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  • Ferronoid Warlord Solitary, Intelligent, Cautious, Hoarder
    Claws (b[2d10+4] damage 1 piercing) 16 HP 5 armor
    Close, Forceful
    Special Qualities: Nightvision

    A Ferronoid Warlord is a create that is concerned for survival beyond all else. These are the mightiest among all the clans are fierce foes for any unwelcome person that threatens the clans survival. Instinct: To ensure survival of clan

    • Disarming Foes
    • Stalking Prey
    • Pouncing Foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ferronoid Warrior Group, Intelligent, Cautious, Hoarder
    Claws (d8 damage) 6 HP 2 armor
    Close
    Special Qualities: Nightvision

    Ferronoid Warriors are some of the firecest warriors around born from the womb of the Ferron Clans, a clan of cat humans created to keep the line of the mighty Ferron cat immortalized for all time. Instinct: Expand Territory

    • Stalking Prey
    • Pouncing Foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slow Mutant Group
    Claws & Teeth (d8+2 damage) 10 HP 1 armor
    Close, Forceful

    These creatures are the descendants of people exposed to things that warped their DNA. Slow is a bit of a misnomer. They are as fast as any human, they simply are slow to react to their surroundings and tend to be only as smart as a toddler. However, they have a near constant hunger for fresh meat and are stronger than most people. They prefer their prey to be still living as they consume them. Instinct: To consume living prey

    • Consume warm flesh
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  • Ground Lurk Solitary, Large, Stealthy
    Tentacle (d10+2 damage) 16 HP 1 armor
    Forceful, Reach
    Special Qualities: Burrow beneath the earth

    Ground lurks are basically balls of tentacles with enormous mouths. It moves slowly through the earth and likes to lie in wait near paths, roads, and watering holes for prey to go by. Its long tentacles will reach out and drag prey as large as a buffalo into its maw. Due to its ability to burrow through the earth, they are typically difficult to kill. That being said, if a victim can severe or otherwise ruin a tentacle, the ground lurk will retreat and wait for easier prey. Instinct: To grab unsuspecting prey

    • Drag prey into its maw
    • Lie in wait under the ground
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  • Winged Devil Group, Large
    Talons (d8 damage 1 piercing) 10 HP 0 armor
    Special Qualities: Sonar, Flight

    This horrific cross between a vulture and a bat is a flying nocturnal predator the size of a horse. They use sonar to find their prey at night and prefer to drag unwary victims high into the air and drop them to their deaths. Once killed or incapacitated by such a fall, the winged devil then swoops in for a feast. Instinct: Feed on the unwary

    • Snag prey and drop from on high
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Earth Elemental Solitary, Large, Planar, Construct
    Slam (d10+4 damage) 16 HP 4 armor
    Forceful
    Special Qualities: Made to defend the city at all costs.

    Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals. Instinct: To Defend

    • Earth Glide: Able to burrow through unworked earth and stone. Doesn't disturb the material.
    • Can go back to the Inner Plane on Death.
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  • Madama Khepri Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Pinpoints of Eldritch Power (b[2d10+4] damage 1 piercing) 25 HP 8 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: Flight, An aura of overwhelming power

    A goddess of Inferno who controls time and the sun. It is said that she can determine a person's fate by gazing upon the long shadow that forms between their body and the light extending from the land of the dead. By binding a contract with Khepri and forfeiting their soul, one can gain an almost infinite knowledge of time and the secret technique to control it. Instinct: protect time itself

    • Control time and the sun
    • Rewind an unfavorable event
    • Weave spells of time and the sun
    • Undo the past
    • Determine someone's fate
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  • Baal Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Spiked Tongue (b[2d12+9] damage 3 piercing) 33 HP 6 armor
    Reach, Forceful, Near, Far
    Special Qualities: Enormous tongue, Purple skin oily with the tears of the damned

    A royal inhabitant of Inferno. Concealing her form under most circumstances, she appears as a gigantic toad when summoned. Baal's enormous, wobbly body is too heavy for her to control, giving her a disadvantage in the heat of battle; however she possesses an endlessly extending tongue that can reach the far ends of the battlefield and swallow up opponents within an instant. Instinct: to preserve the infernal realm

    • Swallow up opponents within an instant
    • Declare a foreboding future
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  • Mictlantecuhtli Solitary, Huge, Magical, Divine, Devious, Intelligent, Cautious, Planar, Terrifying
    An ear-piercing screech (b[2d10+5] damage) 30 HP 7 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Flight, Wicked fangs the size of a man's leg

    A gigantic bat that lurks in one of the darkest and deepest of Inferno's endless caves. It is said to leave trails of the plague wherever it goes. The protrusion on its head is not an eye, but a spiritual sensory organ that can allow Mictlantecuhtil to access the world in far deeper ways than beings who must only rely on sight alone. Instinct: to maim and terrify

    • Leave trails of the plague wherever it goes
    • Screech out unclean magicks
    • Damage those who stand in its shadow
    • Render the magic of its foes useless
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  • Labolas Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying
    Enormous fangs (b[2d12+9] damage 4 piercing) 30 HP 4 armor
    Reach, Forceful
    Special Qualities: Fangs that can crush castle walls

    A beloved pet dog who had the bad luck to wander into hell, but whose good luck and survival instincts allowed it to survive its harsh environment and grow into a force to be reckoned with. With superb hunting abilities, it has even become known to some as a merciless butcher. Once it has sunk its sharp canines into its enemy, it will not let go until their last breath. Instinct: to hunt & butcher

    • Bite down on a foe until their last breath
    • Seek out prey from any distance
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