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Fire Beast Group, Magic Burning Aura (d8+2 damage) 10 HP 1 armor Close, Ignores Armor Special Qualities: Fueled by Flame, Tireless, Sustained by Heat Horrible and beautiful, the Fire Beasts of the Burning Sands have always been unwelcomed natives to these lands for as long as anyone can remember. Some say that they are the trapped souls of some long-forgotten hell, while others believe they are the result of wild magic. Fueled by heat, air, and freedom,the Fire Beasts are dangerous by nature and resemble many of the rough and tumble beasts of these realms: but with strange adaptations and appearance. Flickering with fire along their pelts, these creatures possess auras of fire that burn all that come close. Not hostile or terrible in nature, these beasts are merely curious and alive, and need only heat, light, and air to be sustained. As a result, these beasts are never seen at night, and never pursued. Instinct: to burn, to run free, to explore
- Scorch surrounding area,
- Melt or Burn everything it touches
- Approach the heroes curiously
- Respond in Kind to Agression
- Flee With Tireless Speed
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Instinct:
- A terrifying spell related to Swubis
- Have a demonic knowing, some obvious actions may be tested twice.
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Hellchain Weaver Solitary, Huge, Stealthy, Terrifying Chain Flay (b[2d6+5] damage 3 piercing) 17 HP 2 armor Reach, Close, Messy Special Qualities: Limb regeneration, Damage Reduction, Immune to cold, Detect movement The shriek of metal on metal howls out as an eight-legged mass of chains drops from the ceiling. Made entirely of cruel hooks, barbed chains, and jagged iron, its metal screams as it moves. The chains turn and twist on each other as knives and barbs dance.
The Hellchain Weavers whirling blades scratch against each other. The noise is terrifying and scintillating. Webs of chain appear from nowhere, entangling the unwary, ensnaring the panicked. A severed limb re-attaches when touched to the body of the Hellchain Weaver.
Instinct: Chase prey for hours to heighten the thrill of the hunt- Spin webs of chain
- Seize the unwary
- Produce an unholy din
- Flay a hapless victim
- Whisper words of despair and agony
- Terrorize and brutalize
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Barabashka Solitary, Terrifying Telekinetic force (d8 damage) 20 HP 0 armor Close, Near, Reach Special Qualities: Invisible to normal sight, Incorporeal Anger, remorse, guilt. Some emotions live on after death, coalescing into an invisible, malevolent entity. It lashes out, hurling objects and creatures with destructive force. Invisible, incorporeal, and vicious, a barabashka seeks to harm those who trespass on its haunt.
Instinct: To drive away- Fool the senses
- Unleash a whirlwind of destruction
- Throw something
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Hellhound Solitary, Magical, Planar, Terrifying Large Teeth 2d4 damage (b[2d10] damage) 12 HP 1 armor Close, Near Special Qualities: Huge, dark red hound, a mouthfull of huge black teeth and a flaming tongue A great hound, standing 4 feet at the shoulder appears before you, thick, shaggy dark reddish brown fur, a huge mouth full of large stained yellow teeth accent a firey black tongue. The beasts evil red eyes narrow as it begins to focus it's attention on you! Instinct: Strike Fear, Kill, Devour
- Bites and Breathes Fire
- Flame Breath, RollDex to Avoid, 2d6 Fire Damage
- Comes from the Outer Planes of Hades
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Stah's Neglect Solitary, Huge, Magical, Construct Spectral Tendrils (b[2d10+5] damage) 20 HP 4 armor Reach, Far Special Qualities: Incorporeal, Visible in Moonlight Stah's Neglect is a spectral construct made from the experiments Stah the sorcerer conducted while attempting to become a lich. Instinct: to corrupt
- Animate Dead
- Slam
- Wrap
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Fey Creature Group, Small, Stealthy, Magical Slapstick (w[2d6] damage) 6 HP 0 armor Close Special Qualities: Natural camouflage Whether it is a vibrant singing plant or a rainbow stripped winged squirrel these things are sure to piss you off. Instinct: to cause mischief for intrelopers
- Appear from thin air
- Take another creatures shape
- Leap through space
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Death Lord Solitary, Large, Intelligent, Amorphous (b[2d10+2] damage 4 piercing) 27 HP 4 armor Near Instinct:
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Weaping Widow Solitary, Intelligent, Terrifying, Amorphous Claw (w[2d10] damage 2 piercing) 23 HP 1 armor Close Special Qualities: Instinct: