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  • The Puppets Group, Terrifying
    Tools, farming implements, hands (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: unnatural in appearance, face is a mask of horror

    These poor humans appear to be be suspended from none existent strings and animated by some fell magic; they wait in the same position for commands Instinct: Follow mistress's commands

    • Hang in place until there mistress begins to pull the string
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Broodmother Defender Group
    Legs and fangs (b[1d8+2] damage) 6 HP 1 armor
    Close

    Instinct: To protect mother

    • Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spider Swarm Horde, Tiny
    Bite (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: To swarm

    • Engulf
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  • Broodmother Solitary, Large
    Bite (d10 damage 3 piercing) 16 HP 1 armor

    Instinct: Protect eggs

    • Uses web to trap attackers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rats Horde, Tiny
    Teeth (d6 damage) 9 HP 0 armor
    Hand, Reach, Near

    Instinct: To eat flesh

    • Bites
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystalline Elder Solitary, Magical, Intelligent
    Diamond blade (d12 damage 1 piercing) 23 HP 4 armor
    Close
    Special Qualities: Regenerates, Immunity: Poison, Sleep, Lack of Air, Drowning

    The Ancients knew of the Crystalline, a race sprung full-grown from their semi-divine heartgems. They nurtured any of the earth-children that they found, answering their endless questions and allowing them to drink deeply of the accumulated knowledge of their ageless experiences. Some of the Crystalline went mad, hearts burst with too much knowledge. Others honed their minds on the whetstone of wisdom, and thereby grew introspective. These immortal sages retreated from the world, and now spend their ceaseless existence pondering the nature of reality. At times, they are tasked with guarding an artifact of the Ancients. Though they have become creatures of the purest thought, their bodies remain supple and quick. Instinct: To serve the Greater Good

    • Cast a Wizard spell
    • Fling a hail of crystal shards (d10 damage)
    • Transfix a listener with a mind-shattering question
    • Share the answer to a mystery
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sir Slice the Terrible Solitary, Construct, Terrifying
    Sword Arms (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close
    Special Qualities: To slice, It has swords for arms

    Instinct: To butcher

    • Hack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skelly Golem Solitary, Large, Amorphous
    Skelly Fist (d10 damage+2) 20 4 armor

    A large golem created by the fusion of many skeletons. Large beating heart at center encased by ribs. Instinct: To protect master

    • To smash
    • If heart is attacked, +5 damage no armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Heartwood Guardian Group, Magical, Defensive, Construct
    Leaf-Bladed Spear (d6+1 damage) 12 HP 3 armor
    Close, Reach
    Special Qualities: Enchanted wooden construction, Integral weapons and shield

    When the Elvish forebears, called the Ancients, chose to protect a location of significance, they shaped the guardians from the heartwood of oak and ash, ebony and purple heart. These they steeped in eldritch energies, giving them a semblance of life. A semblance only -- heartwood guardians have no need to eat, drink, or rest. They wait in eternal vigilance, in forgotten groves and hidden tombs, standing silent watch over that which lies unquiet. Instinct: To protect its charge

    • Trap a blade in lacquered wood
    • Disarm an enemy and drive them back
    • Act in uncanny unison
    • Block an attack against another guardian
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Roc Solitary, Large, Frightening
    Bite (d12+2 damage) 16 HP 3 armor
    Close
    Special Qualities: Frightening Size, Diving Attack, Flight, Poisonous Bite

    A giant roc. This is a medium dragon-like creature of frightening size and power. They are known to fly through deserts and wastes, hunting for prey. They are formidable foes, especially to the lonesome wanderer, tough for a small group. Their hide is thick like armor. Instinct: To hunt and eat

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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