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Adhemar of Holstaad Solitary, Magical, Devious Grimoire spell (d8 damage) 12 HP 6 armor Close, Reach, Ignores Armor, Far "I'm in for the money, if someone results dead, it won't be me" Mercenary, highly trained mage a hungry for whealth and a strong desire to survive are attributes that could define Adhemar. But not everything is what it seems, the strong surface hides a wonderful heart, determined to take care of the only thing that is left for him in this world, his old mother who has suffered more than any man could suffer. The plague took his sister, his father worked to the death and then his little brother was found on a ditch, his head chopped off. Now he works to give his mother a good life, resting the few years she has left. If confronted with a tough situation he will most likely prefer to negotiate rather than be killed for a few coins. He has never failed a contract, if he did, at least he made sure that no one knew about it. Instinct: to survive
- Arcane defense
- Dispel
- Temporary cripple
- Negotiate
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Stone Golem Solitary, Large, Magical, Construct Slam (d10+2 damage) 24 HP 3 armor Forceful Special Qualities: Immune to magic This towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps. Instinct: to serve the master
- Use a spell to slow
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Flesh Golem Solitary, Large, Construct Slam (d10+2 damage) 24 HP 0 armor Forceful Special Qualities: Healed by electricity, Immune to magic A hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples lurches to horrific life. Instinct: to serve the master
- Go berserk
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Clay Golem Solitary, Large, Construct Slam (d10+2 damage) 24 HP 2 armor Forceful Special Qualities: Immune to magic, Healed by acid This lumbering figure is sculpted from soft clay. It wears filthy rags and crude jewelry, and its face is only vaguely humanoid. Instinct: to serve the master
- Deliver cursed wounds
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Barghest Solitary, Stealthy, Magical, Intelligent, Planar Claws (d10+2 damage) 12 HP 1 armor Close Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule. Instinct: to feed
- Consume corpses to gain strength
- Charm a creature
- Teleport at will
- Appear as a goblin or wolf
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Animated Object Solitary, Construct Slam (d10 damage) 19 HP 3 armor Close Special Qualities: Animated by magic An animated object can be anything from a rug to chandelier. They are given life by powerful spell casters, or perhaps they are possessed by a malevolent soul. They typically aren't very intelligent, and they will rarely do much more than a specific task or two. This may include protecting a treasure hoard or washing the dirty dishes. Instinct: to defend its master
- Appear as a piece of the scenery
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Re-Animated Goblin Horde, Small Bite (d4 damage) 4 HP 0 armor Close "Ew." Instinct: To obey Master's commands
- Consume the living
- Spread the infection through a bite or scratch
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Amateur Goblin Necromancer Solitary, Small, Stealthy, Magical, Intelligent, Hoarder A barely controlled burst of arcane energy (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far This is what happens when an ambitious goblin finds a mostly complete tome of necromantic magic and starts skimming. Instinct: To spread undeath
- Animate a corpse - it is (pick two): mobile / sturdy (+6 HP) / dangerous (increase damage die one size).
- Play dead
- Fill the room with noxious fumes
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The Dullahan Solitary, Magical Fae Claws (d10 damage 1 piercing) 12 HP 4 armor Close Instinct: To Kill
- Move faster than a man's dying gasp