d10+2 damage) 22 HP 6 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Immune to magic, Shadowy aura that shifts with faces of screaming loved ones

    Known as "Shades" or "Empty Ones" by most denizens of The Scar, these magic-wielding husks of shadow and steel are usually seen wandering the desert in solitude. Now it seems that Ralphidian has managed to somehow conscript a number of them into his forces, adding magic to his already considerable might. Their powerful shadow spells can accomplish a variety of feats, all of which are now bent to serve their new master's purposes. Instinct: to serve their leader

    • Weave forgotten magicks
    • Craft an illusion
    • Conjure shadowy soldiers
    • Control the mind of the unwary
    • Resurrect a fallen ally
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  • Daemon underling Horde, Small, Organized, Planar
    Claws, Teeth (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Wings

    Instinct: To consume

    • Swarm their enemies
    • FOOOOOOD!
    • A dead mouth still eats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arcontas Solitary, Large, Magical, Divine, Organized, Planar, Terrifying
    Black fire (d12+2 damage) 18 HP 4 armor
    Ignores Armor, Far
    Special Qualities: Horns, too many eyes, disfigured mouth

    Instinct: To dominate

    • Unleash hell
    • Circle of fear
    • Summon the underlings
    • The face of death
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