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Catarin La'Saet Solitary, Tiny, Magical, Divine, Devious, Intelligent, Cautious, Hoarder Sword (d8+2 damage 1 piercing) 18 HP 7 armor Hand Lady Catarin La'Saet is the Knight-Commander of King's Pride Keep, the southernmost outpost of "The King's Right Hand," a group of five keeps built to protect Sundholde's people from the bandits and strange creatures lurking in the desolate wastes of The Scar. Catarin is a former member of the Keepers of the Veil, a holy order of knights based in Whitemaw that devote themselves to the destruction of all undead. While it has been many years since she left, she still possesses the legendary sword she used in those days: Argo-Thaan, Holy Avenger. Known both for her gleaming holy blade and for her careful tactics, Catarin is far less boisterous than Knight-Commander Cunningham but has beaten back whole hordes of enemies with little more than patience and the sturdy walls of her keep. Instinct: to protect her allies and her keep
- Put up an insurmountable defense
- Weave spells of light & healing
- Deliver a vicious counterattack
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Vakael Bloodletter Solitary, Stealthy, Magical, Intelligent Daggers, Throwing knives (b[2d8] damage 1 piercing) 12 HP 1 armor Close, Near Instinct: Gather information
- Spy on others
- Hit a soft spot
- Vanish from sight
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Capitain Tomann of Wyattvale Solitary, Stealthy, Intelligent Bastard sword, (d10+4 damage) 12 HP 2 armor Close, Forceful Instinct: To cheat
- Abuse of his authority
- A knife on your back
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Dingwall guard Group, Organized Sword, Lance (d6 damage) 6 HP 4 armor Close Instinct: To serve it's Master
- Protect the authority
- Where's the fekin' cavalry?!
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Pontis du Velle Solitary, Organized, Intelligent Rapier (w[2d8] damage) 12 HP 0 armor Close Instinct: To retain influence
- Rule over others
- To me the guard!
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Guild Bandit Group, Stealthy, Hoarder Shiv (d6 damage) 6 HP 1 armor Close Instinct: To steal
- Sneak around
- Prepare a trap
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Anastassia du Velle Solitary, Devious, Organized, Intelligent Dagger (d6 damage) 12 HP 0 armor Close, Reach Instinct: To gain power
- Scheming
- A deal you can't refuse
- Guards!
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Juraab the Inmortal Solitary, Stealthy, Organized, Intelligent, Hoarder Cimitar (b[2d10] damage 1 piercing) 12 HP 1 armor Close, Reach, Near Instinct: To amass wealth
- Steal and plunder
- Ambush
- Enter the bandits
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Crow's Eye Witch Group, Magical, Stealthy, Intelligent Magic arrow (d8 damage) 6 HP 4 armor Close, Ignores Armor, Far Instinct: To gain knowlege
- Brew potions
- Smoke and mirrors
- Polimorph
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Ralphidian's Shades Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying Black tendrils of arcane corruption (d10+2 damage) 22 HP 6 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Immune to magic, Shadowy aura that shifts with faces of screaming loved ones Known as "Shades" or "Empty Ones" by most denizens of The Scar, these magic-wielding husks of shadow and steel are usually seen wandering the desert in solitude. Now it seems that Ralphidian has managed to somehow conscript a number of them into his forces, adding magic to his already considerable might. Their powerful shadow spells can accomplish a variety of feats, all of which are now bent to serve their new master's purposes. Instinct: to serve their leader
- Weave forgotten magicks
- Craft an illusion
- Conjure shadowy soldiers
- Control the mind of the unwary
- Resurrect a fallen ally