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Phantasmaraneae Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying Fire-imbued mandibles (d12+9 damage 3 piercing) 30 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Immune to fire; Weaves giant webs, A horrifying carapace woven from lost souls Phantasmaraneae nests upon a sea of magma, deep within the furthest reaches of Inferno. Rarely seen upon the face of the Earth, even sightings of the demon in hell are a seldom event, leading to its name, which means phantom spider. While having the frightening appearance of a spider, it is a curious beast, and should one have the good fortune to encounter the Phantasmaraneae, one should treat it with care and respect, in hope of receiving rare treasures and secrets in return. Instinct: to know all secrets
- Give knowledge or treasure in exchange for respect
- Turn its damaged limbs into egg sacs
- Cast an illusion
- Warp time and/or space
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Scolopendra Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying Crushing coils & teeth (d12+9 damage 4 piercing) 30 HP 6 armor Reach, Forceful Special Qualities: Powerful, gaping maw vile centipede hailing from Frejentonta, a river of boiling blood in the depths of Inferno, rumors speak of it's body exceeding ten kilometers in length. Moving unlike anything its size, its deftness allows it to wrap around and constrict its prey in the blink of an eye. Instinct: to devour
- Constrict its prey in the blink of an eye
- Crush a foe's defenses
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Malphas Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous Enormous talons & beak (b[2d12+9] damage 4 piercing) 33 HP 7 armor Reach, Forceful Special Qualities: Terrifying screech An enigmatic raven-black bird shrouded in the mysteries of the sky. Ever curious, Malphas has filled itself with all the world's knowledge and mysteries. However, this same curiosity is matched with a rather brutal demeanor, causing the bird to tear those it encounters to shreds with its sharp beak and razor-like talons. Instinct: to devour
- Swoop down on its foes from above
- Appear from out of nowhere
- Ask an ancient question
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Gomorrah Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous Terrible jaws (d12+9 damage 3 piercing) 33 HP 5 armor Reach, Forceful Special Qualities: Enormous, glowing red claws A monstrous creature hailing from the demonic wood, Johnson Forest. Taking the form of a dragon, it is incredibly fierce, identifying all that moves as game and devouring it's prey. Territorial, it is most likely to be found alone. Instinct: to devour
- Snap up a creature in its massive jaws
- Tear its enemies with mouths formed by dark magic
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Jarthal, the Necromancer Group, Magical, Organized (d8 damage) 6 HP 1 armor Close Jarthal claims to have led the kingdom in successful wars and trade missions and claims the crown by right of his effectiveness at ruling. Instinct: To conquer.
- Summon dead followers.
- Necrotic Blast
- Heroes of past days
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Kelleth, the Warrior Solitary, Terrifying (b[2d10+4] damage) 12 HP 2 armor Close, Forceful Special Qualities: Dreadful dead muscles and huge weapons Kelleth was his father's favorite son and claims he was meant to be heir. Instinct: Show that he is the strongest
- Intimidate with an amazing display of force
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Oren, the Wizard Solitary, Magical, Hoarder Poison blast (d10 damage) 12 HP 4 armor Close, Ignores Armor Oren did attempt to kill his brothers, but he was oldest and should have had the crown by right. Instinct: To absorbe its victims' power
- Dead arcane wizard with powerful evocation spells
- Drain power
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Dark mithril goliath Solitary, Huge, Amorphous Giant fists (d10+5 damage 2 piercing) 27 HP 3 armor Reach, Forceful, Near Special Qualities: Split of into smaller versions of itself Instinct: To protect its mithril vein
- Rend and maim
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Cyrus the Black Knight Solitary, Evil, Intelligent, Cautious, Terrifying Shadow-Forged Blade ([1d10+2] damage 1 piercing) 18 HP 4 armor Close, Forceful Special Qualities: Aura of Hopelessness Cyrus is a handsome male elf with striking features, piercing emerald eyes, seriously slanted eyebrows and pitch-black hair braided across his back. He prefers to fight without a helmet on most occasions, but is almost always dressed in a set of battered and bent black plate mail emblazoned with a burning sword. He is of the Order of Razarak: a group of dark assassins, paladins and wizards, lead by Razarak the raven lord and his servant, Talon (the heroes have encountered him already: he is responsible for manipulating the orcs into invading Welwood). Cyrus keeps a firm control on the goblin and hobgoblin troops in the lair by promising them power, prestige and authority and leading them to invade Amoron (though he and the Order of Razarak have no intention to allow that to be successful) and by using his lieutenant, Handsome Jack to maintain order. Instinct: to avenge, to corrupt
- Exact Terrible Vengeance
- Deceive with Charm and Magics
- Further his Order's Aims
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Siege Tower Group, Huge, Organized Arrow Rain (d8+5 damage) 18 HP 4 armor Near, Far, Area Special Qualities: Siege Engine, Machine Great rumbling, wheeled, steel-studded, machines of doom, Siege Towers are engines of war used in many a successful siege. Pulled by oxen, or driven by bellows of steam and flame, this behemoth uses an arm or drawbridge to allow invading forces to spill en masse onto the battlements of keeps and fortresses. Bring it down, or watch your castle crumble. Instinct: to Infiltrate, to Invade
- Lower the Drawbridge
- Rally Invading Forces
- Ram Gate
- Bring Down Castle Walls.