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  • Koschei the Deathless Solitary, Large, Intelligent, Ancient, Magical
    Scimitar (d12+1 damage) 16 HP 0 Armor
    Close, Reach
    Special Qualities: Deathless

    So tall he towers over the tallest men, emaciated yet vigorous, unkempt hair and beard grown into ragged and long strands, completely naked.
    Instinct: To lure toward doom

    • Command cold and ice
    • Know lost secrets
    • Slash furiously
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • River Giant Solitary, Large
    Swat (d10 Damage, 2 piercing) 20 HP 2 armor
    Forceful
    Special Qualities: Close

    Its something about their unquenchable thirst for fresh water that keeps these giants near the river.
    Instinct: To harass unwary travellers

    • Hit them with giant hands
    • Blow them down
    • Make them Pay
    • Throw rocks and boulders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Intellect Devourer Group, Tiny, Stealthy, Magical, Devious, Intelligent, Planar, Terrifying
    Small clawed feet (d6-2 damage) 6 HP 0 armor
    Hand
    Special Qualities: Just a brain with limbs, Communicates telepathically, Blind, Blind sense up to 60 feet

    An intellect devourer looks like a human sized brain on four strange animal limbs. They are wickedly intelligent and ruthlessly efficient. The person next to you may be a Devourer in disguise and you'd never know, until you got a splitting headache.

    When you are vulnerable, or caught unaware by an Intellect Devourer Roll+INT, *On a 10+ you resist the intrusive brain lashing. *On a 7-9 Choose one:
    • You are stunned as if someone just punched your brain. You stand still and drool for a moment
    • You take w(2d10-INT) damage while fighting the horrible pain. *On a MISS you take b(2d10+INT) damage.

    If you are killed by an Intellect Devourer’s psychic assault the creature teleports inside your cranium and devourers your brain, taking up residence and controlling your body like a fleshy puppet.

    If an Intellect Devourer's fleshy puppet is destroyed the creature will teleport out of the cranium to somewhere safe and hidden a short distance away. The cranium of the former victim will then implode from the sudden lack of squishy insides. Instinct: devour and replace brains

    • Strike when someone is vulnerable
    • Mentally confuse
    • Be in someone’s brain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Froglings Horde, Swim, Small
    Ram (2 Damage) 4 HP 0 armor
    Close

    Froglings are the adolescent form of frogmen. They have tails of varying lengths and the more developed ones have limbs.
    Instinct: To swarm

    • Ram with surprising force
    • Consume shiny objects
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frogman Group, Swim, Intelligent
    Spear (d6 Damage) 7 HP 2 Armor
    Close

    Despite appearing seemingly from nowhere, the frogmen have, with great numbers, taken over large parts of swamps and coastal areas for unknown reasons.
    Instinct: To intrude on the natural order

    • Drive natural creatures from an area
    • Drag someone with a tongue
    • Hop onto someone, tackling to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Lampreys Group, Swim
    Sucker Mouth (d6 damage) 8 HP 0 armor
    Close

    Lampreys are jawless, eel-like fish. They use their round, toothy mouths to attach to their prey, draining their blood.
    Instinct: To drink blood

    • Swarm
    • Latch on
    • Distract
    • Blood in the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Batoidea Solitary, Swim, Huge
    Barb and Teeth (2d6+2 damage) 18 HP 3 armor
    Close, Reach

    Often obscured in the sandy bottom of the shallow sea, the fins of batoidea often span 25 feet or more. It is not uncommon to be unaware you are standing on one until it’s barbed tail lashes from beneath the water and it swims out from under you.
    Instinct: To lay in wait

    • Strike with barbed tail
    • Swim away unexpectedly, toppling thoes above
    • Bite those below the surface
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Water Folk Group, Intelligent, Organized
    Grapple (6 Stun Damage) 11 HP 0 armor
    Close

    The water folk are men like you or I. They are at home in the shallow sea; between their stilted houses and pirogues, they take full advantage of all the shallow sea has to offer. Instinct: to part ways with outsiders.
    Instinct: To part ways with outsiders

    • Splash and misdirect
    • Grapple and drown
    • Use a boat
    • Trade only for what they need
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infected Children Group, Small
    Flailing(1 damage) 6 HP 0 armor
    Close
    Special Qualities: Infected

    Infected or no, children just want to be held when they are scared and not feeling well. Instinct: To be carried to safety

    • Hug with desperate arms
    • Cry big wet tears
    • Wimper and babble distractingly
    • inflict disease, give someone Goblin Pox
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Assassin Root Group, Large, Stealthy
    Constrict (d6 damage) 7 HP 1 armor
    Reach

    Despite its shrub-like appearance, the roots of the Assassin Root extend deep underground and are not so unlike their viney predecessor. Assassin Roots have become an unfortunate part of the subterranean ecology.

    Instinct: Fertilize with flesh

    • Entangle someone in strangling roots
    • Attack from any crack or loose soil
    • Encapsulate unconscious creatures in root balls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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