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Slitherleaf Solitary, Stealthy, Terrifying Strangle and bite (b[2d10+2] damage) 12 HP 1 armor Close Special Qualities: It looks like a cluster of spiky leaves Slither leaf blah blah blah Instinct: To protect its territory
- Spit poison
- Camouflages in the forest
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Trogladong Group, Large, Cautious, Construct Arakh (b[2d8+4] damage) 10 HP 4 armor Forceful Special Qualities: Made for war Instinct:
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Wild Loftwing Group Razor beak (w[2d8] damage) 6 HP 0 armor Close Descendants from the Skyloft species from high above, the wild loftwings live most commonly atop high mountain peaks and are considerably more independent and interact with people far less often than their brethren do. Alone they are flighty, but in groups, especially families, they are notably fierce and can prove dangerous. With great and powerful wings they would have no issue with a rider atop their back but unlike their ancestors they are notably difficult to train although when they are they are fiercely loyal. Instinct: to soar
- Take to great heights
- Intercept an attack
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The Dungeon Master of Daunting Castle Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Terrifying Searing Iron Brand (d10+4 damage) 18 HP 4 armor Close, Near Special Qualities: Its eyes are orbs of perfect evil. Nobody knows whether the dungeons or the castle were built first; none the less, it is to the Daunting's advantage to have such a devil haunt the halls beneith their floors. The Dungeon Master is trapped within the dungeons; but within those walls he is the master, and his will bends to no one. For as long as the Dauntings have ruled this land, they have used these dungeons to dispose of anyone unsavory, or troublesome... so far, none have escaped to tell tale of the horrors below. Instinct: to imprison
- Appear anywhere in the dungeon, at any time.
- Morph or rearrange the dungeon on a whim.
- Weave magics of torture and inquisition.
- Capture a soul for currency.
- Ask them 'What are you willing to sacrifice to escape this place?'
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Nocticula Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder, Planar Close, Near Special Qualities: Shapechange at will; Seductive presence; True Seeing; Regenerates health; Flying; Immune to charm & compulsion effects, death effects, electricity, fire, petrification & poison; Half-damage from acid & cold; Nocticula is the demon lord of assassins, darkness, and lust. Having been the first succubus and then having ascended to become a demigoddess, Nocticula now sets her eyes at a greater prize—full divinity. What kind of deity she might become is anyone’s guess—some believe that Nocticula is secretly seeking redemption from her demonic nature. Others say these rumors were seeded by Nocticula herself as a grand lie to distract her enemies from her true goal of becoming an assassin and seducer of gods. Instinct: to become a deity
- Seduce & Beguile
- Pretend to be someone else
- Weave abyssal magicks
- Drain life energy during an act of passion
- Summon lesser demons
- Unleash the symbol of death
- Dominate a mind