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  • Catarin La'Saet Solitary, Tiny, Magical, Divine, Devious, Intelligent, Cautious, Hoarder
    Sword (d8+2 damage 1 piercing) 18 HP 7 armor
    Hand

    Lady Catarin La'Saet is the Knight-Commander of King's Pride Keep, the southernmost outpost of "The King's Right Hand," a group of five keeps built to protect Sundholde's people from the bandits and strange creatures lurking in the desolate wastes of The Scar. Catarin is a former member of the Keepers of the Veil, a holy order of knights based in Whitemaw that devote themselves to the destruction of all undead. While it has been many years since she left, she still possesses the legendary sword she used in those days: Argo-Thaan, Holy Avenger. Known both for her gleaming holy blade and for her careful tactics, Catarin is far less boisterous than Knight-Commander Cunningham but has beaten back whole hordes of enemies with little more than patience and the sturdy walls of her keep. Instinct: to protect her allies and her keep

    • Put up an insurmountable defense
    • Weave spells of light & healing
    • Deliver a vicious counterattack
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  • Vakael Bloodletter Solitary, Stealthy, Magical, Intelligent
    Daggers, Throwing knives (b[2d8] damage 1 piercing) 12 HP 1 armor
    Close, Near

    Instinct: Gather information

    • Spy on others
    • Hit a soft spot
    • Vanish from sight
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  • Capitain Tomann of Wyattvale Solitary, Stealthy, Intelligent
    Bastard sword, (d10+4 damage) 12 HP 2 armor
    Close, Forceful

    Instinct: To cheat

    • Abuse of his authority
    • A knife on your back
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  • Dingwall guard Group, Organized
    Sword, Lance (d6 damage) 6 HP 4 armor
    Close

    Instinct: To serve it's Master

    • Protect the authority
    • Where's the fekin' cavalry?!
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  • Pontis du Velle Solitary, Organized, Intelligent
    Rapier (w[2d8] damage) 12 HP 0 armor
    Close

    Instinct: To retain influence

    • Rule over others
    • To me the guard!
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  • Guild Bandit Group, Stealthy, Hoarder
    Shiv (d6 damage) 6 HP 1 armor
    Close

    Instinct: To steal

    • Sneak around
    • Prepare a trap
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  • Anastassia du Velle Solitary, Devious, Organized, Intelligent
    Dagger (d6 damage) 12 HP 0 armor
    Close, Reach

    Instinct: To gain power

    • Scheming
    • A deal you can't refuse
    • Guards!
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  • Juraab the Inmortal Solitary, Stealthy, Organized, Intelligent, Hoarder
    Cimitar (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Reach, Near

    Instinct: To amass wealth

    • Steal and plunder
    • Ambush
    • Enter the bandits
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crow's Eye Witch Group, Magical, Stealthy, Intelligent
    Magic arrow (d8 damage) 6 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: To gain knowlege

    • Brew potions
    • Smoke and mirrors
    • Polimorph
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  • Ralphidian's Shades Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying
    Black tendrils of arcane corruption (d10+2 damage) 22 HP 6 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Immune to magic, Shadowy aura that shifts with faces of screaming loved ones

    Known as "Shades" or "Empty Ones" by most denizens of The Scar, these magic-wielding husks of shadow and steel are usually seen wandering the desert in solitude. Now it seems that Ralphidian has managed to somehow conscript a number of them into his forces, adding magic to his already considerable might. Their powerful shadow spells can accomplish a variety of feats, all of which are now bent to serve their new master's purposes. Instinct: to serve their leader

    • Weave forgotten magicks
    • Craft an illusion
    • Conjure shadowy soldiers
    • Control the mind of the unwary
    • Resurrect a fallen ally
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