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Rage Demon Solitary, Large, Devious, Intelligent, Cautious, Planar, Terrifying Infernal Ray (b[2d8+2] damage 2 piercing) 24 HP 2 armor Forceful, Ignores Armor, Near Special Qualities: adopt a new and dangerous form The true form of a rage demon is a frightening sight: a thing of pure fire, its body seemingly made of amorphous lava and its eyes two pinpricks of baleful light radiating from its core. The abilities of such a demon center on the fire it generates. It burns those who come near, and the most powerful of its kind are able to lash out with bolts of fire and even firestorms that can affect entire areas. Fortunately, even powerful rage demons are less intelligent then most other varieties. Their tactics are simple: attack an enemy on sight with as much force as possible until it perishes. Some rage demons carry over their heat-based abilities into possessed hosts. Rage demons rarely resort to deceit, as demons of those aforementioned types often do, opting instead to assail its target with as much force as possible until it perishes. Instinct: to destroy the weak
- prioritizes the least powerfull target
- Destroy armament or nullify specific powers
- call an existent Contract or create a new one
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Envy Demon Group, Stealthy, Devious, Organized, Intelligent, Planar scream (b[2d6] damage) 6 HP 1 armor Close, Reach, Ignores Armor, Far Envy demons are equal parts arrogance and cowardice. They isolate their victims to study them at length, seeking to become them. Once the demon is satisfied it knows its chosen subject, it takes on their form, leaving the poor soul to rot. Envy is never satisfied, however. The demon's bottomless cravings to be more—more powerful, more skilled, more inspired—cause it to seek fresh prey, leaving a trail of stolen identities behind. They seek out hosts of significant merit, specially those who hold a position of leadership, then study them. They may spend weeks doing so[3], carefully observing their target's mannerisms and interactions with others. Once they have learned enough to emulate their target's psyche, they assume their target's physical form and identity. The original person becomes almost impossible to recognize from the demon, who is a perfect replica of its target. Despite their ambition, envy demons are also cowardly. They are cautious not to alert those they have deceived to their true identity. They usually flee if they are exposed, retreating behind arcane barriers of their devising. Envy demons are weakest when they are moving from one body to another. Instinct: to drain the victim´s confidence
- Isolate and possess the victim
- shapeshifting (on heroes or role models)
- prioritizes possesion over attack or kill
- scream for aid (+2)
- call an existent Contract or persuade someone to create a new one
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Spirit Fiend Solitary, Large, Magical, Devious, Intelligent, Planar, Terrifying Weaken (d8 damage) 16 HP 4 armor Special Qualities: Humanlike The spirit following Kogan is one ugly motherfucker: it's humanlike, but not enough; it stands 8 feet tall on gangly legs, ribs protruding from grey skin, wisps of dark hair falling over its rotted jaw. And when it smiles... it smiles from ear to ear. The thing's been sucking the lifeforce from Kogan ever since the very start of your journey. You don't know what it is or why it wants Kogan, but now it seems to be feasting on him, smiling that horrible smile. Instinct: To feed
- Extract life
- Consume
- Instill doubt
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That Which Lurks in the Fog Solitary, Huge, Magical, Divine, Planar Rend (d12+7 damage) 26 HP 4 armor Reach, Forceful, Ignores Armor, Far That Which Lurks in the Fog. There's no other name for it; it's more ancient than you, than Phainomora, than all of Creation. It's not a god; it's much, much older and more powerful. It had been sleeping for most of its unfathomably long life, if it can be called that, but now... now, it's awake. When you look at it, you can barely hold it in your perception. It's huge, you know that much. Wait, how many limbs does it have? When you try to look into what you assume are its eyes, you get the sense you are staring into true nothingness, oblivion. When you look away, you're left with a hole in your memory, the feeling of having just forgotten something. Instinct: To restore equilibrium
- Annihilate
- Remove memory
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Bloodhound Solitary, Magical, Intelligent, Planar Sharp Claws (d10 damage 1 piercing) 16 HP 2 armor Close, Near Every Species has their Lords and Every Lord has their loyal Spies and Hunters. These beings are the infernal equivalent. Their true form lies somewhere between humanoid an canine, most closely resembling that of a werewolf. They do however lack the true fur of their moon-adoring brothers, instead replacing it with thick black hide. The glow of the ancient godly fire burns beneath it, breaking through where it is thinnest. They are fast and unrelenting, only stopping their hunt when they have the prey their master stends them out to bring. They are very rasre, but never alone, posessing the ability to summon and command lesser devils to aid in their pursuit. Instinct: To hunt its Prey
- Pick Up the Scent of Prey
- Burn with blessed infernal Fire
- Summon lesser Infernals
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Nightwalker Solitary, Huge, Magical, Stealthy, Intelligent Claws (d10+3 damage 2 piercing) 24 HP 4 armor Reach, Ignores Armor, Near Nightwalkers are the shades of extremely strong-willed and evil mortals whose ancient and unyielding will and malice allowed them to hold their corporeal shape.A nightwalker's vaguely humanoid body looks as if it is made of shadows. They tend to be about the size of a house, (approx 20ft tall.) Instinct: To spread corruption and suffering
- Turn living being into bodak
- Necrotic aura prevents healing
- Create fear
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Serviteur squelettique Groupe 1d8 2 PV 0 armure Epée squelettique Les points de vie sont pour chaque squelettes. Les dégâts infligés sont pour le groupe de squelette. Instinct: Frappe avec une épée en os
- Suivre les ordres du nécromancien sans poser de question
- Rester en groupe