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The Puppets Group, Terrifying Tools, farming implements, hands (d8 damage) 10 HP 1 armor Close Special Qualities: unnatural in appearance, face is a mask of horror These poor humans appear to be be suspended from none existent strings and animated by some fell magic; they wait in the same position for commands Instinct: Follow mistress's commands
- Hang in place until there mistress begins to pull the string
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Broodmother Defender Group Legs and fangs (b[1d8+2] damage) 6 HP 1 armor Close Instinct: To protect mother
- Attack
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Broodmother Solitary, Large Bite (d10 damage 3 piercing) 16 HP 1 armor Instinct: Protect eggs
- Uses web to trap attackers
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Crystalline Elder Solitary, Magical, Intelligent Diamond blade (d12 damage 1 piercing) 23 HP 4 armor Close Special Qualities: Regenerates, Immunity: Poison, Sleep, Lack of Air, Drowning The Ancients knew of the Crystalline, a race sprung full-grown from their semi-divine heartgems. They nurtured any of the earth-children that they found, answering their endless questions and allowing them to drink deeply of the accumulated knowledge of their ageless experiences. Some of the Crystalline went mad, hearts burst with too much knowledge. Others honed their minds on the whetstone of wisdom, and thereby grew introspective. These immortal sages retreated from the world, and now spend their ceaseless existence pondering the nature of reality. At times, they are tasked with guarding an artifact of the Ancients. Though they have become creatures of the purest thought, their bodies remain supple and quick. Instinct: To serve the Greater Good
- Cast a Wizard spell
- Fling a hail of crystal shards (d10 damage)
- Transfix a listener with a mind-shattering question
- Share the answer to a mystery
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Sir Slice the Terrible Solitary, Construct, Terrifying Sword Arms (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close Special Qualities: To slice, It has swords for arms Instinct: To butcher
- Hack
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Skelly Golem Solitary, Large, Amorphous Skelly Fist (d10 damage+2) 20 4 armor A large golem created by the fusion of many skeletons. Large beating heart at center encased by ribs. Instinct: To protect master
- To smash
- If heart is attacked, +5 damage no armor
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Heartwood Guardian Group, Magical, Defensive, Construct Leaf-Bladed Spear (d6+1 damage) 12 HP 3 armor Close, Reach Special Qualities: Enchanted wooden construction, Integral weapons and shield When the Elvish forebears, called the Ancients, chose to protect a location of significance, they shaped the guardians from the heartwood of oak and ash, ebony and purple heart. These they steeped in eldritch energies, giving them a semblance of life. A semblance only -- heartwood guardians have no need to eat, drink, or rest. They wait in eternal vigilance, in forgotten groves and hidden tombs, standing silent watch over that which lies unquiet. Instinct: To protect its charge
- Trap a blade in lacquered wood
- Disarm an enemy and drive them back
- Act in uncanny unison
- Block an attack against another guardian
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Roc Solitary, Large, Frightening Bite (d12+2 damage) 16 HP 3 armor Close Special Qualities: Frightening Size, Diving Attack, Flight, Poisonous Bite A giant roc. This is a medium dragon-like creature of frightening size and power. They are known to fly through deserts and wastes, hunting for prey. They are formidable foes, especially to the lonesome wanderer, tough for a small group. Their hide is thick like armor. Instinct: To hunt and eat