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  • Solitary, Stealthy, Terrifying
    (b[2d10+2] damage 2 piercing) 12 HP 1 armor
    Close, Near, Far
    Special Qualities:

    Slither leaf blah blah blah Instinct:

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  • Slitherleaf Solitary, Stealthy, Terrifying
    Strangle and bite (b[2d10+2] damage) 12 HP 1 armor
    Close
    Special Qualities: It looks like a cluster of spiky leaves

    Slither leaf blah blah blah Instinct: To protect its territory

    • Spit poison
    • Camouflages in the forest
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  • Solitary, Intelligent
    (b[2d10] damage) 12 HP 2 armor
    Close

    Instinct:

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  • Sergeant Solitary, Intelligent
    Greatsword (b[2d10+2] damage) 12 HP 2 armor
    Close

    Instinct: Secures sites for ritual

    • Security
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  • Conscript Group, Organized, Intelligent, Cautious
    Spear (d8 damage) 6 HP 4 armor
    Close, Reach

    Instinct: Protect

    • Guard Holy Sites
    • Reinforce
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  • Trogladong Group, Large, Cautious, Construct
    Arakh (b[2d8+4] damage) 10 HP 4 armor
    Forceful
    Special Qualities: Made for war

    Instinct:

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  • Fire Mage Solitary, Stealthy, Magical, Intelligent, Hoarder
    Fire whip (d10 damage) 12 HP 0 armor
    Close, Reach, Far

    Instinct:

    • Illusions
    • Fire
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  • Wild Loftwing Group
    Razor beak (w[2d8] damage) 6 HP 0 armor
    Close

    Descendants from the Skyloft species from high above, the wild loftwings live most commonly atop high mountain peaks and are considerably more independent and interact with people far less often than their brethren do. Alone they are flighty, but in groups, especially families, they are notably fierce and can prove dangerous. With great and powerful wings they would have no issue with a rider atop their back but unlike their ancestors they are notably difficult to train although when they are they are fiercely loyal. Instinct: to soar

    • Take to great heights
    • Intercept an attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Dungeon Master of Daunting Castle Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Terrifying
    Searing Iron Brand (d10+4 damage) 18 HP 4 armor
    Close, Near
    Special Qualities: Its eyes are orbs of perfect evil.

    Nobody knows whether the dungeons or the castle were built first; none the less, it is to the Daunting's advantage to have such a devil haunt the halls beneith their floors. The Dungeon Master is trapped within the dungeons; but within those walls he is the master, and his will bends to no one. For as long as the Dauntings have ruled this land, they have used these dungeons to dispose of anyone unsavory, or troublesome... so far, none have escaped to tell tale of the horrors below. Instinct: to imprison

    • Appear anywhere in the dungeon, at any time.
    • Morph or rearrange the dungeon on a whim.
    • Weave magics of torture and inquisition.
    • Capture a soul for currency.
    • Ask them 'What are you willing to sacrifice to escape this place?'
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nocticula Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder, Planar
    Close, Near
    Special Qualities: Shapechange at will; Seductive presence; True Seeing; Regenerates health; Flying; Immune to charm & compulsion effects, death effects, electricity, fire, petrification & poison; Half-damage from acid & cold;

    Nocticula is the demon lord of assassins, darkness, and lust. Having been the first succubus and then having ascended to become a demigoddess, Nocticula now sets her eyes at a greater prize—full divinity. What kind of deity she might become is anyone’s guess—some believe that Nocticula is secretly seeking redemption from her demonic nature. Others say these rumors were seeded by Nocticula herself as a grand lie to distract her enemies from her true goal of becoming an assassin and seducer of gods. Instinct: to become a deity

    • Seduce & Beguile
    • Pretend to be someone else
    • Weave abyssal magicks
    • Drain life energy during an act of passion
    • Summon lesser demons
    • Unleash the symbol of death
    • Dominate a mind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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