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Elven Mage Group, Magical, Intelligent Magic Missile (d8 damage 1 piercing) 6 HP 0 armor Close, Far Instinct:
- A mage capable a casting many kinds of spells
- Magic Missile: Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.
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Minotaur Skeleton Solitary, Large, Amorphous Axe (d12+4 damage) 19 HP 1 armor Forceful Instinct: To stop advancement up the tower.
- Cleaves.
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Ethereal marauder Solitary, Stealthy, Planar Bite with mandibles (d10 damage) 12 HP 1 armor Close Special Qualities: Three eyes; three mandibles A predatory monster resembling a bipedal, two-legged lizard with long, flexible tails and four eyes. Its triangular mouth is lined with black teeth and flanked by three mandibles. The marauder can shunt itself between planes, ambushing with a bite, retreating, then returning to consume its bled-out prey. Instinct: To hunt across the planes
- Phase between planes
- Ambush through planes
- Jaunts through planes
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Dragonne Solitary, Large, Organized Sonorous roar (b[2d6+2] damage 1 piercing) 12HP 2 armor Near Also known as Liondrakes, these predators are a combination of a dragon and lion. Highly territorial, but not evil or sadistic, dragonnes will usually warn intruders before they savage them. Despite their enormous wings, they are only capable of limited short stints of flight. Many try to tame and keep dragonnes as exotic pets and many familiars take their shape. Instinct: To hunt and make a lair
- Leap and glide
- Roar for the pride
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Delver Solitary, Large, Cautious, Amorphous Corrode with slime; swat with claws (d10 damage) 19 HP 5 armor Special Qualities: Darkvision; mucus secretion An enormous, subterranean aberration resembling a rocky slug. The delver's entire underside is its mouth. It has two, huge clawed flippers which it uses to tunnel honeycomb lairs through stone. Its rocky hide secretes corrosive fluid to help with burrowing. Instinct: To tunnel enormous caverns through the earth
- Emit corrosive slime
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Avoral Solitary, Tiny, Magical, Intelligent, Planar Rend with talons (d10-2 damage) 12 HP 0 armor Hand, Near Special Qualities: Large wings A large celestial eagle with enormous wings and talons. Avorals are dedicated to good and often leave their home plane to explore and slay evil where they find it. Instinct: To indulge in wanderlust
- Hunt down evil
- Conjure wind; heal with word
- Celestial insight
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Arrowhawk Solitary Electric bolt (b[2d10] damage 1 piercing) 12 HP 1 armor Close, Near, Far Special Qualities: Four wings; four eyes Large avian creatures attuned to the elements of air. They have four wings, four eyes, and blue scales denoting their attunement with lightning, which they use to kill and hunt large prey. Arrowhawks can fly incredibly fast, ambushing the unwary. They are territorial and always hungry. Instinct: Defend its nest and hunt large prey
- Levitate and fly at supersonic speeds
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Fabeht (Giant Centepede) Group Gnashing Maw (d10+2 damage 1 piercing) 6 HP 4 armor Close The Fabeht, it's like a centipede, you know those little things that squirm away when you turn over a rock? Yeah that, but six feet long. Stories of its gnashing mandibles are told by every traveler down the dark mountain passes. But it's ok, it's not like it's in my house... right? Instinct: To devour Instinct: To Feed
- Scuttle: Squirm and wriggle out of percived danger.
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Stygian Harpy Solitary, Magical, Intelligent, Hoarder, Terrifying Wicked Tallons (d10+2 damage) 12 HP 1 armor Close Special Qualities: Flight, The warty head of the Stygian Harpy resembles that of a deformed vulture. Its twisted, malformed body bares the scars of decades worth of hunts.. This hideous creature appears to be a hybrid of humanoid and vulture, its wingspan stretching twenty feet. Its hands and feet are both capped with gnarled claws which it uses to slash and tear at its prey. Though the Harpy is significantly intelligent, it is not know to talk in any commonly understood languages though it my mimic sounds, such as screams, to lure in prey. In combat, a stygian harpy usually opens with its song, which distracts and debilitates them with its melancholy tones. The crueler members of this species delight in targeting the weak and defenseless, flying over the front rank to snatch a mage or healer in its claws and carry them off. (based on a monster by thecreaturecodex on tumblr) Instinct: To Hunt
- Bait and Switch: The Stygian Harpy steals and object of value and uses it to lure its prey to a preferred location.
- Mesmerising Song: From its ugly beak, the Stygian Harpy sings a mellody of heartstopping beauty. This song will entrance any creatures of doglike intelligence or greater, rendering them unable to move or think clearly.
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Sylph Solitary, Tiny, Stealthy, Magical, Intelligent Blast with wind (w[2d10-2] damage) 12 HP 0 armor Hand, Reach, Near, Far Special Qualities: Dragonfly wings A tiny fey creature with dragonfly wings, sylphs are often beautiful, carefree, and incredibly curious. They wield innate air magic that helps them fly at great speed, evade danger, and blast their enemies. They rarely settle down, but chase their curiosities about the known world. As such, sylphs bond easily with adventurers and intelluctuals. Instinct: To pursue adventure
- Charm with earnestness
- Turn invisible
- Conjur elementals; provoke thunderstorms when angry