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  • Furnok the Ferd Solitary, Stealthy, Intelligent, Hoarder
    short sword (d6 damage) 12 HP 1 armor
    Close

    A con artist, cheat, and small-time jewel thief who is lying low. He is gifted at using loaded dice, marked cards, regular playing cards, and regular dice, as well as being talented with thieve's tools. He can be hired by adventurers for a share of the treasure. Instinct: to lie, cheat, and steal

    • pretend to be a friend
    • disarm a trap or pick a lock
    • cheat at cards and dice
    • swipe something when no one is looking
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spugnoir Solitary, Magical, Devious, Intelligent, Hoarder
    dagger (d4 damage) 12 HP 0 armor
    Close

    Always in search of scrolls or spellbooks, Spugnoir recruits adventures to help in his search provided he can keep the arcane writings. Instinct: to collect scrolls

    • recruit
    • detect magic
    • release a sleepy mist
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zert Solitary, Stealthy, Cautious, Hoarder
    sword (d10 damage) 12 HP 3 armor
    Close

    A man-at-arms that poses as an adventurer's friend to infiltrate his party, betray and help slay them, and rob them of their possessions Instinct: to infiltrate

    • pose as a friend
    • betray unexpectedly
    • deadly surprise strike
    • rob and steal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghost Wolves Group, Small
    Ghostly Fangs (d8+2 damage) 10 HP 1 armor
    Close

    Instinct: To revisit Hunting Ground

    • Stalk the Living
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  • Slaver Group, Large, Terrifying
    Razor Whip (d8+4 damage 1 piercing) 10 HP 1 armor
    Forceful, Near

    Instinct: To enslave.

    • Punish and sell slaves
    • Call for more slaves
    • Suffer through pain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Group, Large, Terrifying
    Razor Whip (d8+4 damage 1 piercing) 10 HP 1 armor
    Forceful, Near
    Special Qualities: Burned face and missing eye. No eye-patch

    Instinct:

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  • Slaver Group, Large
    Spiked Whip, Sword (d8+4 damage 1 piercing) 10 HP 1 armor
    Forceful, Near

    Instinct: Sell people as property.

    • Leader of Slave Trader
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  • Moblin Solitary, Large
    Shield and spear (d8 damage) 16 HP 4 armor
    Forceful, Fragile

    Common as foot soldiers and quite unintelligent Moblins are the muscle behind any group of bokoblins. Geared with a shield as large as themselves they are difficult to damage and strike back with with considerable force. Instinct: to protect blin-kind

    • defend with shield
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dude Group, Stealthy, Organized, Intelligent
    Stab or shank (b[2d8] damage) 6 HP 1 armor
    Close, Near
    Special Qualities: A knowledge of the streetss

    Instinct:

    • Fight Dirty
    • He can fall back to fight another day, with back hp.
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  • Vampire Lord Solitary, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder, Terrifying
    Rapier,Claws,Varied Spells (b[2d10+2] damage 3 piercing) 20 HP 5 armor
    Close, Forceful, Ignores Armor, Far
    Special Qualities:

    Instinct: Keeps things 2dark4edgy

    • Pursue Eternal Night
    • Charm and illusions
    • Lightning based spells
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